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First of all, I would like to emphasize the most basic principle, there is no strongest sect, only the strongest players.
Secondly, the landlord, you have to understand that among the 12 sects, there are two sects that are congenitally resistant to sealing, that is, they have great resistance to all the feudal sects, which are TG and DF, so in this regard, TG has a greater advantage than WZ.
Then, the odds of TG sealing are higher than WZ, and in this regard, TG still has an advantage over WZ.
Don't ask the question of the specific probability of being sealed, apart from factors such as the cultivation level and the five elements, under normal circumstances, FC is 59%, and this number is also set by NetEase, and it is also the highest. But it would be nice to have 40% of the WZ.
TG is higher than that, but not as high as FC.
Then, after they sealed each other, TG could use five thunders, and WZ basically had no other use except for lighting, so TG still had a greater advantage than WZ.
However, there is one thing that needs to be understood, even if TG has so many advantages, why don't you see TG in the F war, only WZ?
That's because, WZ's seal is more comprehensive, secondly, WZ can light up, and secondly, WZ is relatively idle and can continue to play stunts.
As for the ability to resist hits, the two are not far apart, the key depends on how to add points, the most powerful wz skill reaches the state of the unity of heaven and man, the same level, the same cultivation, there is no problem for one person to do 3 dt.
Specific points,It is recommended not to add sensitive,Because,No matter how much you add,It's not as fast as other seals (of course,Except for the high-speed seals you are going to do,But the landlord you mean you want to resist),So it's better to save points on resistance.。 It is possible to add 3 bodies 2 resistance or 3 resistance to 2 bodies, and 3 bodies and 2 resistance are recommended.
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WZ's seal hit rate is the lowest in the seal system.
The hit of the tg is relatively high, but the single seal has a large defect.
WZ TG can only rely on BB for damage output except for blocking.
PK wz is the most expensive.
wz tg + points are almost the same, it is recommended to have 1 body, 3 resistance, and one sensitivity.
The seal system is not able to think about spiritual power anymore Either you wear clothes that hit relics.
wz tg+one min is enough, +2 min is useless, you +2 min is not as good as other fc nr +2 min.
Unless you have +3 Min But then the resistance will be very low, and wz tg will not be the main seal.
It can only be an auxiliary seal, so +3 resistance to increase resistance, if there is less blood, you can 2 bodies, 2 resistance, 1 sensitivity.
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It all depends on the addition ... Who will stand longer than the steel plate TG?
TG If you want PK, at least 3m is recommended 3m The damage of 3m TG is still very good Plus the 30% damage bonus of the thunder For the non-steel plate sect still has a certain power After sealing it, smash the thunder.
wz very energy-consuming occupation Although there is smoke and rain, but the smoke and rain of WZ that does not add strength... It is recommended that 1t 2n 2m such a point is fast, and the resistance is good, and the light will be lit after it is sealed. After lighting the red light, lighting the blue light, clicking on your own BB If you all point on each other, they are still sealed. . .
Run away ... Stop abusive. It's really not good.
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When I look at the hit rate of the seal! The accuracy of the TG seal! There are also flying seconds that can be used with Thunderball!
But WZ is wear-resistant! TG is faster than WZ! It's even harder to make sense!
One word! In general, WZ is longer than TG! He can regain blood and blue!
WZ's seal has the lowest hit rate among all the sealing sects!
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Almost, it's hard to say, it depends on who is fast and high.
However, I still support Wuzhuang's, which can return to blood.
The chance of being sealed depends on who points higher or has a magic weapon.
Both of these sects can bring magic weapons, TG uses thunder beasts, and WZ uses wind beads, both of which can increase skills.
If the same magic weapon is repaired at the same height, the probability of TG sealing is higher.
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So look at what you're going to do.
If you want to mix up the Martial Arts mission.
Generally speaking, you are more popular with WZ After all, it is OK for the WZ monster to be sealed.
If you want to go to the 1st team to help the uniform station.
TG has a bit of an advantage over WZ WZ Seal has a low hit and TG is high and TG can have fun with 15% resistance O
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Hard... There are no garbage sects, only garbage players.
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It depends on the equipment, cultivation, BB, skills, and attribute point addition, if they all soar, TG should have a high chance of winning if it is faster than WZ
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If wz is compared to jp. That's WZ. It depends on WZ.
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In fact, it depends on your own choice, the WZ sealing spell is much higher than the TG, and you can also add blood and blue. TG is an indispensable sect in ghost hunting.,If there's a heavenly palace in ghost hunting, then the speed will be much faster.,TG is the best captain in battle.,So I personally think it's better to tg!!
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Each has its own advantages, depending on whether you want to play early or late. In the late stage of TG play, the magic TG is very powerful. Of course, it's not bad to play in the early stage, and the seal of TG is much more accurate than WZ.
WZ is the most inaccurate one in the sealing system. I personally recommend you to play tg, if you play the task of playing the power thforce wz can be! But that's just the early stage fun.
The later stage is not very good.
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If you are not prepared to invest too much money, it is better to have a force, and if you have a capital investment, it is better to have a force.
In general: the force TG is low-end strong, low hardware requirements, mainly suitable for tasks, not suitable for PK (relative force wz).
If you want to play high-end, you have high requirements for hardware, but it is very strong after playing, and the competition and tasks are very good.
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It should be that wz tg can only be single-sealed, and it will be more powerful when you practice it in the later stage. And it costs a lot of money to buy fruit to wash some. If LZ is not ready to play for money, play WZ.
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lz, that depends on how many levels of tg you want to play with full force It's best to stop 59, and the violent ghost catching PK is all powerful. If it's 69, go all out wz If you're just playing poor clothes, it's wz2 body 2 resistant to 1 sensitive, so it's best If you want to play a high-level violent strongman, you have to go more sideways with a point, and tg plus Quanling is also good. Suitable for groups.
I recommend LZ to play a 59tg, it's more fun, you don't need any money, you can get on the second-rate players.
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Hello! 129 must have been wz good before, the seal is very comprehensive, and it is also accurate.
After 129, there was a magic tg, which is not easy to say, because one is the law system and the other is the sealing system.
Now WZ is generally the popularity of WZ, 3 force, 1 body, 1 Min plus point, can be sealed and petted, very comprehensive.
TG is the same, the speed is faster than the legal system, it can be seconds, and it can control the legal system.
All things considered, let's choose WZ.
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wz is good, the seal is very powerful, the merit is high and the resistance is high, and it is basically worth any sect.
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I'm dizzy, upstairs. Tiangong can only be three seconds and not seven seconds. In addition, the force tg is the best in the early task, and the damage of the five thunders and the second three of the heavenly thunder is incomparable to other sects.
The Ascension Demon TG Thunder Second Three Damage is even more beautiful, and it is really similar to the three dragons. In the same case, the hit of the Min TG seal is the highest.
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WZ is all-round, there are auxiliary, there are attacks, there are seals, there are seconds, it is more practical, it depends on you play attack WZ, defense WZ or speed WZ
TG started to practice very unpleasantly, and the skills had to be high, but then it was strong, and the five thunders hit the top into a function to knock out the old blood.
It only represents a personal opinion and depends on the landlord.
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wz, ah, you can add blood, you can seal it, you can fight. Can repair to help repair wz ah Chinese New Year's Eve love.
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WZ is really good, but can you still be crazy about ghost hunting? TG ghost hunting mission all-in-one, who makes the family have 5 thunder pinch? Who can hit as high as tg? PK, there is no problem with picking a team after TG soars.
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Of course, the terminal game is WZ, which is equivalent to the powerful auxiliary school of mobile game FC.
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In the case of ordinary tasks, the damage of Tiangong and WZ with the same damage is about the same, but WZ has no hit skills, low innate damage, high hardware requirements, and low investment in Tiangong.
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It depends on whether you're a card level or you're going to upgrade all the time, or whether you like to play the physics department or the spell series, after all, each has its own use, and it's not easy to compare, but I personally think that low-level For example, 69 force tg is not as good as force wz high-level, then the magic ts should be stronger.
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The best in the early stage of TG! In the middle and late stages,,, it is relatively mediocre as for Wuzhuang, it seems that basically no one is playing!
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Dragon Palace is easy to make money, Wuzhuang is a must to pass the task, and the investment in playing a female Dragon Palace is relatively less.
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TG is more suitable for group life.
WZ is more suitable for personal PK
It depends on personal hobbies.
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Personally, I think that before the WZ100 level, it was an invincible existence.
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Poor people play 5L TG.
The task is very cool.。。
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109 The following Tiangong can be sealed by magic, thank you for the hand.
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If you add it, you will become a bucket, and what you want to add is a fine 2 auxiliaries or 1 auxiliary!
The magic must not be added, otherwise it will become a waste number. It stands to reason that it depends on what you like, if you love PK and want to become a PK master, you can add 2 resistance and 2 sensitivity, but this costs money. If you want to play games, fight monsters, upgrade and make money, it's 2 bodies, 2 resistant, 1 sensitive, but PK is a little worse.
Tiangong 2 Min 2 Resistance 1 Body Plus Points! The damage of the Sky Thunder Slash is related to the damage of the self! The damage of the five thunders is minus 20% of the opponent's qi and blood! The success rate is related to the level of skill! The hit of the seal has something to do with skill and practice!
I'm wz!
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