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Hello landlord, as a player of the experience server, I gave priority to playing a few Tyrone. Here's my summary: Tyrone is positioned as a gnak killer and the opposing back-row output nemesis. The CD time of the four skills is short, and they are all AD physical bonuses, among which the CD time of the full-level ultimate with the support of unreduced CD equipment and reduced CD runes is only 40 seconds.
The Q skill has additional damage and follow-up damage, and the max level CD is only 3 seconds, which greatly enhances Tyrone's output. The W skill has a medium strike range, has a slowing effect, and slows down up to 40% at the full level, which is a sharp weapon for Tyrone to chase and kill and clear soldiers in the middle and late stages. The E skill has no damage, but the range is large, which greatly improves the ability of melee enemies and teamfights in Tyrone Gank to cut into the back row, and the 3-second silence effect can limit the mage's burst, which is a good limiting skill.
R (ultimate) accelerates by 40% during release, has a stealth effect, lasts for seconds, and then deals multiple damage, and is also a magic skill that Tyrone chases, escapes, or cuts into team battles. Passive skills, attacks are slowed, silenced, and suppressed enemies damage increased by 10%, and the output can be enhanced by combining with w and e skills and slow gears. Tyrone's disadvantage is that it is crispy, and at level 18, with the support of no survival outfit and runes, the health is 1970, and you should pay attention to the movement in team battles.
The overall Tyrone operation requirements are not particularly high, and the main skills should be mastered. As the hero of the 6300, it is very cost-effective.
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QWR: All three skills are boosted by the physical damage attached to the equipment, and E is a bonus that increases Tyrann's next attack or skill to the target, which is itself a bonus skill.
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w is physics.,I didn't say anything else.,It should be adThat's right ==.
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There are two ways to play the main Tyrone One is to restrain the mid-laner hero This depends on whether the unit on your team is AP or what, if it is a melee half-meat AP or other half-meat, you can go pure AD If the top order is a long-range pure AP, then you need to go half-meat.
The medium unit often harasses with w The blue control in the early stage is still enough I feel that I can go up and get down when I can get the opponent off in seconds with the summoner.
There is also a regular top-laner half-meat option that wants to play Tyrone as a half-meat Tyrone online laner You will be weaker than most of the half-meat heroes you are facing in the early stage (you can restrain most of the mainstream top-laner APs in the same unit) So long the conventional obscene mending knife is good As long as you can catch the head with the jungler gank, there is no big problem After waiting until level 6, try to swim in the middle You don't need help in the middle lane to get rid of most of the mid-laner AP that is not full blood in seconds
AD Outfit: Drink Blood + Shoes (Any Shoes Can Be Used) + Light Feather + Endless (You Can Also Have Mercury Ribbon) + Phantom Dream + Brother Spring.
Semi-meaty: Maniac + Blood Drinker + Light Feather + Shoes (Mercury) + Ice Hammer + Brother Spring.
Drinking blood and light feather, Brother Chun, these 3 pieces are a must Drinking blood gives you a certain ability to recover Light Feather makes it more explosive Brother Chun is the best self-preservation.
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Male knife I often talk to him on the line I feel that it is good to use it It is nothing more than the ap that can suppress the middle lane in the early stage After suppressing the 6th level, I began to find an opportunity to kill, and there are two people who are much more powerful If you can't run in a set of seconds, don't keep the ultimate, you can also put it first Save yourself from seeing you when you pass Anyway, a set of explosions is very powerful Special mage.
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First of all, Tyrone is a very violent hero. The premise is that the blade that rises can kill everything in seconds, and the blade that doesn't rise can kill everything in seconds. Let's start with a little, 1, one of the assassins with extremely distant dashing skills.
2. Pure AD output with great explosive power, which can burst out the maximum damage in the shortest time. 3. You can be invisible, and 5 people on the opposite side will go in and kill the pure leather in seconds and escape safely. 4. The crimping ability is top-notch.
5. The playability is very high, and various combinations block the brigade combo. Let's talk about the shortcomings that let ruin your attention, 1, it's very brittle, because the equipment is out of the attack equipment, so it's easy to die (level 18 has no survival outfit and rune support, and the health is only 1970). 2,A set of skills didn't kill the enemy in seconds.,Then it's estimated that you're dangerous.,To put it bluntly, it's weak endurance.,It's just that there's no continuous output.,He only has an outbreak (of course, you can also use meat combat equipment.,But why do you play Tyrone on that simple stool.,There are more meat battles.。
3. I didn't get up in the early stage, and I was very weak in the later stage. Equipment needs to suppress the enemy to do it. 4. Mocking face, the object of impatience.
5, although the rush skill is far away, it can also be silent, but unfortunately the CD is too long, and it is a fly in the ointment.
Pure handwriting, hope.
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After the first round of the burst is high, the output is insufficient, it is too brittle, and the impact on the output is too great if the shirt is stuffy. The headwind game is not good to kill people with rhythm, and it belongs to a hero who is difficult to turn the tables around.
Search for it and go to a special game**.
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