Seek a variety of body styles in CS, even jumps, spin jumps, and so on

Updated on technology 2024-04-18
3 answers
  1. Anonymous users2024-02-07

    I'm not in Douke. I'm at 175 but it's all the same. I'll list some of them, I hope to help you jump, understand?

    Jumping squatting small jumps also understand it, that is, squatting quickly let go of the rotation jump is a jump f is commonly used. It's actually very simple, like there's a wall in front of you. You're going to jump over, and you're going to see you a lot when you jump.

    So for example, you have to focus on the left side. Then the direction in which you jump out is to the left. The mouse is flicked to the right while jumping out.

    It's harder to jump. Ask for a rhythm. I'm still practicing.

    There are 2 types of jumps, one of which is a single throw. One is left and right. I don't know what to call it, anyway, you should understand the left and right throws, you have practiced the single throw.

    It's best to set the jump to a scroll wheel. Rush forward and press w-jump press d to release w and flick the mouse to the right (sync complete). When landing, press a mouse to the left and need a strong sense of rhythm.

    There is also a sliding jump, which I don't know. You practice well. Hit with all hands.

    Have mercy on me.

  2. Anonymous users2024-02-06

    The mouse wheel is set down or up to jump which is allowed!

    Consecutive jumps with no pauses in between.

    Squat Jump Squat first and then jump.

    Big jump: This should be forbidden (some large-scale competitions seem to be allowed) Squatting and jumping together press the distance of the jump, or the ordinary jump is a little farther.

    Spin Jump: Ordinary jumps use the mouse and keyboard A or D to achieve a left or right spin jump.

    Super Jump doesn't have the same anymore but it's still ornamental, and the specific operation is to spin and jump to the left, land on the ground, and spin and jump to the right.

    Dog Jump is exactly what the name suggests"Dogs"The specific method of jumping the same is to set the pulley to squat, slide a slide wheel, and then use the squatting on the keyboard to achieve the dog jump, the rhythm should be good, and the jump is obscene!

    Roc wings can only be achieved by T Specific method: There must be C4 on the body Then the pistol fires a few shots In the process of changing bullets, switch to C4 and then press the jump Others can see your Roc spread its wings (you can't see it yourself).

    The rest are not listed one by one, for example"sunman"Jump straight jump acceleration jump ...It's too much trouble to type!

  3. Anonymous users2024-02-05

    1. How to rotate and jump CS: Jump up with the space and then use the mouse control + arrow keys to control the forward direction.

    2. Spin Jump: As the name suggests, Spin Jump combines the advantages of big jump and squat jump to carry out regular rotation movement in the take-off jump in order to jump around obstacles and jump to incredible areas. In contrast, the whole jump process is more complicated, and the rotation time and angle are selected according to the size and direction of the obstacles, which is done using the popular de Aztec map as an example.

    As we all know, the "jumping stone pillar" on the stone bridge has always been talked about by players, and many MTVs have also included this highly performative jump. In the end, how did the "jumping stone pillar" achieve the annihilation of friends? Actually, it's a standard spin jump.

    After jumping out of the stone bridge, when you are not close to the stone corridor, press the left pan button in the air and rotate the mouse to the left (press the right pan key to rotate the mouse to the right at the same time) to land smoothly in the area opposite the stone corridor. Suffice it to say, the success of a spin jump depends entirely on the impact of obstacles. Once the body hits an obstacle, it will slow down its movement speed, and the original graceful spin jump will be undone.

    3. Advantages: Jumping to the area that cannot be reached by Yuan's Huaiben is very visually ornamental.

    4. Disadvantages: Jumping is complicated and cumbersome, and jumping without purpose will only be attacked by the enemy.

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