How do you wash the red attribute in the war?

Updated on Game 2024-04-23
7 answers
  1. Anonymous users2024-02-08

    In the game of Covenant War: The Return of the Elves, the quality point is an important prop to improve the attributes of the elves, so how to play the spirit system?

    Enter the game's sprite details interface, switch to the particle classification, and you can see the particle slot. What is the Particle of the Return of the Battle Elves Introduction to the Particle System.

    Once the mass is attached, you can see the combined properties of the trigger as well as the load. Click on each particle to display the information of the particle.

  2. Anonymous users2024-02-07

    The rate of truth is low.,Go back to the first chapter and re-brush.,It's best to be 565.

  3. Anonymous users2024-02-06

    In the game of Battle for the Covenant: The Return of the Elves, the gem scroll is an important prop to improve the attributes of the elves, so how to play the spirit system?

    Enter the game's sprite details interface, switch to the gem scroll category, and you can see the gem scroll slot.

    Once you attach the Gem Scroll, you can see the combination properties and weights that are triggered.

    Clicking on each particle will show the quality A7 for an additional stat bonus.

  4. Anonymous users2024-02-05

    If you have resources, see my homepage

  5. Anonymous users2024-02-04

    It is recommended that before level 35, the physical strength must be fully purchased every day, and the three-dimensional attributes that the character improves by each level are very large, and any character needs at least level 33 if he wants to form a skill.

  6. Anonymous users2024-02-03

    Let's keep it for now, but I think it's for selling money.

  7. Anonymous users2024-02-02

    The return of the elves in the spirit costume combination strategy.

    As you can see, each costume has a certain particle in the Kabbalah Tree of Life. In the trunk of the Living Tree, each particle has a corresponding connection to the other substances, and this setting becomes a combination attribute in the game's spiritual system.

    Combination attribute is another mechanism that can improve the combat power of elves in addition to the additional attributes of the spirit costume random attributes.

    As you can see in the image below, an unnamed player equipped three spirit suits, lit up the two combined attributes of the chariot and the magician, and obtained the bonus of the attributes.

    How to light up a combination of attributes:

    Interpretation. Equip more than two spirit suits, if there is a correlation between their particle points, you can light up the combination attributes, and the association method is exactly the same as the Kabbalah Tree of Life, and there will be a detailed ** in the game, so I won't explain much here.

    About the bonus value of the combined attribute:

    Illustrate. The value or percentage of bonuses given by a combination attribute is determined by the star rating of the Spirit. For example, if the two associated Psychic Armor are the same, the bonuses given by 1-5 will be 2%, 4%, 6%, 8%, and 10%, respectively

    In addition, if the two associated outfits are different, the bonus will be the one given by the lower one.

    Beauty + Crown = Priestess + Max Life

    Beauty + Benevolence = Hermit + Dodge

    Beauty + Severity = Justice + Hit

    Beauty + Intelligence = Emperor + Critical Strike Resistance

    Beauty + Understanding = Lovers + Critical Strike Chance

    Beauty + Radiance = Demon + Energy Cap

    Beauty + Victory = Death Life Steal

    Beauty + Base = Temperance + Critical Damage

    Wisdom + Crown = Fool + Block Chance

    Understanding + Intelligence = Queen + Attack Speed

    Wisdom + Charity = Pope + Defense

    Understanding + Harshness = Chariot + Attack

    Radiance + Severity = Hanging Guy Damage Bonus

    Severity + Benevolence = Strength + Energy Recovery

    Victory + Base = Stars - Controlled time

    Benevolence + Victory = Wheel of Fortune - Damage taken

    Victory + Kingdom = Moon -Debuff Time

    Radiance + Base = Sun + Control Time

    Radiance + Victory = Tower Damage**

    Base + Kingdom = World + Movement Speed

    Understanding + Crown = Magician + Penetration

    Radiance + Kingdom = Judgment + Buff Time

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