DNF70 roaming plus points to the flow of physical techniques to find the correct solution 15

Updated on Game 2024-04-11
12 answers
  1. Anonymous users2024-02-07

    Now there is no pure body technique and pure shooting this genre.,SP sufficient.,The so-called body technique is TMS.,Instant kick.,A few skills in the floating volley.,Now it's definitely full.,Roundabout kick out of the habit of getting up (out of the habit of forcing to see yourself) Instant kick out of force.。 Now the main point is whether to use the revolver or not, mainly to divide the left wheel and the gun flow, which are called different points than the two kinds of points. Everyone has their own ideas and opinions on how to add points, so I won't post my own points (so as not to be sprayed).

    1 The core of the left wheel point is the left wheel mastery and the death revolver, these two skills are the basic, the core skill is to return (burst) the head hit, and the output is very high in the case of a dead left. The revolver is relatively average, and the ease of output is better than changing guns. But the SP is more nervous, and although the robot and flamethrower can be strong, it must be a little dissatisfied.

    2 Changing the gun flow is not to use the revolver, due to the abandonment of the two skills of the death revolver and the revolver mastery, SP has become more sufficient, you can fill up the robot and flamethrower, the suppression force is relatively strong, and each ** has its own strengths and characteristics, and the style of play is more flexible. But the output is not as good as taking turns. Because there are more SPs, you can point to sniper rifles, such as stealing learning, and the harassment is sharper.

    Of course, there are many different points to add points, there is no absolute standard, and the skills that must be added are: Leap 1 Air Shot 1 Step Shot 1 BBQ (you can't force yourself and SP) Silver bullet 1 Grenade full (generally full) Block 1 (there are also heightened) Counterattack full Physical skills are full Float alone depends on personal habits Generally above level 20 But Li Zheming was only 12 a while ago If you can't connect, you can add more crystals Crystals are generally out of the front except for mobile shooting, and mobile shooting is full. It seems that these are probably these, but if there are any shortcomings, please point them out.

    Hand hit. Exhausted.

  2. Anonymous users2024-02-06

    Floating level 15 is enough, in fact, level 10 general profession is also fine, but the uncle profession is not effective, 15 is recommended.

    The knee is full, all the mandatory skills are just out of the force, the grenade is full, the Spitfire level 1, the green level 1, and the robot recommended level 1. Steal the division anti-tank gun level 1, and automatically drop the robot level 1.

    The counterattack is full, block level 1, and the floating volley can be increased to level 10, and if it is added too high, it is easy to protect, which can not only ensure the flexibility and range of TMS movement, but also ensure the smooth combo after floating.

    Other skills such as crystals should be discretionary, since it is a physical flow, it should be contemptuous of crystals.

  3. Anonymous users2024-02-05

    Float full of bullets, full of knee hits, full of headshots, full of back shots, full of instant kicks. Roundhouse kick 10Tread 5, BBQ5The colorless ones are full except for mobile shooting.,It's very cool.,That's how my own roaming was added,

  4. Anonymous users2024-02-04

    Gun God. Total SP: 6164 Spent: 5740 Quests Earned: 920 SP: 424 Remaining

    Total TP:23 TP spent:21 TP:2 remaining

    Archery skills. Roundhouse kick (full).

    Instant Kick (28).

    Floating bomb (full There is also said to add 15 anyway, I add the full super bull b) step shot (full This controversy is more controversial depending on the landlord's preference).

    Knee impact (full) Floating shovel (full).

    Floating volley (21).

    Mobile shooting (18).

    Headshot (5).

    Revenge strikes back (23).

    Quick Draw Gun (5).

    Multiple headshots (1).

    Indiscriminate Shooting (1) Aerial Shooting (1).

    Revolver Mastery (10).

    Triple control. Get up and kick in a roundhouse.

    Forced Roundhouse Kick.

    Forced Instant Kick. Forced treading.

    Forced float bombs.

    Forced knee strike. Tactical skills.

    Silver bullet (full of controversy and some people say a little death revolver).

    Maury (1) Heavy Firearms Skill.

    Grimm machine gun (1).

    bbq(5)

    Mandatory BBQ generic skills.

    Crouching (1).

    Physical Critical Hit (10).

    TP skills. Reinforcement - Stepping (3).

    Roundabout Strike (3).

    Enhancement - Silver Bullet (3).

    Hit Mastery (3).

    Strength Mastery (3).

    Reinforcement - Basic Skills Proficiency (3).

  5. Anonymous users2024-02-03

    I am a 62 spear god, and physical skills and archery skills coexist

  6. Anonymous users2024-02-02

    Said to be thundered by the first floor.。。。 The CD is not satisfied except for the misshooting. The roundabout is full (because of the speed of the start) passing by...

  7. Anonymous users2024-02-01

    Do you play cannon stream or revolver? If the cannon is 10, add 12 or 10 for the revolver

  8. Anonymous users2024-01-31

    Back Kick, Level: 10 (Everything with height).

    Forced-Back Kick, Level: 1

    Floating Bomb, Level: 20 (Hand Cannon Speed is Slow, Height Matters) Revolver Mastery, Level: 1 (Sent, No Need to Point Again).

    Dead left does not add (hand cannon flow, you add hair dead left).

    Quick refill, level: 1 (sent).

    Thorn Kick, Level: 5 (many people say full, full of stun has a high chance, but now in the PK field, when you stun others, just run over, others will recover, no need).

    Stealth Cut, Level: 1

    Forced-floating, level: 1

    Spike Shot, Level: 20 (Female guns are not male guns, this skill, standing on the ground is all-you-can-eat, common skills, full).

    Forced - Spike Shot, Level: 1

    Upspin kick, level: 20 full, common technique.

    Force - Upspin Kick, Level: 1

    Rise Spin Kick, Level: 1

    Levitation Shovel, Level: 10 (Shovel Man Floats Back and forth in the Arena) Force - Thorn Kick, Level: 1

    Revenge Counterattack, Level: 18 Full, Very Powerful, CD Short Draw Gun After Full, Level: 10 Hand Cannon is Very Slow, Must Learn.

    Headshot, level: 5 is enough, don't add it back, brother, you're using a hand cannon! When you turn around, others are either blocking or running away, and then they have already floated you into the air.

    Triple Control, Level: 1 Required.

    Force - Headshot, Level: 1

    Mobile Shooting, Level: 1

    Sonic Heist, Level: 16 Very Powerful, Full.

    Gun Dance, Level: 3

    Twin Spear Pole Blade, Level: 1

    Aerial Shooting, Level: 1 for escape.

    --Mechanical] --RX-78 Chaser, Level: 1

    --Tactics] --G-14 grenade, level: 1 female gun is slow to mine, generally does not use silver bullets, level: 1

    --Heavy Firearms] --M-137 Grimm Machine Gun, Rating: 1

    M-3 flamethrower, level: 1

    BBQ, Grade: 5

    Mandatory - BBQ, Rating: 1 Rip Ground Use.

    Anti-tank gun, level: 1 PK disgusting for people.

    -- General] -- Leather Armor Mastery, Level: 1

    Back jump, level: 1

    Mandatory - Backward Jump, Level: 1

    Roaming Gunslinger Leather Armor Mastery, Level: 1

    Crouched, Level: 1

    Physical Critical Hit, Level: 10, Required.

    The rest of the points are added casually.

  9. Anonymous users2024-01-30

    Brushed? Or pk's?

    I have a set of brushes here, which don't require high strengthening, with passive awakening and the ancient 1 revolver, and the output is also good!

    SP Simulator Plus Point Case:

    Class: Bloodstainer.

    Rating: 60 Total SP: 4171

    sp: 4160 used

    SP remaining: 11

    Mission gain: 690

    Borrowed sp: 0

    [Skill Classification] ***************==--- Archery] -- Back Kick, Level: 5

    Forced-Back Kick, Level: 1

    Float Bomb, Level: 5

    Revolver Mastery, Level: 10

    Quick Reload, Level: 1

    Thorn Kick, Level: 5

    Stealth Cut, Level: 6

    Multiple headshots, level: 13

    Quick Draw, Level: 5

    Gun Dance, Level: 3

    Headshot, level: 18

    Turn back, Level: 1

    Double Eagle Maneuver, Level: 8

    Mobile Shooting, Level: 9

    Upspin kick, level: 20

    Sonic Heist, Level: 14

    Force - Headshot, Level: 1

    Death Revolver, Level: 10

    Triple Control, Level: 1

    Spike Shot, Level: 5

    Vengeance Strikes Back, Level: 1

    Forced-floating, level: 1

    Aerial Shooting, Level: 1

    Forced - Spike Shot, Level: 1

    Force - Upspin Kick, Level: 1

    Forced - Stabb Kick, Level: 1

    Twin Spear Pole Blade, Level: 1

    --Mechanical] --RX-78 Chaser, Level: 1

    --Tactical] --G-14 Grenade, Level: 1

    Silver Bullet, Level: 1

    --Heavy Firearms] --M-137 Grimm Machine Gun, Rating: 1

    BBQ, Grade: 1

    -- General] -- Leather Armor Mastery, Level: 1

    Back jump, level: 1

    Mandatory - Backward Jump, Level: 1

    Roaming Gunslinger Leather Armor Mastery, Level: 1

    Crouched, Level: 1

    Physical Critical Hit, Level: 10

  10. Anonymous users2024-01-29

    Class: Roaming Gunslinger

    Rating: 60 Total SP: 4171

    SP: 4150 used

    Remaining sp: 21

    Quest gain sp: 690

    Borrowed sp: 0

    Talent Contract: Unequipped.

    **Skill Classification】**Fancy Archery】**Marilyn Rose, Level 10

    Float Bomb, level 14

    Mandatory - Marilyn Rose, Level 1

    Instant Kick, level 20

    Revolver Mastery, Level: 10

    Quick Reload, Level 1

    Forced-floating, level: 1

    Treadling, Level 5

    Roundhouse kick, level 5

    Mandatory - Treadling, Level 1

    Get up and spin kick, level 1

    Force - Instant Kick, Level 1

    Forced - Slalom Kick, Level 1

    Ranged Block, Level 1

    Quick Draw, Level: 5

    Revenge Strikes Back, Level 18

    Headshot, level 5

    Triple Control, Level: 1

    Sonic knee kick, level 16

    Turn back, Level: 1

    Force - Headshot, Level: 1

    Mobile Shooting, Level: 1

    Multiple headshots, level 5

    Gun Dance, Level: 3

    Twin Eagle Maneuver, Level 1

    Mechanical] RX-78 Chaser, Level 5

    Warthirsty Chaser, Level 2

    Bullets: G-14 grenade, level 1

    Silver Bullet, Level: 1

    Heavy Firearms: M-137 Grimm Machine Gun, Level 5

    BBQ, Grade: 5

    Forced - Grimm machine gun, rank 1

    Mandatory – BBQ, Level 1

    M-3 flamethrower, class 19

    -- General] -- Leather Armor Mastery, Level: 1

    Back jump, level: 1

    Mandatory - Backward Jump, Level: 1

    Roaming Gunslinger Leather Armor Mastery, Level: 1

    Leap, Level 1

    Crouched, Level: 1

    This is my plus point, the main force of the hand cannon, supplemented by the revolver!

    If the landlord thinks that the floating bomb is low, he can reduce the rough fire by a few levels and add it to the floating bomb. If you don't like to use coarse fire, just add 1 level, and add the rest to TMS.

  11. Anonymous users2024-01-28

    Class: Gun God.

    Rating: 70 Total SP: 6994

    sp: 6755 used

    Remaining sp: 239

    Mission gain: 830

    Total TP: 23

    TP used: 23

    Remaining tp: 0

    [Skill Classification] ***************==---Archery] -- Knee Impact, Level: 5

    Mandatory - Knee strike, level: 1

    Floating bomb,Level:5 (full damage is very high,But,There are two skills, headshot and turn back.,Personally, I don't think there's a need for floating bullets.,The puncture rate is not high).

    Revolver Mastery, Level: 10

    Quick Reload, Level: 1

    Instant Kick, Level: 28

    Lethal, Rating: 1

    Forced-floating, level: 1

    Treadling, Level: 1

    Roundhouse kick, level 5

    Force - Instant Kick, Level 1

    Quick Draw, Level: 5

    Headshot, Level: 23

    Triple Control, Level: 1

    Turn back, Level: 1

    Death Revolver, Level: 10

    Levitation Strike, Level: 5

    Force - Headshot, Level: 1

    Mobile Shooting, Level: 12

    Multiple headshots, level: 18

    Random shot, Level: 16

    Double Eagle Roundabout, Level: 13

    Slaughter, Level: 12 (the most handsome skill, and still as a powerful output) EX Headshot, Level: 2

    Air Raid Raid, Level: 2 (EX Roundhouse Kick, very handsome, both can gather monster damage and is good) Aerial Headshot, Level: 1 (EX Multiple Headshot, unfortunately it can only add 1 level) - Mechanical] --RX-78 Chaser, Level:

    1---Tactical] -- G-14 grenade, level: 1

    Silver Bullet, Level: 20

    EX Silver Bullet, Level: 2

    --Heavy Firearms] --M-137 Grimm Machine Gun, Rating: 1

    BBQ, Grade: 1

    M-3 flamethrower, level: 1

    -- General] -- Leather Armor Mastery, Level: 1

    Back jump, level: 1

    Mandatory - Backward Jump, Level: 1

    Roaming Gunslinger Leather Armor Mastery, Level: 1

    Physical Critical Hit, Level: 10

    Physical back attack,Level:10 (fill it up.,SP is enough anyway.,After more than 100%,The extra critical strike chance is converted into damage.,Not bad).

    Crouched, Level: 1

    Source of Strength, Level: 3

    Hit Mastery, Level: 3

    Elemental Attack Mastery, Level: 3

    Intensive - Basic Skills Proficiency, Level: 3

  12. Anonymous users2024-01-27

    Class: Gun God.

    Level: 70*****=[Skill Classification]***************==---Archery] -- Knee Impact, Level: 5

    Mandatory - Knee strike, level: 1

    Floating Bomb, Level: Full Damage Very High, Revolver Mastery, Level: 10

    Quick Reload, Level: 1

    Instant Kick, Level: 5

    Lethal, Rating: 1

    Forced-floating, level: 1

    Treadling, Level: 1

    Roundhouse kick, level 5

    Force - Instant Kick, Level 1

    Quick Draw, Level: 5

    Headshot, Level: Full.

    Triple Control, Level: 1

    Turn back, Level: 1

    Death Revolver, Level: 10

    Levitation Strike, Level: 10

    Force - Headshot, Level: 3

    Mobile Shooting, Level: Full.

    Multiple headshots, level: full.

    Random shot, level: full.

    Double Eagle Roundabout, Level: Full.

    Slaughter, Level: Full.

    Intensive Mobile Shooting, Level: 3

    Intensify the maneuver. Level 3

    Enhancement Indiscriminate Shot Level 3

    Enhancement Silver Bullet Level 3

    Air raid raids, Class: Individuals feel rubbish).

    Headshot in the air, Grade: Personally feels garbage).

    --Mechanical] --RX-78 Chaser, Level: 1

    --Tactical] --G-14 Grenade, Level: 1

    Silver Bullet, Level: Full [Very Sharp].

    EX Silver Bullet, Level: 3

    --Heavy Firearms] --M-137 Grimm Machine Gun, Rating: 1

    BBQ, Level: 5 [It's better to make it out of force].

    M-3 flamethrower, grade: wood necessary to add.

    -- General] -- Leather Armor Mastery, Level: 1

    Back jump, level: 1

    Mandatory - Backward Jump, Level: 1

    Roaming Gunslinger Leather Armor Mastery, Level: 1

    Physical Critical Hit, Level: 10

    Physical back attack, level: no plus (I personally feel that the back attack rate is too small) crouching, level: 1

    Source of Strength, Level: Full.

    Hit Mastery, Level: Full Up.

    Elemental Attack Mastery, Level: 10

    Enhancement - Basic Skills Proficiency, Level: SP is not enough for me.

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