What is the secret of DNF Hardening from DNF Hardening Experts

Updated on Game 2024-04-13
10 answers
  1. Anonymous users2024-02-07

    11--- I'm starting to get nervous Deep exhale Start: Prepare an unadded pad >5 pad & +10 pad, okay, go! Throw in the unadded pads, and if you fail below +6, you will lose +5 pads (Note:

    It must be a failure below +6), if the +5 cushion enhancement fails, then throw the +10 cushion into it If it still fails o( o...Haha, congratulations, you +11** is going to be born If the +10 pad is successful, then, please change the line, start again, there will always be a failure, just wait for this opportunity +12 need to prepare 2-3 pieces of +10 pads (+11 + 12 is the best) and then a +5 + 6 piece of equipment. Take +0 first, after failing above +7, blow up the pad, and then get on the +5+6 equipment, if successful, you can go to 12 at this time, (I have dozens of pieces of equipment on 12, and I feel that the success rate is about 60%) If the +5+6 equipment continues to fail, then congratulations, the success rate of 12 will be 15% higher.

    Continue on +5+6, the more failures the better. Until you have a successful hand, you can go to 12. Luck is also important!

    Two +7 in a row can be +13

  2. Anonymous users2024-02-06

    If you are strong 11, you will get the mat first (I don't get this, just throw it, watch the flashing of the light, the red one is fast and bright, and the blue one is turned off, which suits me, but it may not be suitable for you rp).

    Two +10, lose the mat If it becomes an 11, you will lose it** If you want to be insured, you will lose 2, and if you lose it, it doesn't matter if he is broken or not, you will lose it directly You have to have an indifferent attitude, don't pay too much attention to it, and the pressure will be great.

    If you are 12, you can make a low-level purple strong 11 pieces, and the chance of success is very high, and you can also point to the white pad and then throw the purple (I have 5 13 on the 12, not broken 1).

    13, good guys, this is 60% by RP, and 2 out of 7 12s are lost on this (but Niu Guang is 13!). No loss also) With +8, +10, +11 pads Remember! Don't want it to be all shattered! Come one by one! Don't be in a hurry, keep the point.

    14 I didn't think about it Now 4 out of 5 13 Juno have gone to see Marx (Kelly: ...Don't look at me, it's none of my business ) Hey RP runs out 13 and doesn't go to 14 anymore I'm afraid of her If you want to use 4 pads, you can use 14 15 when you have a strong cushion knife

    Finally, I sent an 8-word mantra: cherish life and stay away from Kelly

  3. Anonymous users2024-02-05

    The probability is low. It's all up to RP. The cushioning may be higher.

  4. Anonymous users2024-02-04

    Enhanced success rate.

    Get to the point: first put ** directly +7! (Here I only take ** as an example, the probability of direct +7 is still quite large).

    Prepare a few more, preferably ** of the same level +0!

    Strengthened by +8:0 ** Dio Li, which has been appearing at 4+5

    6+7 when you lose.

    Just throw the ** of +7 to Lai Li +8 (success)!

    Why don't you choose 5+6 to fail? When I strengthened, 5+6 failed and no matter how strong I was the other **, almost all of them failed.

    Enhancement +8, let's put it first!

    Strengthen +9: Strengthen the ** of the pad just now, if +7 is put aside first, it will be useful!

    Prepare another handful, and after failing at 4+5, 6+7, throw +8** to Lai Li +9 (success)!

    The 9+10 method is the same, not much to introduce!

  5. Anonymous users2024-02-03

    1 +3 does not fail.

    4 +7 Reduced the item's original enhancement level by 1 level after failure.

    8 +10 Item Enhancement Level Reset to zero after failing.

    10 or more, the item disappears and decomposes after failure.

    Enhanced success rate.

    Back to the topic**On 7, this is no skill Directly on, then someone asked me**As soon as 7 is on 0, it will be 0 That's definitely your character!

    Preliminary preparation: pad hand coarse cloth +7** (preferably purple and pink ss cc hehe, low-level reinforcement is not fierce).

    **+7 on +8: Strengthen the pad hand coarse cloth (a handful of 300, very economical) throw +7 cracked ants when +4 on +5 fails**, +8 will become.

    8 on +9 on +10 are all using the probability of low-level coarse cloth failure to pad hands, this also depends on luck, basically +4 on +5 +7 on +8 failure to throw **, or coarse cloth has been strengthened until it is broken and thrown** Purple Pink is easy to throw on 10, if you want to feel that 10 is not good, then at 9 when the mat 15 and the knife 9 on the potato 10 broken when throwing** +10 will become.

    10 on +11 2 ways coarse cloth 4 on 5 failed to throw 10** on 11 There are 2 10 coarse cloth pads when the hands are broken when the hands are broken** 10 on 11 (if the coarse cloth has been successful, then to 13 has not been broken, keep it in the 10 coarse cloth pad hands broken and throw**).

    11 on 12 direct 2 11 pad hands or 1 ordinary 2 x 10 pad hands 11 direct liter crush 2 throws 11** on 12 or ordinary pad hands 7 rows 8 fail 10 up strengthen crush 2 throws 11** on 12

    12 on +13 Prepare normal coarse cloth 2 x 12 pads Ordinary coarse cloth 4 on 5 or 7 on 8 fail or strengthen until broken Throw 12 pad hands Break 2 times Throw 12** on 13

    13 on 14 Prepare ordinary coarse cloth 2 12 14 pad hands liter coarse cloth if 3 on 4 fail Throw 13** on 14 If you have been strengthening and breaking the pad hand of 12 put 12 2 pad hands of 12 strengthen the broken pad hand of throwing 14 into the pad hand and continue to strengthen until it is broken Throw 13** on 14

    14 on 15 Prepare 2 13 pad hands 2 14 pad hands 1 15 pad hands (16 pad hands are not easy to get) Throw 13 pad hands directly Throw 14 Throw 14 Throw 14 14 years old 2 times Throw 15 Break and throw** 14 on 15 (it is best to break 4 times in a row 14 on 15 is accurate).

  6. Anonymous users2024-02-02

    When you are 8, you can consider going straight to it, or you can take a piece of pretending to be a mat item and then go to +8 when it falls from +4 to +3.

    When it is 9, it is still used to use the hall old lifting cushion +5 to drop continuously, and when it falls to +3, it will go up to +9

    At 10, the pad +6 keeps dropping, and when it drops to +3, it goes up to +10

    Pay attention to 11, first of all, make the opinion cushion strong to +9, and then break it, and then find a level 50 ring, drop from +6 to +3, (if you succeed halfway, you will do it again), this is vertical, put your ** on it to Kelly.

    At 12, get 4 cushions, 1 piece +7 and 3 pieces +9, first, the +7 drop 0, and then break 3 pieces of +9 in a row, and then go and give the ** to Kelly

    At 13 +14, prepare 4 pieces of +10 cushions, break them in a row, and then hand over your ** to Kelly, and the color is ready to turn pink!

    Ready to +15, excited 4 cushions, 1 +12, 1 +13, 2 +8 or +9 or +10, and then break the 2 pieces with relatively low strengthening, continue to break the +12 after breaking, and finally break the +13 one, and then congratulations, your ** will shine with golden light.

  7. Anonymous users2024-02-01

    8 Before It's Easy! Not much to say!

    Find a line with fewer people and a good time period with a good network!

    If you drop your socks 2-3 times in a row, you can go straight in. Applies to +8 Eggplant to erect a good check on the enhancement. Don't throw the mat into it when it bursts, it's easy to burst!

    The addition of 11 above is the same as above! But it's also a bit of luck!

    Another way to say it is +1 over 10. It's just that the mat bursts, throw another unadded mat into it immediately +1, and then throw the +9 one in again, and you can +10!

  8. Anonymous users2024-01-31

    1 +3 does not fail.

    4 +7 Reduced the item's original enhancement level by 1 level after failure.

    8 +10 Item Enhancement Level Reset to zero after failing.

    10 or more, the item disappears and decomposes after failure.

    Enhanced success rate.

    Back to the topic**On 7, this is no skill Directly on, then someone asked me**As soon as 7 is on 0, it will be 0 That's definitely your character!

    Preliminary preparation: pad hand coarse cloth +7** (preferably purple and pink ss cc hehe, low-level reinforcement is not fierce).

    **+7 on +8: Strengthen the pad hand coarse cloth (a handful of 300, very economical) throw +7 when +4 on +5 fails**, +8 is it.

    8 on +9 on +10 are all using the probability of failure of low-level coarse cloth to cushion the hand, this also depends on luck, basically +4 on +5 +7 on +8 when you fail**, or the coarse cloth has been strengthened until it is broken, and then throws ** Purple Pink is easy to get on 10, if you want to feel that 10 is not good, then at 9 when the hand is 15 and the knife 9 on 10 when it is broken** +10 must become.

    10 on +11 2 ways coarse cloth 4 on 5 failed to throw 10** on 11 There are 2 10 coarse cloth pads when the hands are broken when the hands are broken** 10 on 11 (if the coarse cloth has been successful, then to 13 has not been broken, keep it in the 10 coarse cloth pad hands broken and throw**).

    11 on 12 direct 2 11 pad hands or 1 ordinary 2 x 10 pad hands 11 direct liter crush 2 throws 11** on 12 or ordinary pad hands 7 rows 8 fail 10 up strengthen crush 2 throws 11** on 12

    12 on +13 Prepare normal coarse cloth 2 x 12 pads Ordinary coarse cloth 4 on 5 or 7 on 8 fail or strengthen until broken Throw 12 pad hands Break 2 times Throw 12** on 13

    13 on 14 Prepare ordinary coarse cloth 2 12 14 pad hands liter coarse cloth if 3 on 4 fail Throw 13** on 14 If you have been strengthening and breaking the pad hand of 12 put 12 2 pad hands of 12 strengthen the broken pad hand of throwing 14 into the pad hand and continue to strengthen until it is broken Throw 13** on 14

    14 on 15 Prepare 2 13 pad hands 2 14 pad hands 1 15 pad hands (16 pad hands are not easy to get) Throw 13 pad hands directly Throw 14 Throw 14 Throw 14 14 years old 2 times Throw 15 Break and throw** 14 on 15 (it is best to break 4 times in a row 14 on 15 is accurate).

  9. Anonymous users2024-01-30

    To add a little bit, the strong ones can be sold (blue).

    If you are strong 12+, you can still produce a few 11+ if you are lucky, and the cost of selling 11+ will come out.

    In short, this thing needs to have enough financial resources, and it is like **, you have to rush to throw money into it, and it will not be ** if you keep making up the position.

  10. Anonymous users2024-01-29

    I have to admire lz, where to find such a long, copy it...

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