-
The overall addition consideration is 2 blood, 2 sensitivity, and 1 tolerance.
It is recommended to add 3 blood and 2 resistance before level 35, because at this time you will basically not participate in PK, the requirements for speed are not large, and the blood resistance is high, which improves the probability of survival, and it is not easy to see Xiaobai in the usual leveling process.
After level 35, you have to make up for the agility that you didn't add before, 1 blood and 4 min. This will allow you to make it up before level 69.
It shows that the overall effect of this method of adding points is the same as the effect of 2 blood, 2 sensitivity and 1 resistance, but the order of adding is changed, and the agility that is not needed in the early stage is replaced with blood resistance, and finally made up.
After level 69, 2 blood, 2 sensitive, 1 resistant to the addition, and often go to the ring to compare the speed with the ps, fc of the same level, if your speed is much higher than them (not counting black gems), then you can become 2 blood, 2 resistant to 1 sensitive. The skill of NE acceleration should be learned, so that you can save a lot of attribute points. With this skill, coupled with the addition of 2 min, ordinary people will not surpass you.
In general, adding points is not static, and it is necessary to find out your own shortcomings in continuous PK practice, so that you can give full play to your ability.
-
2 bodies 2 resistant to one sensitivity.
task economical).
It is also possible to 2 t 1 n 2 min.
If you are a PK player, it is recommended to have 3 mins or more + points.
Happy gaming.
-
2 blood, 2 sensitivity, 1 resistance is correct, female is mainly sensitive, 2 bodies 2 resistance and one sensitivity are garbage.
-
If you play the JP number, add 3 mins or more. Because ne is also a feudal system after all! If you don't practice the JP number? 2 Min or 1 Min,Those few are OK to add to the blood resistance.,This is the experience I have summed up on the NE where I have played the fantasy for 4 years!
I'm 130+ flown over, glad for your question!
Happy gaming.
-
Mixed 69's blood resistance, I want to be the full speed of the CH carrier to serve the war, and the speed is at least over 1,000. Generally, a little sensitive and blood-resistant is added. Customize according to the situation in the area. Physical is more resistant, and the law system is more blood. Speed is fundamental. It must be faster than the other envelopes to make one.
-
Task-type plus blood resistance, 2-3 ratio is estimated not many people to play this. Pre-PK type blood addition.
Late sensitization. As for how to quantify, it depends on your own specific situation, mainly the speed of other players in your area and your personal preferences!
Ha ha! I'm playing with my daughter!! Personally, I added some patience.
-
2 bodies, 1 resistance, 2 speeds.
It is useless to seal the system now without adding 2M.
If the NE of BT
It is 3 sensitive, 1 body and 1 resistant.
-
Daughter 1, full blood ne:
The product of the early stunt that had no limit on health regeneration is no longer possible.
Advantages: Barely a poisonous blood pet, throwing a hidden weapon to poison people.
Cons: It's all disadvantages.
Minne: Serve the war members, I won't explain.
4. Min NE current mainstream NE.
Advantages: The same point is faster than the general sealing system.
Disadvantages: The most fragile sealing system is the most likely to be accidentally injured and killed by the group law.
4. Force ne:
NE's physical damage coefficient is only 50 lower than DT, and there is a skill that has a master with poison and damage stacking. Now there are people at level 69 who practice strength ne, because the same.
Add points, ne is the fastest, and it is also advantageous to do physics.
Advantages: When catching ghosts meets the cow of Pansi, and there is no spell system, this kind of ne is stronger. —
Disadvantages: The attack is easy to be protected, and it is a single attack, which is very disadvantageous.
Summary: Ne's enemy has always been PS, and Ne's ascension skill is really a bit sorry for the audience, and Ne's seat has fallen from the seat of the first system. We have no choice but to look forward to the whimsy of the plan.
-
The daughter village is fast.
Fantasy Journey to the West 109 Civilian Daughter Village can second 1w Introduction: Quanmin full of hidden weapons single solid injury 3 sections 17 law repair, four digits of Dan seconds is not a problem. 950 Min, 17 Xiu, 1000 Min, 09 daughter has no advantage.
950 Min 17 repair double solid injury, National Day ring main monster 1300 other 1100 looks.
It's okay to dream westward journey to the daughter's village without a hidden weapon, but the damage will be very low, and the hidden weapon skill can effectively improve the skill damage of the rain and cold sand in the daughter village, and it is recommended that players play the daughter village or point.
Daughter Village Solid Injury:
Daughter Village Solid Injury needs to pay attention to agility, ** damage, formation, spirit ornament, rune stone combination (Phoenix Dance Nine Days), meridian skills (dark injury) and spell cultivation.
Players can also upgrade the skill level of the sect, improve the attributes of equipment, choose spirit ornaments that can increase the attribute of solid damage, and choose to use the hidden weapon in the prop by not using skills in the battle.
-
Blood sensitivity is 3 sensitive and 2 blood! You can also practice full sensitivity (but it costs a lot of money), 4 sensitivity and 1 blood (it costs a lot of money).
-
kan has no friends, or practice a few by yourself, good matching, if you don't have more resistance and blood 1 or 2 min other points to distribute yourself, if you have money and other numbers, you will be 4 min or even full sensitive.
-
In the later stage, it is more suitable for +2 body 2 resistance and 1 sensitivity. NR's skill has +Min. Therefore, you don't need to add too much agility and ignore blood and stamina.
-
The daughter's plus point is 2 body 2 resistance 1 sensitivity or 1 body 2 resistance 2 sensitivity , because the daughter's return to the sect skill is accelerated, as long as you add 1 attribute point, it is better than other sects.
Adds 2 Speed Attribute Points High!!
-
If you want to spend money to play the service war, it is recommended to 5 Min plus, use RMB to smash blood and defense. But in view of what the landlord said not to spend too much money, it is recommended to add three mins and two bodies. Personally, I think my daughter's speed is king, if you want to play, be ruthless, add five minutes, and ensure a speed!
-
My friend plays with the force daughter. It's cool all over the place.
-
It's not okay to add full sensitivity, I suggest you add level 50-69.
3 sensitive, 1 resistant to 1 blood.
-
The sealing fine is generally 2 resistant to 3 sensitive. The daughter relies on speed.
The secret weapon is full.
-
3 sensitive, 1 resistant to 1 blood-2 sensitive, 1 blood, 2 resistant-5 sensitive-3 min, 2 resistant.
-
Daughter sealed.
Focus on speed. Sensitivity emphasis.
Blood resistance is secondary. 2 Min can 3 Min can.
It depends on what the individual thinks.
What kind of want.
-
The daughter is mainly blood, prevention, speed, it is recommended to add 1 body 2 resistance and 2 sensitivity.
-
3. Sensitive, one blood, one resistance.
Or four mins and one blood.
-
NE is primarily a school of pvp.
PVE simple.
3 blood and 2 resistant. Hidden weapon 140 or 160 take your time.
It's almost 60 to get stronger.
Absolutely not going to die.
Shoes are not brought. Not even a spell can hurt.
-
Plus 5 min, you're not too fast.
Let's take the blood-resistant route.
-
At least 3 sensitive, 1 blood and 1 resistant.
4 Min 1 blood.
-
Don't know how much you estimate your financial investment? If the amount of investment is relatively large, there is hope to play the first and second lines, and the mainstream plus points focus on sensitive, with a minimum of more than 3 min; If it's a civilian player, it's mainly the quest number, 2 Min is enough, 2 blood 1 resistance or 1 blood 2 resistance. Also, what level do you want to stay in?
According to the different levels of suitable magic weapons、
Eight veins of the Strange Meridian. The situation is different, and I personally think that the way to add points is slightly different. In addition, in fact, today's players are gradually inclined to such a situation: no longer deliberately forcing a few points to be added to each level, but after reaching the target level, whether their attributes have reached the expected situation, and then according to the level of each attribute, appropriately add points, wash points or improve equipment.
If you can provide you with your expected financial investment and level of stay, I can help you do an in-depth analysis.
-
Let's see what you want.
It should be at least 2 sensitive.
other around.
-
The daughter of the power is only limited to the 69 period, and the full force can really only be described as garbage, if you think about it, Datang has given up power + speed, and the advantages of the daughter can't be reflected, but it's not that you can't add it, you can 3 forces and 2 sensitive, under the most important premise of speed, the power can play a role, first seal the other party, and then break the blood weakness, you can't say that it's not strong when you're single, even if it's Quanmin's FC on the other side, what if you bring a heart like a mirror, even if he seals you.
Keep waiting for the opportunity, as long as you can let go of your mind like a mirror, you will win
The sharing only takes into account economic strength, and the daughters' point of view is wrong.
Each 20 increase in skills can be used for one more turn.
Flying up to 15 levels is equivalent to you losing 15 levels of potential points It won't give you so much potential, and you can still add the same when you go back up in the future, but after you ascend, it will give you an extra 10 potential points to you + points, which is equivalent to comparing with people who have not ascended, you have soared more than the number of the same level that has not soared by 10 points, and everything else is the same, and there is no ascension when the four repairs can only point to 20, and after the ascension, you can point to 25 repairs. But it is recommended that you repair to 18 or 19 (remember not to hate clearly, the insurance point is still better to point to 19) when you go up, that is suitable for although the repair will drop 5 levels, but the same his upper limit also mentioned 25, if you are 13 or 13 and below when you ascend, although it will not be downgraded at that time, but the upper limit of your repair is still 20 When the time comes, you still need to slowly reduce the repair point when you point to repair, not to mention the trouble And relative to the former, It costs more money than the former (of course, if you want you to play 129 if you plan to play.,It's no longer going to upgrade in the future.,Then it's recommended that you fly off when you repair 13.,And then when you point to 19, go down to repair and then point to 21.,It's OK.,It's more cost-effective)That's pretty much it Except for some BBs that can only be brought when they fly.,It's no different.,It's just my personal opinion.。。
Hello: If it is an upgraded type (economy) type, it is distributed like this: planting 70j (mandatory) breeding 50j (or 70j This 70j is for raising silkworms Recommended silkworm raising can also go according to the situation) Capture 20j (can also be 30j) The rest can be evenly distributed and the distribution of excellence advantage The remaining excellence and the average ratio is 1:3
And, on the road of perseverance, we must be good at encouraging ourselves, adjust our mentality, and learn to face life optimistically and positively. >>>More