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The patch is installed incorrectly, and the general campaign jumps out and installs the patch If you are a cracked version, please install the cracked patch If it is genuine, do not use the cracked patch And the patch installation location is the game root folder of Red Alert 3 Don't press the wrong one.
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LZ should be using the cracked version.,The cracked version is worse than not under the patch.,And it may lead to genuine verification to delete your game program.,LZ can use the anti-bounce patch on the network.。
to correct.,Genuine cracked version is OK.,Thank you.。
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Summary. The chapter is not unlocked after the Red Alert 3 campaign is cleared, which may be a bug or an abnormal phenomenon in the game. First, you can try restarting the game or system to see if that fixes the issue.
If the problem persists, you can try uninstalling and reinstalling the game, or ask for help in the game's official forums or community. In addition, it is also possible that some missions in the game's story are not completed and new chapters cannot be unlocked. In this case, you need to carefully review the requirements and tips of the game missions to make sure that all the necessary tasks are completed.
This may be due to corrupted game files or a problem with the save file, and you may need to reinstall or restart the game to resolve the issue.
You've done a great job! Can you elaborate on that?
The chapter is not unlocked after the Red Alert 3 campaign is cleared, and this problem may be a bug in the game or an abnormal phenomenon of the burning brother. First, you can try restarting the game or system to see if that fixes the issue. If the problem persists, you can try uninstalling and reinstalling the game, or ask for help on the game's official forums or in the social dust area.
In addition, it is also possible that some of the missions in the game's story, Skin, have not been completed, resulting in new chapters that cannot be unlocked. In this case, you need to carefully review the requirements and tips of the game missions to make sure that all the necessary tasks are completed.
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Soviet Union: Nothing special to say, after putting a small number of air defense towers in the early stage, immediately out of the sickle mecha and terrorist robots, with a small number of air defense troops can limit the computer in the early stage, the high IQ of the computer is mainly reflected in the expansion after the middle period, the initial can not play any tricks, if you feel troublesome, you can only out of the sickle mecha, of course, this needs to have a number of guarantees to make up for the weak damage of the sickle mecha to the building.
2.Empire: The strongest ability to repeat construction in a short period of time, the 4w at the beginning is enough for you to develop quickly, the speed of the technology up, put a point tower to protect the base, the province was washed out by the initial wave of the computer, and then 2-3 barracks exploded rocket angels (mainly because he can be ground-to-air at the same time), you can burst out a considerable angel within 6-7 minutes, but the computer can only develop limitedly, and then rely on a large number of angels to directly destroy the computer or want to play slowly It's up to you.
3.Allied Forces: The main objectives after the start are as follows:
First, it is to release dogs, two are enough; Clause.
Second, it is necessary to build a multi-functional air cannon, otherwise the computer will be enough to make us at a loss with two tanks, and then watch them be destroyed. The quantity can protect the main exports. Then the first technology point increases the range and attack of the aircraft, and then the airport is placed, the first one is placed, climb the technology, out of the phantom and heavy bombers, the phantom can be attacked and defended, and after the initial contact of the computer, it will directly pull up the vehicle to attract firepower to the computer base, and then cooperate with the bomber to forcibly blast the computer base (ignoring air defense).
Hope this helps.
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First of all, there are basically no tactics, the important thing is reconnaissance, people out of the navy, you go out of the army, can you hit people? There are a few things upstairs that are incorrect, the tsunami tank is useful, the one that deals with the sea of soldiers, turns on the armor and presses it directly, or against some land armored units, like multi-functional, sickle, hammer + bullfrog, you can't fight with VX, and the most fierce unit of the Japanese army is the rocket angel swarm, and the rocket angel cluster is only afraid of the sea of air defense, otherwise a few with paralysis whips, the rest are all upgraded to the technology-advanced rocket magazine, that is, invincible, basically one who has risen through the rocket magazine, can single-handedly fight a MiG or Apollo.
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Fight the Japanese mission, you can get by and give you the head.
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It's all like this, first do a good job of defense, leave 20 tanks, 25 anti-aircraft vehicles, a few long-range tanks to hold the base, and then concentrate at least 30 tanks. 10 air defense vehicles to fight the enemy can generally win, I usually fight 1 against 1 (difficult), two I will be difficult to support, you add me Q number 294788563** will not tell you.
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The Allies mainly used the Air Force, the Soviet Union mainly used tanks, and the Shengyang mainly used the Navy, and these are not all.
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The second level of the original Red Alert 3 mission battle strategy.
Cannes - Sharks with bait.
All the high-ranking Allied generals meeting in Cannes were captured by the arriving Soviet troops, and the commander's task was to defeat the Soviets here, rescue the trapped senior generals and liberate the area. The partner commander is Wen Lun, and the opponent is Moskfen.
There are bears on the surface of the water that are always patrolling, so be careful to protect your spies. There is an Allied airfield hidden in the lower right corner, destroy the 4 nearby magnetic storm coils, and you can use the peacekeeping bomber.
You can also complete tasks without following a step-by-step approach. Use Tanya to get close to the Akula submarine guarding the dreadnought, blow it up, and then use the Time Belt skill to escape the battlefield and restore health. Wait until the ability cools down and continue to blow up the next one.
Deal with the dreadnoughts on this side and order your allies to plan an attack on the enemy's base; Capture the airfield in the lower right corner and use the aircraft to assist them in attacking Moskfen's base. The mission ends after the elimination of all Soviet troops.
Hope this is helpful to those who ask questions!
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Battles are teaching, and this level teaches spies.
The idea of the campaign is that the player will use the Spy to de-energize the four power plants, and then blow up the coils with Tanya
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First use Tanya's exploration map and clear the soldiers, don't touch the magnetic storm coil, and then use the spy to infiltrate the power plant and mission building, when the enemy army has a power outage, Tanya first blows up the magnetic storm coil and gets the power plant. This is true for every island, be careful not to get within range of the dreadnought. Then the land battle begins, and this goes without saying, using tanks to attack the base directly (pay attention to the horror robots).
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Carefully let Tanya go into the water and blow up the 4 power plants (in the south of the island) can make the Magnetic Storm Coil blackout, and you will definitely get it! , and then bombard the handles with airplanes, so that the difficult ones can be passed (it is recommended to seize the airfield at the beginning, and then blow up the things on the island step by step with peacekeeping).
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The best way to blow up the power plant is to take out the Javelinmen with a full load of the Four Riptide Personnel Carriers, half of them open, and there is no other way (be careful not to let more than three towers attack your troops at the same time).
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The stone figure is the ...... of the sixth level of the Allied forces or the eighth level of the Soviet army
League Six: Complete the first goal with normal play at the beginning, the means are not limited, there is a base car in turn (the introduction is player one, that is, there is a camp with tanya) quickly occupy the single oil well of the base (the engineer is provided by the barracks sent, in addition, the barracks build another 3 javelins and sell them), build another barracks on the ally base, occupy any three oil wells on the entire right, and these engineers are provided by the second barracks (the speed should be fast!). ), and then occupy the three mines of the family at once, the mine to the right of the ally's base (use the first mine of the family to build the cart to go there to provide a construction range) [Be sure to keep the power sufficient!]
Then a single airport out of 3 dimensions, home to make up a barracks (in due course, out of the engineer), in the ** car is about to arrive at the first control station to start upgrading 3 (mcv) remember before out of the freezer 2, so that Tanya a PK three migrant workers can easily guard the house (remember to enter the house, and there is an upgrade toolbox under the tree) and then out of the first century dedicated engineer to occupy the control station to remove the laser stone statue. Wait for the permission to build the Phantom tank, explode 20 Phantom + 3 Spy, 8 Apollo, the spy power-off Phantom smashed the power plant area of the Ackerman base from the left side, and the Ackerman base was powerless to fight back after the power plant was completely destroyed, and easily won the ......
Su Ba: Quickly out of 2 engineers 10 discus man, discus into the house on the left, 2 projects occupy oil wells, MCV remember to build a crane at the beginning, MCV ran the first sea mine when the crane amplified electricity, MCV pendulum 3 mines, crane pendulum shipyard, MCV ran 4 mines, MCV + crane parallel pendulum 3 coils to block the Allied Navy, and then all out of Akula (about eight can be stopped later), 2 Akula is responsible for ambushing the Allied envoy (after receiving the attack signal, two skills plus a round of torpedoes are gone), Then win easily.
When attacking the Allied island base, you can bring Natasha, cooperate with the engineer to occupy the Allied MCV, you can build the Allied airfield, the repair of the MiG is much more convenient and efficient (if you use the MiG), and then simply die, occupy the left heavy industry can build a magnetic storm tank, and occupy the right superforce effect is not explained ......
Why do you need to mine at a fast rate? Because your allies are slow to mine ......If you don't want to card money, go for it......!
See if you ...... apply these tactics
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The final level of the Allies should be to destroy seven Iron Curtain devices and one Soviet building within a limited time.
If it's the time of the uprising, then the final hurdle of the Allies is to defeat the Shengyang Imperial Base, and finally Dalang rebels and defeats his army.
Are you talking about the one with ** mountain, the stone man will put ultra-long-distance lasers?
I remember that level had to send engineers to occupy the power stations around the map, and to send engineers with Century Bombers.
Then you can send a spy to cut off the power, send a few, he won't pay attention to you, when the time is up, go in another one, it's good to fight if there is no power, and finally there will be a fighter jet at home, **will sit *** run, and you want to kill him.
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