What skills are good to learn after a martial artist turns to sanda

Updated on physical education 2024-04-01
10 answers
  1. Anonymous users2024-02-07

    Kick +5 Thunder Light Dance Pre-system,Thunder Light Dance is a must-have.,Brush the picture and PK are necessary when you like to put the gunner of the robot.,Don't cancel it.,SP is insufficient.。

    Backfall +1 combos and can be useful in certain situations in PK (e.g. when you fall to the ground, the Gunner stands next to you and throws a grenade, gets up and grabs it).

    Clone +5 PK is a magic weapon to restrict the opponent's movements.

    King Kong +4 I admit that this is a very good skill, but in front of Sanda's extremely nervous SP, I have to give up.

    Throwing sand +1 long-range only**,The most important thing is to prevent those who roam with a restrained revolver,Generally if you are restrained, they will jump back and shoot you again,When they jump backwards, you can be beaten a lot less.,And you can air defense.,In short, plus level 1 can be a lot more flexible in PK.。

    Squatting +1 must be learned, a necessary skill for judo, and there are many skills that can be dodged.

    Uppercut +10 Force Floats the enemy in the air, and the attack is instantly overpowered.

    Lower Kick +10 Level 10 is enough, some people think that level 20 is fast, yes, it's fast, but A is too fast, and when you keep up with your fashion and equipment, it's easy to cause the 3rd kick to lack cooldown and not be able to move.

    Dragon's Claw +5 Whirlwind Pre-Production, this is not controversial.

    Iron Mountain can be used as an output by leveling up +1, and PK is good for enemies floating in a dead end.

    Bone Crusher + Full Main Output Skill.

    Overlord armor + full If you want pk, you must be full, otherwise you will be practicing in vain.

    Strong punches. Full It is very clear that what you want is the strength of 250, 50 sets plus 1 level is 275, and only this level of strong punching with hegemony can give the opponent a sense of oppression.

    Weakness Perception +3 This skill becomes more valuable later on.

    Whirlwind Legs +1

    Lightning Dance +6 Moves and deals damage to multiple enemies within a certain radius.

    The following are the Awakening skills.

    Valkyrie Strong Kick + Full Strongest Kick in History.

  2. Anonymous users2024-02-06

    I think this practice of martial arts should be better, and practicing martial arts and sanda are both very good, because one is to strengthen the body, and the other is also good for your own health.

  3. Anonymous users2024-02-05

    One looks at the physical fitness of the person who exercises, and what is the level of the practitioner, and the other is the on-the-spot performance.

    However, fighting belongs to the battlefield without rules killing skills, such as: Jeet Kune Do, it is mainly based on street fighting, belongs to the full contact type, including standing fighting or ground subduing skills, no rules limit, can be used to maximize the lethality of the technique and **. Sanda, on the other hand, is mainly a type of stand-up ring competition, with its own rules, and due to the rules, sanda players are likely to restrain their skills when fighting in the streets, unable to play freely, and being knocked out.

    Hope it helps.

  4. Anonymous users2024-02-04

    Uh-huh... Velocity!!! In addition, at all times, you must keep your hands in front of your face (that is, the posture of boxing, the landlord knows) and do not stop moving the pace of your feet (it is very important)!!

    It is important to start hard, it is very important to hit the head, and it is more effective to dodge left and right. Hey, it's hard to describe in words. In the police academy, it's okay to study seriously.xd That's it.,I hope it helps =w=.

  5. Anonymous users2024-02-03

    No matter what fighting skills you learn, all martial arts include the following points: 1: physical fitness basic training, 2 skill training, 3 combat experience accumulation, 4 physical strengthening training.

    The above 4 points are a few major events of all martial arts, and many of them have different fighting styles and different practice methods, so I can't answer your questions in great detail! I can only talk about it in general terms.

  6. Anonymous users2024-02-02

    Sense of distance, time difference! The most important thing is speed!!

  7. Anonymous users2024-02-01

    Expose only the smallest area of your body to the other person.

  8. Anonymous users2024-01-31

    The essence of Sanda is (speed, accuracy, strength).

    Velocity is primarily a reflection of speed.

    Accurate, not explained.

    Strength can be compensated by speed. Speed can also be compensated for by strength.

  9. Anonymous users2024-01-30

    Never turn your back on your opponent,

  10. Anonymous users2024-01-29

    2nd floor? Dungeons & Dragons?

    DNF is Dungeons & Warriors.

    Not Dungeons & Dragons.

    DNF Fighter's skills increased after switching to Sanda.

    Powerful Light Armor Mastery.

    When equipped with light armor and skin closure, it can increase strength

    Hard stun and physical critical strike chance.

    Glove mastery. Enemies can be attacked using the Fist Series**.

    Overlord Armor. Causes the caster to enter the state of overlord, increases physical defense and stamina, and reduces movement speed, and the effect lasts for a certain amount of time.

    Compulsion. Kick in the lower section.

    Forcibly interrupts the current normal attack and immediately casts [Lower Kick] or [Bone Crush].

    Iron Mountain Lean. This skill is a long-lost form of the Arhat Fist, which can be used to inflict a fierce attack on enemies with the shoulder.

    Strong punches. Increases the caster's strength and the duration of the stun of enemies hit, lasting a certain amount of time, but reducing the caster's attack speed.

    Crushed bones. Unleashes a powerful lower kick at an enemy that instantly breaks the enemy's leg bones and reduces their flexibility.

    Weakness perception. Sensing the weaknesses of enemies within a certain radius can increase your critical strike chance and reduce the enemy's evasion rate, and the effect lasts for a certain amount of time.

    Inch fist. Unleashes a powerful punch at an enemy that is very close to you, causing a shockwave and dealing damage to multiple enemies in front of you.

    Compulsion. Whirlwind legs.

    Forcibly interrupts the current normal attack and immediately casts [Whirling Wind Slowdown].

    Lightning Dance. Unleash powerful kicks and use reaction to move lightning between multiple enemies within a radius and deal damage to them.

    Compulsion. Inch fist.

    Forcibly interrupts the current normal attack and immediately casts [Inch Fist].

    Valkyrie step. Use the run-up method to greatly increase your strength, and the effect lasts for a certain time.

    Valkyrie kicks. Gather all your strength to unleash the most powerful lower kick at the enemy.

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