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The R of the Blind Monk and the R of Picheng
are all AD bonuses.
And then there's the Kazik one.
Isolated Q plus to appear to be high BT as well
Just saw the addition of lz.
If it's an all-attack rune.
It is bound to give up some survivability.
Words like this. Some melee heroes are not a good fit.
If it's an ADC, it's okay.
Anyway, it's brittle to death.
No matter how crisp it is, there is nothing.
In my personal opinion.
Recommend Picheng.
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The damage type of the skill is clearly written in the skill description.
For example, the explorer's Q has a double bonus of AD and AP, but it is physical.
Physical Attack Armor Reduction, Magic Damage, Magic Resistance Reduction.
If you have any questions, please ask, and if your problem is solved, thank you!
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Noxus guillotine.
Gun negotiations. Let the bullets fly.
Kill all sides. Energy Iron Fist.
Triple Claw Strike.
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There is no difference, the equip AD bonus is one of the additional AD bonuses, and the additional AD bonus includes the equip AD bonus.
The extra AD bonus is the extra physical damage minus the caster's base attack damage. On the character's properties panel, the green number in parentheses for physical attacks. The ordinary AD bonus has an attack bonus in the early stage, while the additional AD bonus is the opposite, if there is no physical attack equipment in the early stage, it is impossible to obtain the attribute bonus.
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The bonus is how much attack you have added to your equipment, and how much damage this skill will increase, which means that it has a 100% AD bonus
For example, if you drink blood and increase your attack damage by 70, if your Q skill bonus is, then your Q's damage is increased by 70
If your Q skill bonus is, then your Q's damage is increased by 70*, which increases the damage by 35
Got it
Shadow stream infi
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The AD bonus is a full attack damage bonus and an additional attack damage bonus. The full attack damage plus achievement is the stat on your board multiplied by the proportion. And the extra word is that you tap the green number on the attack damage and multiply it by the proportion.
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Skill base damage, plus runes and attack AD bonuses. Don't forget the runes!
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Although EZ was weakened badly in the S3 version, the characteristics of his skills make him still a good ADC compared to other ADCs, surviving a lot higher than others, and the flexibility is also very good.
VN's output is very good, but it relies heavily on teammates' protection, and its continuous output is good, but the passive is basically ineffective.
The big mouth has a good output with VN, and has a higher output distance than others, but the legs are short, and the awareness of running is a little higher.
The output of the small cannon is not as high as the big mouth, but the attack distance is about the same as the big mouth, and the life-saving ability is also very good, and the output is very good, which is to restrain yourself and not use w indiscriminately
The policewoman has an overwhelming advantage in the early line If you really use it well... This version has a bit more running requirements for the ADC than the output requirements, and there is no need to eliminate it.
The plane has a high burst at the beginning, and it is easy to cooperate with a strong support to take a blood and then snowball.
Female gun is a stronger ADC in S3 In the win rate statistics some time ago, the win rate of his appearance is more than 54, which shows that the output of this hero is really good, but I don't know much about it.
Male guns have been relatively strong since junior high school.
These are the most recent ADCs, and picking one that fits your style is key.
Pure hand lookout.
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I don't know much about AD, but ADC's VN Cannon Verus are all good.
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Both skins are crispy, but the ADC is better in the early stage.
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Numbers in parentheses: Multiply a factor by a factor for the corresponding data.
Corresponding data: attack power, spell strength, attack power brought by equipment, HP, etc., pay attention to see clearly.
Skills come with coefficients: You can see it when you go to the official website, but you can't see it in the game, but you can roughly calculate it.
Let's not talk about more, let's give an example:
1. Ice Shooter Ash's w:
Ash fires 7 arrows at a cone range in front of him, dealing 40 50 60 70 80 (+Physical Damage.) This skill triggers the effect of Frost Shot.
Assuming Ash now has 100 Attack Damage
Level 5 w, i.e. 80 + attack power * 1 = 180 physical damage.
2. R:. by Ezreal the Explorer
Ezreal channeled for 1 second and then unleashed a wave of energy towards the target area, dealing 350 500 650 (+magic damage) to enemies passing through. However, it decreases by 8% for each unit pierced. (Deals 30% damage minimum).
EZ now has 99 attack damage and 101 spell power
Level 3 r, i.e. 650 + 99 * 1 + 101 * magic damage.
3. Q of Steel Ambassador Bobby
Poppy crushes her enemies, dealing Attack Damage plus (+Ability Power* plus 20 40 60 80 100 and 8% of the target enemy's Max Health as magic damage, with no additional damage exceeding 75 150 225 300 375.
Shebby now has 99 attack, 101 spell power, and 2000 maximum enemy health
Level 5 Q, which is 99 + 101 * magic damage.
4. Another example, the Q of Anne, the Daughter of Darkness
Deals 85 125 165 205 245 (+magical damage.) If the target dies from Shatter Fire, mana is returned.
If you see the number in parentheses in the game being 420 and your ability power is 600, then divide it by dividing it to get the scale factor in the parentheses.
Final note. Light blue indicates that spell power is related.
Red indicates that it is related to attack damage (or attack damage from equipment, pay attention to see clearly).
Gold color is associated with armor.
Dark blue indicates special (related to mana, time, etc.).
But!!! It's not a physical achievement, but it always deals physical damage.
It's not that magic bonuses are guaranteed to deal magic damage.
Pay attention to the skill description, everything is according to the skill description.
For example: EZ Q and R, Good Luck R, Akali's E, Angel's Q, etc., all receive two bonuses at the same time, but pay attention to see that the damage attributes are different, EZ Q Physics, EZ R Magic, Good Luck R Physics, Akali E Physics, Angel Q Magic.
Pay attention to the skills.
Hope that helps!
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Hello landlord.
First, let's figure out a few pieces of data.
Heroes have. Physical Attack Magical Attack Physical Defense Magical Defense.
Let's talk about your question.
Take Ezreal (EZ), for example.
His Q. is a fixed value (colorless) + physical bonus (red). For example, his Q starts with 90 damage (for example, you can't see how much you hit the first level if you don't have any information around) followed by a physical bonus (e.g. +50).
Then his Q skill damage is 90+50=140
This is actually quite simple, you just have to look at the number after the parentheses. Then add the fixed damage to get the total damage.
The principle of w is the same, it's just a magic damage bonus.
And then there's the bonus of both and the big of EZ is just that. All bonuses are physical, and the coefficients are taken for each injury. It's the same thing with A+B+C.
These bonuses are based on your physical attack damage and spell damage.
It's not about how much attack power you have, but how much skill you have. This one has a coefficient. You can find it in the hero profile. There are too many heroes ...
No specific data analysis will be made.
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AP Bonus Light Green (all mages are basically like this) AD Bonus Orange (This is also the most common, as long as it is a physics department.) HP bonus orange red (basically all the tank heroes involved in the HP bonus) These bonuses are different according to the different colors, so the specific methods of the bonuses are also different, for example, the AP bonus, which is the law imposes the bonus, for example, Nunu's E skill has an AP bonus, then the specific damage is the base damage plus multiplied by the hero's current specific law strength. If it's an AD hero, it's multiplied by the bonus number by the attack power.,Look at the specific value according to the different skills.。
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Red indicates that the skill is a physical bonus, green is a magic bonus, and yellow is an armor bonus. The red number is attack, green is mana, and yellow is armor. As you become stronger, your attack damage, and armor bonuses, your damage increases.
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The skill AP bonus of each hero is different I don't know how much each hero is, it's similar to the percentage multiplied by the magic strength, and the color is different because some heroes' skills are not just legal or physical, some are mixed damage, and some are talents, like the skill damage of the wandering mage, which has a bonus of the blue ceiling.
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Orange is a physical bonus, green is a spell bonus, crimson is a health bonus, blue is a magic bonus, and the bonus value is too old to look at 173 when you play more.
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League of Legends has the following bonuses to skills:
Physical (AD) bonus, according to the percentage of their own attack power, add their own skill damage, basically also +AD value * percentage.
Mana strength (AP) bonus, which increases your own skill damage according to your spell strength percentage, and basically +AP value * percentage.
HP bonus,Bonus your skill damage according to the percentage of HP of yourself or the attacker.,Basically, it's also +HP value * percentage.。
Mana bonus, according to the percentage of their mana to increase their own skill damage, basically also + mana value * percentage.
Armor bonus, according to the percentage of your own armor bonus skill damage, basically also + armor value * percentage.
In addition, the special jungler equipment enchantment can increase skill damage based on the number of wild monsters you kill.
Passive upgrades, special heroes are passively upgraded, which will increase their skill damage bonus.
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You either look at the hero's information through the auxiliary tools, and the game will tell you the result directly, you can calculate it yourself, and he will not tell you how to calculate it.
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The differences between the two are as follows:
1. The additional AD bonus includes the equipment AD bonus, and the equipment AD bonus is one of the additional AD bonuses.
2. The additional AD bonus is equal to the sum of the AD bonus from the equipment and the AD bonus from the rune talent, while the AD bonus from the equipment is purely the AD bonus from the equipment.
Usually the skills when calculating the output of AD heroes are mainly calculated by additional AD bonuses, and some heroes are calculated by equipping AD bonuses.
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The additional AD bonus is your total attack damage bonus.
Let's say your Attack is 100 (equipment + self Attack Damage) and the extra AD bonus is 50%.
Then the damage of that skill will be increased by an additional 50
Equip AD bonus.
Suppose your attack power is 100 points, but 50 points are your own attack power, and 50 attack points are 100 points provided by the equipment, then if there is a skill bonus of 50% equipped AD bonus.
Then the extra damage provided by that skill is increased by 25
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Additional,For example, the buff effect given by non-equipped teammates such as Feng Nu's attack with an E plus is extra,There is also a bonus to runes.。 The additional can be understood as: other positive effects that are not equipped bonuses.
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The equip AD bonus only comes from the attack damage provided by the equip. Additional AD can also come from runic talents, equipment, and skills themselves. In addition, there is a full AD bonus, which is a bonus to the attack power of the panel, but the coefficient is low.
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The difference is. One is the fixed damage of the ability. , one is the percentage of the attack added to the spell damage.
Equip AD damage multiplied by skill AD bonus percentage plus skill fixed damage = total skill damage. The damage and the damage reduction of the opponent's armor is how many chrysanthemums you can explode on the opposite side with one skill. ,
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AD includes its own hero's attacks. Extras are equipment. Talent. Runes. buff.
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The AD bonus includes the attack power that you grow, and the extra AD is brought by equipment and rune talents.
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It's okay to play well, AD Attack Power, AP Spell Strength.
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In the League of Legends, some players are specialized in playing AD positions.,If you score points, give preference to the hero who is better at your own handwheel.,If you don't have anything to do, you might as well try the two heroes of Desert Rose and Small Cannon.,First of all, the strength of Desert Rose is very high.,Especially the damage of the ultimate is very outrageous.,Even if it's weakened stupid once, it's still very strong.,The hero of the small cannon has a very strong ability to advance and kill alone.,It's also very suitable., If you want to be a little more steady, you can try Kaisha.
League of Legends small cannon with a strong attack or a cluster blade.
In League of Legends, small cannons are actually okay with strong attacks and cluster blades, but there is still a big difference between these two talents, the explosive ability of strong attacks is stronger, if it is heads-up, it is easy for small cannons to kill each other alone, but the passive of the cluster blade can quickly play the e skill is also very useful.
The fire man is also called the Vengeful Flame Soul.
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