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I remember it didn't seem to be a duel! It's pulsating! Going up to level 4 with the pulsation (with the laser gun) is freedom.
And the duel seems to be out of the mind! Use the Holy Shield to ascend justice and the savior, but the savior will only come out at the end! It's 3-star justice and 3-star savior!
You can only choose one! Earth and thunder! Personally, I don't think I need to spend time playing them!
I didn't have anything to do at the time, so I just missed it all and looked at what the body was!
I'll tell you a little more about brushing distractions! The best way to score in the early stage is to play the level of the main angel number! By the time it came to 60,000 points, I chose to play the kind of mission that had to be destroyed!
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Use the fourth one to change the Phantom Zagu (green), then change the Duel Gundam, and finally change the freedom by leveling up a few more levels. Note that duels can also be changed to duel as, and if you change it, you can't change freedom.
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You can use a strong attack (knife type, including a laser gun) to hit freedom.
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Use the duel to raise the pulse and then ascend to freedom, the holy shield to ascend to justice or savior, earth and thunder I personally think that thunder is better. My bottom-rushing team is: Freedom, Justice, Storm, Thunder. FYI.
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The method is very simple: The PSP version of United vs Zaft is open to the whole body from the beginning.
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It will be given to you after passing the level to a certain extent.
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By pressing the cross (x) key and the block key at the same time, the deity can also press the cross (x) key and the block key at the same time to release the dragoon.
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The special of different machines is also different, you can try it under the special state of the Gundam, for example, after changing the line, press 2 ears with triangles to try, and the floating cannon of the Aegis can also be controlled, and you will know if you play more.
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The first one didn't.
The second is a special shot.
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The United and Zaft have a choice route for the 40th mission, which is the first red mission, and if you finish the enemy's combat power before the time is up, you will enter the Orb level, and if the waiting time is over, you will enter the United and Zaft levels, respectively, and you can only make one selection, and all the missions of the two routes add up to 100%, so you should be playing 60% of the Orb route, and if you are playing the zaft route, it should be close to 70%. You can look at the percentage before the red mission, I think it was about 25%. So 60 + 70 - 25 = 105 It's about the same I haven't calculated it carefully The number of tasks is 150 It is recommended that novices do not choose zaft or joint routes Hit Orb practice first Do you want to face freedom and justice frequently Even meteor equipment Very bt Free 1 gun and 1 cannon hit any body casually Hang up Some friends said earlier that EX is the beginning of the challenge But it is recommended to play a few more times to take a look at the body upgrade route on the Internet It is also a big challenge to practice all the stars that can use the body on both sides It took me 1 month to finish the practice.
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In the case of each level SEED evaluation, a single force is about 60%, as long as there is no sudden space on the plot list (selection table), it is completed. The situation you are talking about is normal.
After completing the two factions, EX mode will be activated. That's where the challenge begins.
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There are two factions in total, and one faction accounts for about 50 60% after completing the final level, and if you want to level up, find a level where the enemy will not hit you (such as transportation, retreat, etc.).
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The first is a single-player 4-player battle, the second is a plot mode where you start with a small creep, the third is a plot mode that starts with a random mech, the 4th is a communication battle, and the 5th is the system settings pull.
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Ha? That too? 8 good ys, I don't remember playing a long, long time ago
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The shield can block Cong Sakura and set its own key, and when it is used, it lasts for a short time, and it is only about a second, and the practicality is not strong. Therefore, it is necessary to ask the player to be quick when blocking, and basically cannot hold a shield and other enemy aircraft to attack.
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Check directly on Thunderbolt: PSP Gundam will have This is how mine came about.
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Players ...... netVideo game bus (not explained = =).
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Press front + fighting... It's just used to hit people.
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Press and hold without letting go, and then press an arbitrary arrow key twice.
I don't have the impression that there are 4 keys ( , and the skill of pressing at the same time, because this key setting is too unscientific. It is difficult to press those 4 keys at the same time on the PS2 controller. However, L1 or L2, R1, R2 plus , there are more combinations of keys, because this is very easy to press on the real handle. >>>More
King Lanka, I admire you so much!
These two ** are not related in any way other than that they belong to the same Gundam series. >>>More
If the opponent's machine is strong, then their total blood will definitely be less. >>>More
Kira Yamato (nothing to say about male No. 1).
Aslan (Male No. 2 with nothing to say). >>>More