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The one on the 2nd floor is playing ACT1 or misleading newcomers with the old version of the SP simulator?..Reinforcement and crit are all ACT1 things. Now it's ACT2. Big guy.
Universal: Backward jump, forced, crouched.
Physical Technique: Back Fall 1 or 5 out of force. Qigong: None.
Berserk: crouch (magic skill, PK must be out).
Sanda: Uppercut 10 out of force (must be full, don't listen to other people's nonsense.)
Before t5, pk is forced, and the brush is not out.
Down t10, out forced.
Hurricane 5, passive gale, extra points added, not much use.
Hegemony 3 strong punch 4
These two ACT1 Sanda signatures to ACT2 have been completely reduced to brushing skills. Abandon. The hegemon must be abandoned. Strong punches can be full. But not recommended.
Eagle Pedal 5 or full. It's very comfortable to have a full brush. PK is also improvised. But the SP consumption is huge.
Cyclone 1 or 5 out mandatory. In fact, I personally think that coercion is not necessary. The forced backjump with a level 1 cyclone is similar to the force of a cyclone 5. Just hurry up.
Broken bones 10 bar. It's useless to be high. This version is too slow.
Full of weaknesses. ACT2 was changed to release itself. And the brushing can be used unlimitedly. High Burst Brush Map. High hit pk....It will be full.
Collapse punch 5 out forced or full. Personal recommendation full. After it's full, it's a big hitstun to hit others. Level 5 is hard to get started. But it's much easier when it's full. And this skill can be chased, escaped, caught, and connected. One of ACT2's new magic skills.
Soften. Not a few o'clock anyway. Full. It's also a magic skill to use well. If it's a pure brush, don't add it. But playing Sanda is for PK. How can anyone purely brush the picture.
Inch fist 1 or no plus. This version is completely scrapped.
Shenglong Fist 1 or full. It can be used to get started. But not overpowering. Furthermore, it is easy to protect it when it is heightened. Recommend 1....
Lightning Dance 1 or full. A new version of the rising super high damage skill. You can even whip the corpse and start it.
Colorful chain kick 1 or full. Let's choose 1 full with Lightning Dance. They can all be used as finishing moves. Ignoring protection.
Passive Awakening is full. It's handsome to run. The state of the addition is also good.
Active Awakening 1 or full. I recommend it full. But it's easy to drop. It's cool to brush the picture. PK is almost useless.
There are the remaining points to make up for the steel and iron bones, doppelgangers, sand throwing, and critical hits can be counted.
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Kick +5 Thunder Light Dance Pre-system,Thunder Light Dance is a must-have.,Brush the picture and PK are necessary when you like to put the gunner of the robot.,Don't cancel it.,SP is insufficient.。
Backfall +1 combos and can be useful in certain situations in PK (e.g. when you fall to the ground, the Gunner stands next to you and throws a grenade, gets up and grabs it).
Clone +5 PK is a magic weapon to restrict the opponent's movements.
King Kong +4 I admit that this is a very good skill, but in front of Sanda's extremely nervous SP, I have to give up.
Throwing sand +1 long-range only**,The most important thing is to prevent those who roam with a restrained revolver,Generally if you are restrained, they will jump back and shoot you again,When they jump backwards, you can be beaten a lot less.,And you can air defense.,In short, plus level 1 can be a lot more flexible in PK.。
Squatting +1 must be learned, a necessary skill for judo, and there are many skills that can be dodged.
Uppercut +10 Force Floats the enemy in the air, and the attack is instantly overpowered.
Lower Kick +10 Level 10 is enough, some people think that level 20 is fast, yes, it's fast, but A is too fast, and when you keep up with your fashion and equipment, it's easy to cause the 3rd kick to lack cooldown and not be able to move.
Dragon's Claw +5 Whirlwind Pre-Production, this is not controversial.
Iron Mountain can be used as an output by leveling up +1, and PK is good for enemies floating in a dead end.
Bone Crusher + Full Main Output Skill.
Overlord armor + full If you want pk, you must be full, otherwise you will be practicing in vain.
Strong punch full It is very clear that what you want is the strength of 250, 50 sets plus 1 level is 275, only this degree of strong punch with hegemony can give the opponent a sense of oppression.
Weakness Perception +3 This skill becomes more valuable later on.
Whirlwind Legs +1
Lightning Dance +6 Moves and deals damage to multiple enemies within a certain radius.
The following are the Awakening skills.
Valkyrie Strong Kick + Full Strongest Kick in History.
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10 levels of hook not pointed? How did that inch punch come out.
Don't kick forward? How did that flash dance come out.
My method of adding points is.
The upper hook is 10 levels out of force, the front kick is 5 levels out of force, the back fall is 1 level, and the steel and iron bone level 4 (hegemonic front).
Physical Critical Hit: Physical Back Attack is level 4 each (Weakness Front).
Kick down 10 levels out forced.
Bone crushes are full with level.
Overlord is full at level 10.
Strong punch 10 levels full.
Weaknesses are full with level.
Iron Mountain relies on level 1.
Eagle Pedal Level 5 (Whirlwind Leg Forced).
Cyclone leg level 1.
The inch fist is filled up with the level.
Lightning Dance level 6 or full (level 6 is for 12 attacks, if you don't point Valkyrie in the later stage, you can fill it up) After awakening, Valkyrie Step comes with 1 level, how much you like to add.
Valkyrie strong kick at least level 1, personal preference to add as much as you like.
Doppelganger, sand throwing, back jump those are pk skills I didn't add.
I'm adding points for brushing.
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Add these first.
Back fall 1 or 5 out mandatory.
Backward jump mandatory. The hook is mandatory, and there are points left to be full.
The lower kick is forced, and the remaining points are increased to 10
Throw sand 1 and squat 1
Here's what else to add.
Kick 5pk out of front forced, don't brush the picture.
Eagle Pedal 5 Tyrant 3
Wind 5 is probably like that.,Forget what skills you can learn at level 18.。。。
Let's talk about it if you have a problem...
International. Fujian 1 51 level Martial God
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Physical Back Fall: Level 5.
Back fall mandatory: Level 1.
The new version of the back fall can learn to be forced to use pk is very flexible and convenient) front kick: 5 levels out of force (very controversial, but the real master sanda.
Needless to say, I'll add this skill too! What's the use? Let's experience it for yourself!
Qigong clone: Level 4 Furious Squat: Level 1 (or don't add because there is a quick up, but there is CD time for a quick up) Universal Quick Rise:
Level 1 Sanda Uppercut: Level 10 out of force.
Is there anything that doesn't fill up? Lower kick: 10 out forced.
Tiger Swift Combo: Level 5 (out of the front skill of a thousand legs) Tiger Roar:
Level 1 (after adding, Tiger Xun combo can hit 2 more times) inch punch:
Level 1 (SP is not enough to learn one level in the PK field, the power is also considerable) Collapse Fist: Level 20.
If you add it, you'll know how cool it is) Iron Mountain Lean: Level 5 out of the forced strong punch: Level 4 (for the weakness perception front) Eagle Step: Level 5 (for the whirlwind legs.
Cyclone leg level 1.
Or level 5 mandatory, if your SP is enough) Ascending Dragon Fist: Level 1 (SP is really not enough.)
Bear with it, for PK combo) Cracked Legs: Level 1 (ditto) Overlord: Full (I'm hesitating to add.)
Because there was CD time at the start of the game.
However, it is still recommended for novices or those who are not good at running) Muscle Softening: Full of Broken Bones: Full of Lightning Dance: Level 1.
SP is simply not enough.
Pure PK is level 1) Martial God Step: Add according to SP.
Add more if you can.
Valkyrie Strong Kick: Awaken the active skill.
Add a little more to play.
If you don't have an awakening, it's a shame to occasionally brush the picture below.
You can try this plus and it works.
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Profession: Sanda Champion.
Rating: 60
Total sp: 3936
Use SP: 3925 physical surgery.
Neck Break Lv 1 |Back Fall lv 5 |Forced-Back Fall lv 1 |Reinforced iron bone lv 10 qigong.
Clone lv 5 rage.
Crouch Lv 1 Sanda.
Fist Collapse Lv 20 |
Glove Mastery lv 1 |
Force - Lower Kick lv 1 |
Ba Ta Shed Loose Armor Lv 10 |
Force-Collapse Fist lv 1 |
Iron Mountain relies on lv 5 |
Forced Qing's-Tieshan to rely on lv 1 |
Bone Crusher lv 18 |
Softens muscles lv 4 |
Force-Whirlwind and Legs lv 1 |
Shenglong Fist lv 1 |
Dance of Lightning lv 5 |
Shadow Combo Lv 1 |
Valkyrie Step lv 1 |
Valkyrie Strong Kick lv 1 |
Uppercut lv 10 |
Force-uppercut lv 1 |
Forward kick lv 5 |
Force - Forward Kick lv 1 |
Lower Kick Lv 10 |
Tiger Combo Lv 5 |
Eagle Stepping Lv 5 |
Whirlwind Leg Lv 5 universal.
Powerful Light Armor Mastery Lv 1 |
Light Armor Mastery lv 1 |
Jump back lv 1 |
Force - Backward Jump lv 1 |
Leap Lv 1 |
Crouch Lv 1
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Hook mandatory. Forward kick forced. The lower paragraph is mandatory. Crashing fist also forces the rest to be added according to hobbies.
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Hello,I'm the martial god of Shanghai 2.,Level 58.,I've washed 2 points.,The brush pk experience plus points obtained.,It's all my own research.。
PK brush map plus dot method:
Uppercut. Plus 5
out of force. It's enough to add 5 to the brush.
PK topped up. Break kick down.
Add 10 out of mandatory, must out mandatory. Forward kick. Plus 5
Pre-system. Skill.
Back fall plus 1 to protect yourself, eagle step.
Fill up, as long as you are a brush hall buried type, you must fill up, and the damage in the later stage is very large.
PK only needs to add 1 overlord armor.
Let's add 3 first. There is SP in the later stage
And so on. SP was nervous.
Bungboxing plus 5 can be forced if you can't do it, and if you use it more, you can force it, but I don't force it, because I rarely use it.
Crushed bones. Top up.
The brush must be full.,The late damage is 1 word.。
Cattle. PK is added to 10.
Shenglong Fist. Add only 1
It's just a combo.,The damage isn't high.,Brush Figure 1.
That's enough. Inch fist.
It's hard to say the skills, I'm level 3 now,
Equip on level 1 if you like this skill.
Just add to 5, and it's okay to fill up, as long as you sp enough.
In general, add 1
That's enough, this skill is hard to hit the monster.
Iron Mountain Lean. Plus 1
The brush is clear.
Level 1 is enough, strong punches.
It must be full, it must be full, it must be full, it must be full, it must be full, it must be full, and it must be satisfied.
You just don't play.
Add 200 power, very good.
Lightning Dance. It must also be full
It's definitely going to be full. Softens muscles.
Brushing. Level 1 is enough, high is not interesting, and Colorful Shadow Consecutive Kicks.
Plus 1 is not so much sp
If you have a sp, continue to point high, and the damage is average.
Awakening skills add points, Martial God Step.
There's no need to top up just 1, and you've been running for that power?
SP is not enough. Valkyrie strong kick if you swipe it.
It is recommended that you fill up.,That damage.,Can be a normal boss in seconds.,It's definitely going to be full.。
The above is my summary of the experience.
It's not plagiarism, I've studied it myself, and the rest of the sp
You can add your favorite skills.
If you have any questions, don't hesitate to contact me, or add me Q
Happy gaming.
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Personally recommend Sanda, Sanda is now a very popular profession, and martial artists have basically begun to turn to Sanda, but this is my personal opinion, in fact, each profession has its advantages, if it is said that each is a ruthless character, but since it has an advantage, then as a comparison, we have to look at the shortcomings of each profession! Then the landlord chooses to see the situation himself!
4 Classes of Martial Artists:
Street Fighter: Since the second chapter was revised, it has been sluggish and has become quite rubbish! There was no provocation at the time of PK, and the main attack was all pinned on.
Smeared on the poison and neutralized. On Fuhu, players who tend to fight know that they will chase the poison king as soon as the poison cd passes, and even if they are killed by the opponent's Fuhu, they will not be hurt too much.
Blood, especially hard and high occupations make the other party will have nothing to do! But it's still very tough if you brush the map, especially with the cooperation of Street Storm and Awakening, 4 Poison Kings can kill the boss in seconds!
Qigong: The initial attack is average, but after adding a buff to yourself, the attack speed becomes faster and the attack power becomes higher, but there are too many shock skills, and it is easy to appear in the net.
The problem of network connection interruption is the same as the general's meaning!
Sanda: Except for the Martial God Kick and the whole body overlord coming out, I feel that the attack output is strong, but at other times it still looks a little average, and the Martial God does not have too many long-distance attacks.
The profession of fighting, when you encounter a gunner or summon like this, you will be slowly grinded to death!
Judo: Although the attack range is large, and the output is also high, the comprehensive attack power is not high, and it will be very hard to brush it yourself! What's even more terrifying is Fei Lan, without Lan is actually a fighter, and there are still too few fixed damage skills.
The above are all my originals, if you don't know, you can continue to ask!
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