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Nowadays, ** strengthening is not very powerful, it is not cost-effective, it is better to buy a purple powder.
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I'm just talking.
How do I strengthen.
The specific method is to put the strengthened item still in, click on the reinforcement and then it will prompt the enhancement success and then you don't click OK, and then throw it until the reinforcement is 8 or 9 and stop, if there is a failure in the middle, close the reinforcement box, and click again. (If it is white or blue, stop when it reaches 8) 8 9 after the start of the mat.
First of all, put the reinforcement +4 mat failure once in the throw.
7. If the mat is successful, throw it directly.
If it fails, it becomes +0.
+1 for an unadded mat
Then throw **, 9-10 as above.
As long as the mat drops two times in a row.
Still +10 mat (if successful restart) Break two in put a +0 mat, and then go on 1111 12 as above Bifengji.
11 mats or +12 mats are thrown directly into it, as long as it becomes a +0 mat and then goes up**.
I'm on 13 and almost all of them are 3 +12 **, so it's a little bit.
It costs money, and if it is broken, it will be thrown away.
I don't know much about the method.
There have been times when I failed, but I was so strong.
So far, it has only strengthened the execution of 2 +13.
A bunch of mat +13 hehe.
Not to mention, this thing is mainly a matter of luck.
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Pad with white **.
This will make the pad knife fail 3 times in a row.
There is only one possibility.
It's +6 liters, +7 failures, and then +5 liters, +6 failures.
Then +4 liters +5 failed again.
So your +13** comes out +13-+14 with a purple ** pad.
Don't sell too high.
Purple is fine.
It is also a continuous spring reputation with 3 failures strong 14
One pad white knife failed, and one pad blue knife failed.
The one that came into the pat was purple, and the rest was summed up by me that I spent a lot of money and energy.
It can't be 100%, but I can guarantee it.
13 blue light with an intensity of 50.
Blue Giant. 1000w
Absolutely OK
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It's better to be 6 out of 5
5 off 44 off 3
It's not much of a problem to go up to 12.
Generally look at Kelly's temper.
Use a mat on nine.
Connecting a few don't talk about boring years.
It shows that the nine possibilities on this channel are larger than those of Han.
And so on.
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Shout first. Brother Zeng rolls Qingchun brother mold preparation wheel".
Here, do you dare to offend you?
It is said that Kelly was given by these two brothers...
o(∩_o~
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1 +3 does not fail.
4 +7 Reduced the item's original enhancement level by 1 level after failure.
8 +10 Item Enhancement Level Reset to zero after failing.
10 or more, the item disappears and decomposes after failure.
Enhanced success rate.
Back to the topic**On 7, this is no skill Directly on, then someone asked me**As soon as 7 is on 0, it will be 0 That's definitely your character!
Preliminary preparation: pad hand coarse cloth +7** (preferably purple and pink ss cc hehe, low-level reinforcement is not fierce).
**+7 on +8: Strengthen the pad hand coarse cloth (a handful of 300, very economical) throw +7 when +4 on +5 fails**, +8 is it.
8 on +9 on +10 are all using the probability of failure of low-level coarse cloth to cushion the hand, this also depends on luck, basically +4 on +5 +7 on +8 when you fail**, or the coarse cloth has been strengthened until it is broken, and then throws ** Purple Pink is easy to get on 10, if you want to feel that 10 is not good, then at 9 when the hand is 15 and the knife 9 on 10 when it is broken** +10 must become.
10 on +11 2 ways coarse cloth 4 on 5 failed to throw 10** on 11 There are 2 10 coarse cloth pads when the hands are broken when the hands are broken** 10 on 11 (if the coarse cloth has been successful, then to 13 has not been broken, keep it in the 10 coarse cloth pad hands broken and throw**).
11 on 12 direct 2 11 pad hands or 1 ordinary 2 x 10 pad hands 11 direct liter crush 2 throws 11** on 12 or ordinary pad hands 7 rows 8 fail 10 up strengthen crush 2 throws 11** on 12
12 on +13 Prepare normal coarse cloth 2 x 12 pads Ordinary coarse cloth 4 on 5 or 7 on 8 fail or strengthen until broken Throw 12 pad hands Break 2 times Throw 12** on 13
13 on 14 Prepare ordinary coarse cloth 2 12 14 pad hands liter coarse cloth if 3 on 4 fail Throw 13** on 14 If you have been strengthening and breaking the pad hand of 12 put 12 2 pad hands of 12 strengthen the broken pad hand of throwing 14 into the pad hand and continue to strengthen until it is broken Throw 13** on 14
14 on 15 Prepare 2 13 pad hands 2 14 pad hands 1 15 pad hands (16 pad hands are not easy to get) Throw 13 pad hands directly Throw 14 Throw 14 Throw 14 14 years old 2 times Throw 15 Break and throw** 14 on 15 (it is best to break 4 times in a row 14 on 15 is accurate).
Everyone must have the courage to ascend. Let's study it.
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+8 before it was easy! Not much to say!
Find a line with fewer people and a good time period with a good network!
If the mat is dropped 2-3 times in a row, you can go straight in. Applies to +8 and higher enhancements. Don't throw the mat into it when it bursts, it's easy to burst!
The addition of 11 above is the same as above! But it's also a bit of luck!
Another way to say it is +1 over 10. It's just that the mat bursts, throw another unadded mat into it immediately +1, and then throw the +9 one in again, and you can +10!
Personal summary, do not turn!
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It's all luck, but the probability of padding the mat will be high, such as using a coarse cloth belt, whether the strengthening failure is broken or dropped, throw the main equipment, there is a high chance of success, but it is only suitable for 1 10, on 11, 12, you don't want to believe in any mat, complete character, even if you pad a purple mat, bad luck, you have to fail!
There is nothing high in success strengthening skills, use a mat, buy a few coarse belts, +6,. Buy another 10 coarse cloth belts, +4 If you add it to 8, then let at least 3 mats force it to 8, of which as long as there is 1 +9, you can also make +9 or higher mats break if it is high, and then take the unstrengthened mat on 1, and then strengthen +8**, this method can be on 9 and 10, +10-+13 with the mat even broken method, be sure to put it from high to low, such as first put a +12 mat to break, then put a +11 mat to break, then put a +4 mat, fail to 3, Put your +10** on it again, pay attention, be sure to break it, this method can be on +11 and +12. Then break +12 and +11 pads in a row, put another +7 mat and bring him back to 0, put another +11 mat, shatter, put another +4 mat back to 3, then put your +12**, and it adds to 13. >>>More
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