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Not very good.
Big G is not a wolf ride.
In the early stage, you have a lot of big g, although the front can occupy a certain advantage.
But it's hard to break into someone's house and destroy someone.
Just build a house, seal a house, and you will tear it down for a long time.
Soon you'll be finished with two books and one good on the other side.
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Eh,Tell you a pure big g to send it,The first prophet,Rising wolf harassment,Family production supplement soldier supplement population supplement mill,Speed two,Second Beast King or Flame Lord,Don't build two buildings,Remember to buy out the hero to recruit summoned units directly,At the same time, make up a small purification,Use the advantages of summoning units to two tr,Especially suitable for the beast civil war。 And the speed reel is a good thing, remember to buy more and use it more.
I'm also an orc rookie, I wish you a good time, hope gl hf
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Playing on the computer is very effective, and it is not recommended for the game. The infantry stream is easy to be flanked by people and towers, and you're done with technology.
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It's a bit useful in the early stages, but what to do in the middle stage, your classes need to be updated, you need a population, and too many infantry is definitely not good.
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Fill the hole to 30 population.
Meet 4 infantrymen.
Of course, if you have infantry, you have to fight others, keep attacking, you can't let others get up with technology, keep building troops and holes, the hero will go home if he dies, and immediately replenish it when he gets home, and then buy acceleration to rush over, and buy acceleration every time he passes, and it is most effective to fight the dark night
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It's okay when it's one, but it's not easy to fight when the other party's two or three science and technology classes come out.
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It can only be solved quickly. The opponent has two books and one liter, and as soon as the science and technology soldiers come out, you will be finished. If you are consumed in the middle of the game, even if the opponent does not attack, it will have a bit of a serious impact on you later .........
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It's okay to start with a small Y or a bull's head.
Then a book goes tr note to be sure to upgrade the plunder.
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As soon as people come out of the mage, there is no chance, there is no mage if you don't die, and it is troublesome enough to get out of the puppy and spider, and if you come to a few coffins in the middle of the year, it will be depressing.
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Suppress NE, die out of the big G in the early stage, build a mill and then TR. There is a certain win rate, but the weakness is that there is no technology, and there is no way to change the hole if you are overtaken by other people's technology.
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I'll build a tower directly to prevent you, and when the technology rises, I will destroy you directly.
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In the early stage, it could not get good scientific and technological development, the population was in short supply, and it was difficult to operate.
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My own feeling is that it's easy to get out of the hunt in the dark, because the huntswoman runs fast. The best Terran is to hold the witch, this is the fastest and most effective class.
If you don't die, you have to rely on the death horse to harass you, and use death winding to grab experience. I led the troops with the head of a bull. Level 1 bull heads are useless.
Halo and war trampling must be strong. Climb science and technology at home.
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Directly out of the pure air force will not be solved, the storm G sea, really, hey
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For UD, it is relatively easy to use the combination of ghoul and DK in the early stage, and it is still relatively easy for the low-level heroes of the second ORC to harass the opponent's home. After the initial stage, the infantry was slow and other shortcomings, so that the ORC did not have strong mobility and combat capabilities on the battlefield. Therefore, UD can develop bats, go to the opponent's house to harass, or create a combination of dogs and sabotage, which is very lethal.
In addition, a defensive tower is required in the home. Therefore, the infantry stream of the ORC is not necessarily a bad thing for the UD.
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Explosive infantry requires speed, and the harassment of undead has a great effect.
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You can play whatever you want, please ask this kind of question too!
The Sea of Infantry ... First time I've heard of it!
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It's a hard question.,I can't play dead.,Just use the twin ghosts of heaven and earth.,But I've heard that elves can use blowing wind very effectively.,And it seems that the Shadow Ranger with the archer is also very good.。 However, it's better to use magic to weigh armor.
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If you don't die, heaven and earth are ghosts.
Dark night blows.
People td rush
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Terran sky flow is also available.。。 Infantry plus witches.
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3rd floor. When you copy other people's answers, even the QQ of the Xiaoba Think Tank is copied in, which is really bad.
There is also the 1st floor. ** didn't say the order of the troops at all, it's stupid!
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Strong, the beast infantry focuses on a lot of blood, and it is easy not to die in battle. The armor type is heavy, and most attacks cannot grant damage bonuses to it, which further increases the gold content of the HP. The junior troops of other races, such as puppies and archers, often have a magic, and they will die if they lead a soldier in the past, but the beast infantry is not so easy.
Even if Chi Shi purifies the technology of the level 3 main city, Tan Meng can be regarded as the main force that can be ignored.
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The strongest class of orcs can be fought from one to three.
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It's not StarCraft, you can't overwhelm the enemy by numbers alone.
Besides, the troops in War3 are very powerful, the population is small, and there is a shortage of resources.
In the early stage, not to mention the explosion of the three barracks, the explosion of the two barracks was very losing.
Please don't tell me that you're still going to drag it out until the middle of the game. In the mid-game, the Light Mage can overwhelm you, such as Grubby with a Witch Doctor stream.
This style of play can only be a cliché standard start in the early stage.
Moreover, the big G is a process unit, and the attack output is limited.
Basically, you can only go to constant harassment in the early stage. A slight advantage, but considering that there are actually no more than a few more barracks and mass production of large G)
But after all, the enemy is also an orc, and the big G attack power is not very high.
If you can't destroy the enemy in the middle of the game, you can only be destroyed by the enemy.
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Don't you know how to investigate? Besides, how many mines do you have that can sustain 3 barracks? What's the use of building 3 barracks and then only 1 barracks building.
And infantry is a melee thing, even if you are given 20 infantry, these infantry will not all be in attack during the battle, and there will be many of them because they are too crowded to attack the target.
Speaking of Grubby's level, Grubby can easily abuse an average professional player without dying, such as those of the Colourful team. How do you feel about your level.
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3bb explosion big g money is not enough - and personally think that the big g is the most expensive among the 4 junior soldiers, although there is a lot of blood, but the mage salvo is still 2 rounds of 1, itself is slow and expensive and accounts for 3 population.
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Have you tested the micro manipulation and how much is the difference between effective micro manipulation and grubby? What about awareness? How do you deal with hitting you with three copies? That's why Grubby makes money playing Warcraft while you have to spend money.
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First of all, there is the problem of building placement! The well should fence off the trees, and then let the elves fetch the trees inside, and the BM can't be harassed.
It is recommended that you watch more videos and pay attention to the building placement!
Also, the average ORC player won't be a rioter! Very economical and rubbish. It accounts for a large population. If you play in the dark, you don't dare to act rashly!
DH accompanies BM around, little girl and split-handed double-line MFThis not only increases the level of DH but also resists the harassment of BM. The best of both worlds, but the operation requirements are relatively high After all, the resistance of NE's troops is too poor, so you should pay more attention to the double-line MF.
DH should follow BM closelyVeterans can generally judge the position of the BM according to the situation If you can't judge it, DH will go around between the MF unit and the base If you see a bargain, you will make money, and if there is a situation, you will immediately go to support. When the situation improves, go to the farther point MF
I'm an ORC player, and I'm most afraid of the other party using the above methods when dealing with NE. Because the advantage of ORC in the early stage** is mainly the harassment of BM. However, BM has been suppressed by DH, and that's it. Alas, you can imagine it.
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The first is the layout of the building, which is built on the trees. Circle the elves in it.
Then there is BR, and when you see that the opponent is a big G stream, you have to put down the double BR defense. According to the map, put the br in the position of the essence.
The most important thing is the position of DH and the little girl. On the first night, DH goes to the store to snatch the developer and shoes to ensure the survival of himself and the little girl.
Drag until your 2 books are completed, and 2 heroes Naga or Beastmaster walk out of the tavern, and it is your victory.
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What kind of clan are you......?The big G stream is dragging, and the batch production of the big G is too lax economy. The towers of UD, HUM, and the underground caves of ORC are all good measures.
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Penetrate deep into the enemy line sufficiently, and when there is less blood, pull home.
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First of all, we must upgrade the armor (war grinding), then promote the slight victory, and upgrade the attack and upgrade the armor....
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You can see more than the frequency of things.
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zz starts, 4zz, and the cost is constantly replenished. Rise 1 attack. Try not to die, for fear of being rushed on 2 ice towers (1 is actually enough, if you have a fast hand and can do it manually) 2 Ben La Naga or Lich, ice armor. If it's a naga, you need to be able to manually ice arrows.
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There is no answer to this like a law.
It would be silly to point one in the group during the late melee.
At the beginning of the game, when the number of two sides is small, it is wise to point one group.
If the mid-term apm allows, on the premise of controlling the hero, you can beat him by several units of your own near the opponent's pawn.
And sometimes in wartime, it is not whose infantry fights better, but who can better protect their own infantry and ensure that their red-blooded infantry does not die may be more important.
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If the number is small, it must be more than one and the larger one.
In the late melee, it is used to card or circle several to fight one.
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Select A and then micro-manipulate.
You must not order one by one, the GIs will walk away blindly, waste time and lose blood in vain.
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It depends on what the enemy is......
The highest level is to instantly change from a group of people rushing over to 3 people around and one to fight.
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