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Constitution: It has a great impact on the amount of health, and increasing the number of constitution points can increase the upper limit of qi and blood, and increase some spiritual power.
Mana: A representation of high or low mana, increasing mana points can increase the magic cap and increase spiritual power.
Strength: Increasing Strength points increases hit and damage, as well as a slight increase in spiritual power.
Stamina: Resistance to physical attacks, increasing stamina points increases physical defense and slightly increases spiritual power.
Agility: Increasing agility points increases dodge and speed, making it easier to get ahead in battle.
Racial differences: Different races are different in terms of the play of talent attributes and the number of points granted by nature.
The play of talent attributes:
Race: Physique, Magic, Strength, Endurance, Agility.
Terran equilibrium equilibrium equilibrium equilibrium.
The immortals are weak, strong, weak, strong, and balanced.
The demons are strong and weak and strong and weak, and they are balanced.
Points awarded by Innate: Race, Constitution, Mana, Strength, Endurance, Agility.
Terran 10 10 10 10 10
Immortals 12 5 11 12 10
Demons 12 11 11 8 8
Basic attributes: Qi and blood: also known as health or hp, indicates the health status of the character, and the upper limit can be increased by increasing the number of constitution points.
Magic: Also known as MP, when casting certain spells, it requires a certain amount of mana to be consumed, and the upper limit can be increased by increasing the number of mana points.
Rage: Casting certain special spells requires the consumption of a certain amount of rage, which can be increased by taking damage or taking alcoholic food, up to a maximum of 150.
Hit: The ability to hit a physical attack, the higher this value, the higher the accuracy of the physical attack, and increasing the number of strength points can improve the hit.
Dodge: The ability to dodge physical attacks, and if you dodge successfully, you can avoid damage, which can be improved by increasing agility points.
Damage: The damage ability of the physical attack, the higher this value, the greater the damage of the physical attack, which can be increased by increasing the number of strength points.
Defense: Resistance to physical attacks, the higher this value, the less damage received from physical attacks, which can be increased by increasing stamina points.
Speed: Affects the order of action in battle, the higher the speed, the more likely it is to strike first, which can be increased by increasing agility points.
Spiritual power: It affects the attack and defense effects of spells, mainly by increasing the number of magic points, and increasing the physique, strength, and endurance points can also increase some spiritual power.
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I'll try to look at it 17 If LZ thinks it's good, encourage me First of all, Immortal: Endurance* is to add 1 point of Resistance is equal to Defense, Spirit is equal to Resistance*, that is, 1 point of Resistance is equal to Spirit. Part of the phrase is omitted below) 1. Resistance equals speed.
Secondly, 1 point of magic is equal to spirit.
Body: 1 point of body is equal to speed, Spirit, Blood (full of 120 strong body), Strength, 1 point of Spirit. Speed damage.
Min 3 is the same as 1 Min equals speed.
LZ doesn't understand, let's continue the discussion
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Almost all add 1 point = of, Don't be so serious, if you play wz, I recommend adding 1 blood 3 resistance to 1 sensitive, this is the most conservative addition, plus one blood because the blood growth of the immortal clan is low, the growth of prevention is high, so add 3 resistance, why add 1 min, because the speed is faster than dt, st, this kind of attack is good, if you are not an rmb player, add 1 min on it, fight the speed you can't fight like a square inch, daughter's, if you are an rmb player, I recommend adding 2 resistant to 3 sensitive, I hope the landlord, There is also a point that has nothing to do with the grade.,I'm Liaoning 1,138dt of Tianqiaogou.,Hehe.。
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1 Agility = Speed.
1 Mana = Spiritual Power + Blue.
1 constitution = blood.
1 Strength = Damage Hit Rate + + Spirit Power.
1 Resistance = Defense + Spiritual Power.
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The law of growth increases the spirit.
Min growth rate. Magic growth rate.
Blood Growth Rate: Increases spirits.
Force Growth Hit Growth Rate Increases Spirit.
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Check it out at this place
That's a good idea, and it's related to your equipment level
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Guangdong 1 Nanyue 120wz 1t2n2 Min Jia's, low spiritual power, afraid of fighting, but you can let the opponent shoot less, f in him.
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I won't count I'm the addition of 2n2 min 1t It seems that it can be added without adding magic, of course I can't bear the law.
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Isn't there a toolbox? Is it useless to keep the points? Ask such a childish question.
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What else do you ask about this thing, ask the official **, everything.
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4L1M is just trending right now Thank you for having a great time.
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If it's only a task, the attributes don't matter, it mainly depends on skills and cultivation, it's OK to have a pair of shoes with gems and a belt with gems, and if you want black gems, the magic weapon has 2 sects of level 8 or 9 magic weapons.
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2 Min + how is enough, Unless it's ps, or it's generally not as fast as you, the shoes are on the black gem, OK, active, as long as it's faster than the strange speed.
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Authentic Qi Sect plus a point...
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I don't know how many levels you want to play.,But since you don't want to practice, you can only add points according to the support.,Now if it's even blocked, it's recommended not to play wz.,WZ's current sealing rate has been reduced to a miserable point.。 But it's still okay to do activity brushing tasks.
Let's talk about the way to add points: according to the pure support with your DT agility, you don't need too much, I don't mind wasting attribute points, just add an appropriate one to 1. (Only for quests) the remaining attribute points add blood resistance, the proportion can be adjusted.
Personally, it is recommended to add at least three endurances, and add blood to the rest)
It has been said above that the sealing rate of WZ is too low, and now many competitions PK and the like have excluded WZ, and they have begun to be not optimistic about WZ's cover, so the positioning on PK also begins to need to transform to assist, and lose the cover when necessary. The requirements on the PK are not too low for a transformation of WZ, and the speed should not be too low, at least one min should be added, (it is recommended that one point five min and one point five blood two resistance) can ensure that although the speed is not fast, it must be shot before DPS, slightly slower than the sealing system. (If NetEase forgets to take medicine one day, the sealing rate of WZ will be increased, and it will be convenient to wash the point, and it is enough to reduce the blood resistance to two sensitives, (WZ strives for speed?。。
How can I embarrass my daughter's village? Give up the speed. In fact, the value of WZ's existence lies in his survival rate.
And there are sleeves.
If you want to damage on the equipment, prepare two sets.,One set of regular blood endurance support attributes (I won't introduce it here)
The other set is prepared according to the force (** must be chasing wounds, the clothes should be strengthened, the hat is the head of the horse's King Kong set, the reverse scale set, pick at will, the gems are all agate, the recommended necklace belt shoe belt effect, the clothes and hats with a beast, it is best to be on the hat, the additional attributes of the clothes need additional strength, if you want to add more strength, and you want to bring the beast, the price will not be low.
If you don't have a strong wz, it's still okay to take a child to catch a ghost.,If it's a team with a DPS of the same level, it's embarrassing.,Or don't think about hurting with DPS.,Step on a mine.,It's okay to bring a child.,It's useless to think about it.。。。
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You can buy a wbj**.
Then the auxiliary type adds points. The damage is good. It can also be used as an auxiliary = =!
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Auxiliary wz? Blood sensitivity 2 resistance, depending on what you have to do, the speed in the area is fast, change 2 sensitivity and add less resistance.
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Don't believe what the 2nd floor said.,That's a strategy hundreds of years ago.,Or YY came out.,The current WZ is not the same as before.。
WZ PK only has two positioning, one is high-speed sealing, and the other is auxiliary sealing, and there is no third option. High-blooded, high-defense, these have long since withdrawn from the PK stage, what's the use of an auxiliary sealing system without speed? It's not as good as a garbage st, no matter how bad it is, there is a round of must be blocked.
So, since there are only these two kinds of positioning, there are only two kinds of points. One is 1 min, 2 resistant to 2 blood, standard plus points, but it requires strong equipment support. Because if this kind of addition is equipped with the same equipment, it is likely to be faster than high-speed DT, auxiliary system, and auxiliary seal.
Since you want to do the auxiliary seal, you can't be slower than these few, or your positioning will completely fail. Therefore, the double windbag is a must, the belt also has to hit the black gem, not to mention the shoes, it must be high-speed.
The second is high-speed sealing, and it is recommended to add 3 min and 2 blood. The reason for not being resistant is that high speed is generally seconded, and the spiritual power of the auxiliary system is very low, and it hurts to be seconds, so supporting blood is more critical than supporting resistance. Even if you are resistant, you can be swept to death by DT sweeping, and even if you are not swept to death, you will be killed by the law.
It's different with blood, and the chance of being killed by Fa is much smaller. So, if you want to choose, choose to add blood.
Hope it helps.
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I think 2 sensitive, 2 bodies and 1 resistance are better.
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In fact, NetEase hinted at your choice when setting the characters, the fairy clan is more suitable for friends with patience and brains to play, and the school of Wuzhuang can interpret this feature to the fullest. As the commander of the group battle, the mainstream Wuzhuang has the following ways to add points:
Balanced type: 2 blood, 2 defense, 1 speed. Comment: 1 speed can be guaranteed to be faster than the mainstream sect in most cases, but it will not be faster than the mainstream sealing system. 2 blood and 2 defense can ensure your smooth and balanced development.
High body type: 3 blood and 2 defense. Comments:
The 3-point physique is a terrifying blood volume driven by the strong body For example: the five villages with such points are the same as the 3 forces and 2 bodies of the lion camel in the case of the same strength! A high body can also pull the growth of your spiritual power.
High resistance to low speed type Resistance to 2 blood speed Comment: Many friends of Wuzhuang disdain to add too high speed They think that as long as it is kept a little higher than the attack system and spell system that are not sensitive, I also agree with this way of adding points, but the premise is that you are confident that your equipment is at least not worse than theirs.
High resistance, low speed, low magic type, blood resistance magic speed Comment: The demon growth of the immortal clan is the highest A little magic can give full play to the advantages above It is also good to make the base of your meditation larger, and this addition is also the highest spiritual power under all the ways of adding points.
Iron type: 3 resistant to 2 bodies Comment: The nightmare of the physics department, even the late-comer's lobby will feel hopeless in front of you.
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2 bodies, 2 resistance, 1 sensitivity is the best, and WZ is originally positioned as an auxiliary sealing system. Min doesn't need to be too high, plus physical endurance and resistance is the main thing.
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Hello! It is mainly allergenic
I'm playing wz, I've studied this theory, and the conclusion is:
Sun and Moon Qiankun: Seal physics, spells, stunts, and other seals can also be covered with other seals.
First of all, 3 seals, double seals are not as accurate as single seals, and pure single seals are more accurate than FC, so 3 seals are the most inaccurate.
Secondly, when the event is not allowed wz, it is 4wz1dt, and when it is 12 schools, as long as it is wz, it will be hit.
Again, the sect decided to seal the hits, and the seal hits were ranked as tg>ne (single) > fc (single) > ps>ne (double) > fc (sleep) >wz
Because TG has no characteristics of pure single seal (TG anti-seal is not counted, that is the characteristic of the sect), NE speed is fast, FC subtracts attributes, and PS is a double seal.
Finally, the pants are changed to slag.,WZ doesn't belong to the main seal.,Auxiliary and sub-seal nature of the sect.,PK when the enemy is in the friend seal and then cover it.。
It is recommended to have 2 bodies, 2 resistance, and 1 agility.
Force wz is a pure rotten way to add points.
If you are highly sensitive wz, add 3 Min Hu Xian 1 body 1 resistance or 3 Min 2 resistance.
WZ's endurance is more important than physique.
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2 sensitive and 2 resistant.
1 body except. 69 has several pluses.
3 sensitive, no other x9 has appeared
3 Min WZ can grab 1 speed.
After 693, Min is garbage.
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Traditional type: 2 blood, 2 tolerant, 1 sensitive.
The popular type is basically the same as above, or there are a lot of games now that play 69 attack wz (it is not recommended to play the anti-traditional with money and no place to spend to play), and you can only play at 69.
If you practice it, it costs a lot, and it's not something that ordinary people can play (the most obvious point is that you have to point to 4 repairs).
If you say that you give up the Fa cultivation, don't seal it.
So what is WZ going to do? Simply attacking? It's better to practice a ST or DT) 1 repair to keep up with the money is not cheap.
And it is even more important to equip ** to keep up.
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I'm wz!
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