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Jump: Jump Jump Jump Jumps have long been known, but many people still can't grasp the essence of this jump, and its essence is nothing more than a second jump when you are about to land on the ground with the first jump. Applicable:
Jumps for short sprints Super Jump: W+S hold down while pressing Jump Squat This super jump that has been with us for a long time allows players who are not good at mastering the rhythm of continuous jumps to easily jump to boxes that cannot jump normally. Applicable:
with a person tall on the box. It needs to be tightly attached to the box. Level 3 Jump:
w+s squat three times and jump once; W+S jump squat The appearance of the 3-level jump obviously overshadowed the limelight of the super jump, in addition to the posture of the buttons is much more comfortable, the success rate is also guaranteed, of course, there are pros and cons, and the 3-level jump also needs to have a certain sense of rhythm. In the case of the second 3-level jump, the frequency of each jump is best based on the frequency of the heavy jump. Applicable:
On a box of similar height to a person. It needs to be tightly attached to the box. Level 4 Jump:
w+s+shift jump If a 3-level jump is the best way to jump a normal box, then a 4-level jump is the best way to climb a folding box. Folding boxes are those that consist of two boxes stacked on top of each other. When jumping with level 4, you need to be close to the box, and the time of each jump should be as slow as possible, and the interval between the jumps can also be measured with a heavy knife, that is, a heavy knife to press and jump.
Use: Folding Box 6 Jumps: W+S Jump Squat Jump The basis of the 6 level jump is the 3 level jump, so in order to master the 6 level jump you need to be proficient in the skills of the 3 level jump, and of course, the continuous jump.
Level 6 jumps are aimed at chests that are half a body taller than a person's height, i.e., those large chests that can't be jumped with super jumps, level 3 jumps, and level 4 jumps, such as the one in the back garden of the Desert Ash Lurker's house. The introduction of the 6-level jump satisfies the obscene desires of many players, and then the difficulty of the 6-level jump is undoubted, you only have to practice and keep practicing.
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w space a space s space d space w space ctrl , buddy i don't have it easy, let me waste so long how do you have to give an explanation, just give me satisfaction! Otherwise you would.
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There are 4 types of body movements in CF, and the operation methods are as follows:
The first step and the first method is the ghost jump method, hold down the Ctrl Shift key without releasing it, as shown in the figure below
2. Press and hold the space bar (jump key) and arrow keys at the same time, such as pressing the W key to move forward, which can be achieved, as shown in the following figure:
3. The second continuous jump method is to jump the second time when the first jump is about to land, which is suitable for short-distance sprint jumps, as shown in the following figure
4. The third super jumping method is to press and hold WS and squat at the same time, which needs to be close to the box, as shown in the figure below
5. The fourth level 3 jumping method is WS squatting three times to jump, and the answer frequency of each jump is best based on the frequency of heavy knife, as shown in the figure below
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Jump button details: X0D half-body: A+D key combination.
The rat standard star pulls to the place where it can't continue down, and jumps to the right corner of the place where it wants to enter. Press A and then D until an understroke appears and the wall half-body is successful. The whole process is done in squatting.
When taking off, you must be one step away from the place you want to jump, otherwise you will slash or get stuck.
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There are 4 types of body movements in CF, and the operation methods are as follows:
The first step and the first method is the ghost jump method, hold down the Ctrl Shift key without releasing it, as shown in the figure below
2. Press and hold the space bar (jump key) and arrow keys at the same time, such as pressing the W key to move forward, which can be achieved, as shown in the following figure:
3. The second continuous jump method is to jump the second time when the first jump is about to land, which is suitable for short-distance sprint jumps, as shown in the following figure
4. The third super jumping method is to press and hold WS and squat at the same time, which needs to be close to the box, as shown in the figure below
5. The fourth level 3 jumping method is WS squatting three times to jump, and the answer frequency of each jump is best based on the frequency of heavy knife, as shown in the figure below
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The first one, small broken steps, hold down the A button and do not loosen, and press the W (S) key again and again; Similarly, the S+W(S) button on the right has the advantage of fast movement speed and strange body style, which greatly reduces the opponent's headshot rate. The second type: sz line pace, see people, go in the direction you go, press ws once in an instant don't press the left and right keys directly to go out, remember, don't mess up, press ws first, press the direction keys to you, the first time you don't succeed, remember not to shoot, dodge, so that s comes out.
Z is when you see someone, press and hold the reverse arrow key once, press the forward arrow key 3 times, in WS, add CTRL+SPACEBAR, and it will be successful. The third type, the crab step, this footwork needs to change the key by yourself, and the final effect is to let others look at their bodies and crabs, the upper body does not move, and the lower body walks left and right. Fingering:
Note that you change the keybinding, change the back to shift, and confirm when you are done. In the game, then all you need to do is press w with the middle finger, shift with the little thumb, and the index finger and ring finger to control the direction left and right The fourth, overlord step, just listen to the name, is very domineering, and moves very fast from the visual point of view of others. Especially the moment the gun is shot.
Very practical. Fingering: Rub the middle finger back and forth, and use A and D to control the direction.
The fifth, turning in circles, in fact, this is easier to understand, the effect of this body is to go around in circles, and sometimes it is very useful. Fingering: The index finger is pressed with d, and the middle finger is pressed with w.
Remember to change direction with the mouse at this time. The next thing to do is to jump. The general practical thing is to jump, and the operation is very simple.
There is a rhythm of press jumping, but if you want to master this rhythm, it is not easy, a little practice is enough. Actually, I feel that the continuous jump is not as good as the ghost jump (that is, the ghost mode ghost jump does not appear). Welcome to it!
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6 jumps: 4 jumps in 3 levels close to the object, then W jump squats (on the big box).
Level 4 jump: WS press together and do not let go, press SHIF and press not release, regular jump (upper middle to large box).
Level 3 jumps: WS press and hold together, press and jump, press and squat in the air, and jump rhythmically (on the middle box).
Jumps. : Press the jump from the moment you fall from a height to the moment you hit the ground.
Run-up, press to jump, and press to jump at the moment of landing (on the small and medium-sized boxes).
Slide step: Jump to the corner of the box, then shift at the 45-degree diagonal position. +ws
Swap presses, does not reflect the diagonal jump before slipping, when your body into the box 1 and a half degree can squat.
Box squeeze wall: use the box to squeeze into the wall, slide first, enter the box 3 2, turn your back to the box, press the S key, the front sight looks at the ground, and then the front sight moves left and right, the speed is relatively average and slow first, when you see the right, press the D key again, repeat until you enter.
Ghost jumping: In fact, ghost jumping and jumping are the same, just to squat, followed by being able to turn, the 3rd generation of ghost jumping squatting, and then press s, press jump, ghost jump is divided into three processes of jumping floating and landing, press jump at the moment of landing, press s in the air, keep repeating, turning is to use the mouse to move to change the direction, do not explain, master the rhythm of the law in the use of the mouse to change the direction.
The 4th generation ghost jumps, and the instant press jump when the run-up lands.
Don't just press the jump without w, and squat and press all the time. When turning, press wa and mouse to control the direction.
The difference between the generation of ghost jumps is in the front jump and a back jump,The advantage of the 3rd generation ghost jump is that you can jump at any time without running up,The disadvantage is that you can't know the situation behind,4The opposite is the opposite,Of course, this is only a problem for novices.,As for the master, I said it.。
Headshots, double kills, triple kills, masters are here, killing enemies like hemp, unstoppable, invincible in the world. I've only used the Flying Tiger to kill seven times in a row, and I haven't killed the Flying Tiger yet, so I don't know!
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