Rainbow Island: If the previous skill is not full, you can t add a second one

Updated on amusement 2024-04-14
6 answers
  1. Anonymous users2024-02-07

    The leftmost row of the shield has to be filled up to add the following skills.,And the middle one is out of the evasion.,The following 2 skills can be added to the following skills with +5 points.。。 There is a description of the skill that indicates how many levels are needed, and how many levels of skills can be added to the previous level.

    Life skills, it is recommended to refine medicine to level 40 and then wash, after all, refining medicine is relatively simple, and the material store has to buy upgrades quickly, and the consumption is much less than direct practice**。。。

  2. Anonymous users2024-02-06

    Each skill on Rainbow Island is added like a skill tree.

    The following advanced skills need to be paved with the previous skills, and you need to add a few levels, and you will add a few levels.

    There are also life skills If you learn it wrong, you have to buy potions to wash in ** It is recommended to do medicine in the early stage to brush life skills quickly and wash the others in the later stage.

  3. Anonymous users2024-02-05

    Only one life skill can be learned.

  4. Anonymous users2024-02-04

    For every 1 level increase in skill level, damage hits, and critical hits will be bonus, but it depends on that stage.

    1 Before the turn (level 1-79) Level 1 Base Damage Base Hit Basic Critical Hit Level 2 Base Damage + Damage Increase 1% Hit Increase 3% Critical Damage Increase Level 3 Base Damage +3% Damage Increase 2% Hit Increase 5% Critical Damage Increase (Before Turn, the effect of skill upgrade is not obvious).

    2. During the transfer to the second transfer (80-139), the basic skills at the beginning (that is, the sky blue skills) are the same as those that have not been transferred, and the dark blue skills are almost double the effect before each upgrade, that is, at level 2, the damage is increased by 3%, the hit is increased by 2%, the critical damage is increased by 5%, and at level 3, the damage is increased by 5%, the damage is increased by 3%, the hit is increased by 8%, and the critical damage is increased (the skill of the transferred class is almost 3 points is enough).

    3. After the second turn (140-240) After the second turn, all skills are greatly improved. The sky blue skill is almost the same as the dark blue skill after the transfer (the level of the sky blue skill is increased to level 5 after the second turn, but it is enough to add 2 points, because the sky blue skill is basically not used when the second turn) And the dark blue skill of the second turn At level 2, damage is increased by 5% Increases accuracy by 3% Increases critical damage by 8% Increases damage by 8% at level 3 Increases accuracy by 5% Increases critical damage by 10% (Level 4 and level 5 don't need to add skill points, which is not enough).

    4 deputy positions (160-240).

    I haven't figured out about the deputy job yet, in fact, in addition to the skills to be filled up before the transfer, after the transfer, in addition to the ** profession (Furious Battle, Musket, Mecha, Guitar), other professions do not need to be filled with skills, and these changed ** professions have fewer attack skills and enough skill points to fill up (guitar playing does not need to be filled at the beginning, but also to learn water skills, skill points are not enough).

  5. Anonymous users2024-02-03

    Hit up, damage up, at least the Ranger is like that, guitar, I don't know.

  6. Anonymous users2024-02-02

    Warriors practice guns, level 10 wolf spears, more than 40 with Xuanwu blades, two turns (your home network is fast and fights wildly, very popular) Otherwise, you will oversee the army. Gun double repair, plus 3 proficient, other columns, strength enhancement must be ,,, equipment double 9 damage is high **to rare equipment ** with rare use of double 9. The damage is naturally high.

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