May I ask how the trial room of Devil May Cry 3 level 6 is how to live the master in detail

Updated on Game 2024-04-01
14 answers
  1. Anonymous users2024-02-07

    The Trial Room of Wisdom on the left is pressed to the left. Right. The front (the character faces the direction) can be passed.,The middle of the skill arena is better to use a trickster or royal guard.,In fact, a little skill is used to use a jump to avoid the thorns on the ground.,Use it if there is no thorn on the ground.,The horizontal thorn can be dodged by running backwards while running to the vacant position.,The enemies in the fighting arena on the right will be demonized.,Demonized defense and blood value have risen sharply.,The hard stun is also small.,Newcomers recommend using a trickster.,But the demonization of the 6th level does not increase the attack., Open the trap on the 2nd side of the arena to cancel the enemy's demonization, and the trap will fail after a period of time, in fact, this is a way to practice DMD difficulty, don't move the trap to pass the level, so that you can practice the technique.

    After taking 3 crystals, place 3 crystals next to the statue in the starting room to obtain the Luna (firearm), which can only be used in the spear god style.

  2. Anonymous users2024-02-06

    There is a lobby at the beginning of level 6. In the middle there is a statue that looks like an eagle's beak. There is a gate on each side, but the gate on the right is blocked by stones.

    Can't get in. Enter the gate on the left. After entering the door.

    There will be 3 doors. Left, center, right. Go to the left.

    Wisdom Gate. Look at the number of lights on the door. Go in the order of 4-2-3.

    You can get a gem. Enter the middle door. There will be a bunch of spikes like those in F1.

    They are left-out, right-out, up-out, and bottom-out. Don't rush forward. Look for the gap and move forward.

    When the spike comes out from the right, the stick is left. Left out post right. The next step can be dodged with a 2-step jump.

    The above ones don't care about going straight and you're good to go. Come to the end. Get the gems.

    Out. Enter the right door. The enemies are all demonic enemies.

    Wait until it's all cleaned up. The roulette wheel only comes down to get the gems. Return to the starting hall

  3. Anonymous users2024-02-05

    Dante is azimuth, right, left, front!

  4. Anonymous users2024-02-04

    Level 6 starts with a hall with a statue resembling an eagle's beak in the middle. There is a gate on each side, but the gate on the right is blocked by stones, so it is impossible to enter. Enter the left gate, and there will be 3 doors after entering the door, left, center and right.

    Go to the left. Wisdom door, look at the number of lights on the door. Go in the order of 4-2-3 to get a gem.

    When you enter the middle gate, you will see a bunch of spikes that look like those in Generation 1. Respectively, left out, right out, up and down, don't rush forward, look at the gap and then move forward. When the spike comes out from the right, the left is left, the left is right, and the bottom can be dodged with 2 jumps.

    The above ones don't care about going straight and you're good to go. Come to the end and get the gems. Go out, enter the right door, and the enemies are all demonized enemies.

    After everything is cleared, the roulette wheel is lowered to get the gems. Go back to the hall where you started, and after attaching the 3 gems, the olecranon shoots a laser. Destroy the stone blocking the gate on the right, and go out to the plot of the plot.

    End of this level.

  5. Anonymous users2024-02-03

    Go forward through the door, there is a half-human-high stone monument Behind the three hanging paths There is a small stone monument in front of each road Corresponding to the wisdom and agility At the end of each path is a hole Each hole has a test If you pass it, you can get a stone After taking all the 3 stones, go back to the stone statue that looks like an eagle at the beginning of the original level The three stones are put in the groove on the top Then there is the animation The situation of the three gates, Zhimen. Look at the number of lights on the door. Go in the order of 4-2-3.

    You can get a gem. Enter the sensitive door. A bunch of spikes will appear.

    They are left-out, right-out, up-out, and bottom-out. Don't rush forward. Look for the gap and move forward.

    When the spike comes out from the right, the stick is left. Left out post right. The next step can be dodged with a 2-step jump.

    The above ones don't care about going straight and you're good to go. Come to the end. Get the gems.

    Approach gate. The enemies are all demonic enemies. Wait until it's all cleaned up.

    The roulette wheel only comes down to get the gems. Go back to the hall where you started, and after attaching the 3 gems, the olecranon shoots a laser.

  6. Anonymous users2024-02-02

    LZ, can you be more specific? The sixth level should be to open 2 of the 3 traps. Walking the maze seems to be in the order of 4-2-3, and the rest is simple.

  7. Anonymous users2024-02-01

    Plain point, ! I've got it, and you've got the problem pointed

  8. Anonymous users2024-01-31

    Knowledge Room: Walk to the right, left, and the front door to pass through.

    Trick Room: Dodge the spike to reach the end to pass.

    Battle Room: Kill all enemies to pass.

  9. Anonymous users2024-01-30

    From left to right, the order of the first 4, 2, 3.

    The second is to dodge the spikes to get the item.

    The third is to kill all the enemies, and activate the two wheels to remove the monster's hitstun.

  10. Anonymous users2024-01-29

    The first room on the left hand has 4 doors after entering, and the doors are written on each 1, 2, 3, 4, and the order of entry is 4-3-2

    You get to 2 and you have a gem, and then you go back from 1.

    The other two trial rooms are very simple, so let's not talk about them.

  11. Anonymous users2024-01-28

    mission 6 family ties

    Enter a hall with the door blocked on the right.

    1.The middle door needs to avoid the spikes on the left and right and under to get the essence of technique at the end

    2.The door of Zuo Kai needs to be in the right direction, otherwise you will encounter the enemy, and you will return to the same place after defeating the enemy. The correct choice is (depending on the direction of Dante after entering the door):

    The first right, the second left, and the third front. Get Essence of Intelligence

    3.After entering on the right, you need to destroy several batches of demonized enemies to get the essence of fighting

    4.After that, you can go back to the hall, put three things on, you can open them, and by the way, you can get a new ** (similar to a generation of magic guns).

    mission 7 a chance meeting

    There are many branches of this level.

    1.There are branched rooms, get siren in the room on the left' s striek

    2.After going out, go to the bottom room to deal with the enemy and get the red crystal.

    3.You can process siren by jumping to the top room' s striek

    4.At this time, the elevator of the processing room is opened, and you can go to the lobby 1F, with siren'S Striek is allowed to enter rooms that are initially not allowed to enter the fire.

    5.Smash something like a pendulum to get a cry stal skull, enemies appear, and all of them are eliminated and then come out.

    6.Go back to the room where there was a branch at the beginning, go forward, put in the cry stal skull, and enter.

  12. Anonymous users2024-01-27

    It's simple, I'll teach you.

    In the sixth level, when you get three stones, you can go to the sixth level of the next Luna Spear and don't pick it up, in the fourteenth level (there may be deviations, I can't remember clearly), the magic tower collapsed, and when you pass by here, the Luna Spear is placed in the place.

    The three stones are wisdom, skill, and courage.

    The wisdom room goes according to the number of lights on the door.

    The trick is to dodge the stabbing wall.

    Courage.,Hit the two wheels at the same time.,The monster will be canceled and demonized.,It's OK to destroy them all.。

  13. Anonymous users2024-01-26

    In the sixth level, there are three trial rooms, each room has a gem, collect two gems, open the door, collect three pieces, you can get it, you have to put them one by one, put them in the slot under the luna spear, and put them three times.

    Or just collect two pieces and pass through here at level 16 to get them at this time.

  14. Anonymous users2024-01-25

    The sixth level,After playing three rooms,Put all the gems on it.。。。

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