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Forging is based on the potential it has.
Forging once will consume the corresponding potential, and if the potential is sufficient, of course, forging it again, it will definitely increase.
It may not be that there are many times of forging, ** is good, it depends on what map, for example: cultivating martial arts twice is not as good as real martial arts once. The higher the level of the atlas, the more powerful it is.
Soul injection is not, infusion of spirit, and then injection of spirit, it will replace the effect of the previous infusion, and consume the corresponding spirit essence, so the spirit injection should think twice
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Forging depends on the potential of **, for example, the potential of ** is only 1, then you can only forge once "practice martial arts", after forging, the potential of ** will become 0, can not be forged again, if the potential is 3, you can forge a "fine martial arts" or "martial arts + martial arts" or three times "martial arts", until the potential is 0 will not be able to be forged.
If ** can be injected, that is, there is a spiritual value, then according to its spiritual value to choose the infusion, the infusion can only be once, there is no difference to the same function injecting the spirit many times, and the two kinds of spiritual essence will not exist at the same time, there can only be one.
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The number of times needs to be judged by the spiritual essence and potential of **. If it's 0, it's not okay.
**'s power and infusion effects do not stack.
This means that the next effect will overwrite the previous one.
Therefore, it is better not to be greedy, and to forge according to the spiritual essence, potential, and the needs of the game.
It's been a long time since I've finished Immortal Four, and I only remember so much. Fairy fans shake hands. Hope it helps.
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The forging effect can be cumulative, but the number of times is limited; The infusion effect does not add, but the number of times is unlimited; The effect of the infusion depends on the type of infusion last time, and the effect of the forge is the sum of all the previous forging effects. The only difference between the town and Ziying forging is that Ziying doesn't want money
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Yes! When you forge, the box on the left will write what you will add after forging.
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Smelting is to use the corpse pieces dropped by fighting monsters to strengthen equipment.
Processing materials can be bought at the grocery store The smelting items in the grocery store are divided into a special column.
Forging equipment requires a map, buy it in the ** store Individual maps can only be obtained by side quests.
The introduction of the atlas contains the materials needed for forging this thing, and after finding it, you can smelt it in the ** shop (after Murong Ziying enters the team in the later stage, you can directly enter the smelting in the character interface, and you don't need to run the ** shop).
This kind of equipment processing is divided into 3 categories: forging, smelting, and infusion (as it seems to be called) and forging is the use of materials to create equipment.
Smelting is intensification.
Infusion is an effect that attaches to equipment.
Smelting consumes the potential of the equipment Infusion consumes the spirit (these two can be seen in the introduction of **) When the potential or spirit is insufficient, don't process it anymore, it's easy to fail.
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It's the enhancement function of the equipment.,But the equipment in the game is changed quickly.,Basically, it's not the final ** strengthened and it's a waste.,There are newer and better equipment in the next level.。
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On the right side of the Forge screen is a list of recipes, listing all the crafting recipes you currently have.
Hover over the name of a recipe, the first column below the recipe list will show the materials required for the forge, and the type of equipment that the forge recipe is applicable to (e.g., **, body armor, etc.), and the second column below the recipe list will show the effect bonus that the forge can achieve.
After the recipe name is listed in the standalone recipe list, a list of equipment that can be forged will appear on the left side of the screen. Click on the equipment you want to forge in the equipment list, a prompt box will pop up asking if you need to forge it, and click "Confirm" to complete the forging. If you don't have enough materials, the recipe name will be grayed out, and a pop-up will pop up after clicking, explaining the missing materials and quantities; If the potential of the equipment is insufficient, the name of the equipment will be grayed out, and it will prompt that it cannot be forged after clicking.
Forging requires the consumption of equipment potential, different forging recipes consume different potential values, and the potential value of different equipment itself is also different. Only equipment with a potential value greater than 0 is allowed to be forged.
The forging effect can be stacked, and the same piece of equipment can be forged repeatedly as long as the equipment potential value allows.
If the potential value of the equipment is less than the potential value required for forging, but greater than 0, it can still be forged, and there is a possibility that the forging will fail. If the forge fails, the materials used for the forge will be consumed, and the potential of the equipment will also be consumed.
PS: Can be forged in the smithy.
Happy playing.
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Yuntian River: (Thunder - Thunder Flash, Wind - Immortal Wind and Cloud, Fire, Demon Flame Molten Gold, Water - Rain).
**: Heavenly, Heart Martial + True Martial Arts, Combo Martial Soul (Martial +600 Speed +15 Spirit +60 Physical Damage +250 Hit +15% Combo +30%)
Head: Tongtian Crown, Tibetan Soul + Yunshen, Spiritual Injection at will (Anti +90 Yun + 30 Spirit +210).
Body: Xuanwu Robe, Yuan Jing *2 + Heart Protection, Thorns (Jing +1600 Defense +440, Damage Absorption +48%, Physical ** +30%)
Feet: Wangxian Shoes, Wind + Divine Walk, Life Guardian (Jing +100 Defense + 80 Speed + 110 Luck + 20 Health +10%)
Accessory: Remnant Waist Guard*2 (Speed +35 Crit +6%)*2
Han Lingsha: (Wind - like a spring breeze fire - magic flame molten gold).
**: Yi Sun Enthalpy Spirit Blade, Heart Martial + True Martial Arts, Combo, Martial Soul Shenyu (Martial +400 Physical Damage +250 Critical Strike +20% Physical Damage +30%)
Head: Rhombic leaf lingering wave comb, Tibetan spirit + Yun Shen, infusion spirit at will (anti +75 luck + 30 spirit + 210 water + 10 fire +10).
Body: Wide-sleeved Flowing Fairy Skirt, Spirit Protection + Heart Protection, Thorns (Jing +600 Defense +440 Damage Absorption +70% Physical ** +30%)
Feet: Immortal Shoes, Wind + Divine Walk, Life Guardian (Essence +100 Defense +80 Speed +110 Spirit +20 Blood Regeneration +10%)
Accessory: Flying Stone*2 (Speed +35, Accuracy +16%)*2
Liu Mengli: (Water-Five Qi Waves, Wind-Immortal Wind and Cloud, Fire-Demon Flame Molten Gold).
**: Si You, Xinwu + True Martial Arts, Shenyu Martial Soul (Wu +420 Spirit +150 Physical Damage +250 Blood Regeneration +10%)
Head: Rhombic leaf lingering wave comb, Tibetan spirit + Yun Shen, infusion spirit at will (anti +75 luck + 30 spirit + 210 water + 10 fire +10).
Body: Wide-sleeved Flowing Fairy Skirt, Spirit Protection + Heart Protection, Thorns (Jing +600 Defense +440 Damage Absorption +70% Physical ** +30%)
Feet: Limbo picks up green shoes, wind + divine walk, life guard (fine +100 defense + 80 speed + 110 spirit +20 health +10%)
Accessory: Flying Stone*2 (Speed +35, Accuracy +16%)*2
Murong Ziying: (Fire-Demon Flame Molten Gold Earth-Quicksand Attack-Immortal Wind and Cloud Body).
**: Fei Wen Huan Ri, Jing Wu + True Martial Arts, Combo Martial Soul (Wu +630 Yun +10 Spirit +20 Physical Damage +220 Combo +30%)
Head: Tongtian Crown, Tibetan Soul + Yunshen, Spiritual Injection at will (Anti +90 Yun + 30 Spirit +210).
Body: Xuanwu Robe, Spirit Protection + Heart Protection, Thorns (Jing +600 Defense +440 Damage Absorption +70% Physical ** +30%)
Feet: Wangxian Shoes, Wind + Divine Walk, Life Guardian (Jing +100 Defense + 80 Speed + 110 Luck + 20 Health +10%)
Accessory: Remnant Waist Guard*2 (Speed +35 Crit +6%)*2
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I'm like this.
Forging: (Failure is good, success is still good).
Clothes, all spiritual protection + heart protection.
Shoes, all wind + godliness.
Hats, all hidden spirit + spirit.
**, all heart martial arts + true martial arts.
Note: **, Men's combo, Lingsha or combo, Dream Glass God Feather Clothes, Candle Dragon Protector 3 to commonly used, it is recommended not to give Dream Glass, the rest of the thorns; Or a physical critical hit, the protection of the Dream Candle Dragon.
hats, all of them are exempted, because the boss Xuanxiao's Xi and slash will seal the shoes and protect their lives.
It's very simple to fight the boss.,I'm going to fight Xuanxiao first.,Buy about 15 bottles of God to recover.,Come up to the Lingsha Fengyun Immortal Body.,And then fight until the Lingsha acceleration effect is not there.,Then the Fengyun Immortal Body.,Circulation.,Take a medicine without a god.。 The other two make up the knife, as long as the level is around 60, it is guaranteed that Xuan Xiao will die before he moves, and there will be no chance to hit you at all.
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Haha, look at a bunch of guys saying this and that, just for a point. In fact, if you want to kill Xuanxiao, you only need to brush the yarn to more than 70 levels, add full-speed equipment, and kill Xuanxiao with bugs, just like playing.
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If it's just an attack, when you fight the final boss, Sasha leads the team to find the treasure chest, which is no worse than what you build.
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Didn't the above also ask a little point? I'm not sorry, it's completely unpleasant to look at the above, pretending to be xx and talking about others.
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