What is called Dota passerby, about the Dota 2 passerby bureau

Updated on Game 2024-04-13
23 answers
  1. Anonymous users2024-02-07

    The so-called dota passers-by are those who don't know each other with you, and such passers-by are passers-by.

    If you know friends to play with, one or two are considered small black shops.

    If the five of you play together, and everyone plans to abuse people together, it's a black store.

    It seems that the landlord has not been playing for a long time, and I wish you progress every day.

  2. Anonymous users2024-02-06

    If you don't know, don't explain it, how can passers-by be enemies Passers-by just play with people they don't know, and they call it a black shop with someone they know.

  3. Anonymous users2024-02-05

    It's a stranger, and everyone doesn't know each other. There is no communication, teammates who cooperate by consciousness... If you don't play a team game on a general platform, it's not a black store. The normal fight is the passerby bureau.。。 The other players in the passerby board are called passers-by.

  4. Anonymous users2024-02-04

    Passers-by are strangers who you don't know before, and who won't communicate with you later.

    Dota Passerby is all about playing Dota with a group of strangers

  5. Anonymous users2024-02-03

    It's someone who doesn't know everyone and happens to be in a room on the platform.

  6. Anonymous users2024-02-02

    Everyone doesn't know each other, relative to the black shop

  7. Anonymous users2024-02-01

    Passers-by are relative to the black store, the black store is usually said to be 5 people black or something, passers-by are your teammates and you don't know or are not in the same place to surf the Internet, more precisely, you can't see your teammates in the operation, and it is purely accidental and accidental to go into the room to play together.

  8. Anonymous users2024-01-31

    THAT IS YOUR ENEMY ... Passers-by mean enemies For example, if you bring 4 passers-by to dismantle the black, it means that you have to 1v9 to do it, understand?

  9. Anonymous users2024-01-30

    Dota Passerby Bureau: refers to several people who don't know each other and play together.

  10. Anonymous users2024-01-29

    It's that you play 5 stupid x's opposite your team's 4 stupid x!

  11. Anonymous users2024-01-28

    It's a person, who doesn't know any friends, and plays with others on the platform.

  12. Anonymous users2024-01-27

    That is, on the same platform, you don't know each other, and you play Dota together

  13. Anonymous users2024-01-26

    If the prophet starts to jungle on the high platform, it's best to communicate with his teammates more, especially the passerby bureau...

  14. Anonymous users2024-01-25

    You have to know that Dota 2 is randomly matched, and sometimes it is possible to match players with 800 points on the ladder.

  15. Anonymous users2024-01-24

    Passerby warfare means that you don't play with people you know, and the level is uneven. Kai Hei is called IH, which is to fight someone with your friends in an Internet café. The team competition is called CW.

  16. Anonymous users2024-01-23

    The passerby bureau is that everyone doesn't know each other.,Play casually.,So the degree of tacit understanding is much worse than the open black game.,And don't dare to trust your teammates too much.,Open black is to fight with friends (in the same camp),But the random mode may disrupt your intention to open the black.。

    Generally speaking, the common game modes of passerby games are:

    AP Select All, choose your own heroes.

    rd system randomly out some heroes, both sides in a certain order to take turns to choose heroes to form a line-SP anti-black mode, when entering the game, the scourge and guard lineup will be broken up and reassigned The commonly used commands in the game are:

    ma to see the opposing lineup.

    ms to see how fast the hero moves.

    ii Check your teammates' equipment and level, kill, killed, assists, -roll entertainment commands, see random roll values (the upper limit is 100 by default) -weather rain Change the game scene to rain -weather moonlight Change the game scene to moonlight.

  17. Anonymous users2024-01-22

    High-attack units are mostly agile heroes in DOTA, such as Troll Warlord (Greenskin) and Dwarf Sniper (Musket) Passerby Bureau Characteristics: Low level of cooperation Because the people participating in the game do not know each other and come from all over the world,

  18. Anonymous users2024-01-21

    Passers-by are people who don't know each other to play together, and AP is all pick to choose heroes.

  19. Anonymous users2024-01-20

    Gangk catching people, such as night demons, pain, etc. are typical 3 Needless to say, this is to make you 3 In fact, it is not very useful Good awareness and good operation are the most important things.

  20. Anonymous users2024-01-19

    The passerby bureau is a passerby that everyone doesn't know The passerby has 10 people who don't know each other to play together.

  21. Anonymous users2024-01-18

    The passerby bureau is that everyone doesn't know each other, as opposed to opening a black game.

    AP is all pick, all heroes choose mode. Have more questions?

  22. Anonymous users2024-01-17

    The passerby bureau is that everyone doesn't know each other, and AP is that you can choose all heroes.

  23. Anonymous users2024-01-16

    Pros:- One of the strongest carry in Dota.

    Naturally advantageous attack speed with good attack hand raising.

    The Blue Orb is a headache for anyone, and it adds about 40 bonus damage per basic attack.

    With Blink and Passive Resistance, he gains great mobility and escape ability.

    It is not difficult to operate.

    Disadvantages:- Low HP.

    Dependence on equipment is relatively high.

    Without control skills, if teammates can't control teammates well, anti-mages often can't exert their strength when fighting a team.

    What kind of tactics are Antimages suitable for?

    Unlike other late-game heroes, he has a good DPS ability in the early game due to his burn blue. Due to his excellent mobility, he is well suited to split-lane and line-based play. The other 4 teammates keep the pressure on the opponent and let the anti-mage take the other line and farm, so that the opponent can take care of the opponent, this style of play is commonly known as "dribbling".

    How does the enemy law compare to other late stages such as Spectre and Void?

    These three heroes are very different. The enemy can get a great farm benefit by dribbling the ball. And the Void due to the existence of time roaming and time enchantment, makes his ability to play a group first-class.

    The ghost, on the other hand, has a bit of a combination of the two, and if she makes Radiance early, her ability to dribble the ball is also extraordinary, and she can directly participate in the battle at any position in the whole map through her ultimate, and she can get excellent teamfight effects by refracting.

    How many anti-mages should you take?

    In the early days of Dota 2 matches, the anti-mage was often the first to grab. Because at that time there were few tactics and heroes who were able to restrain him well. Now, with the increasing number of heroes in Dota 2, the use of the advancement lineup is also increasing, and the enemy is starting to appear in the second hand to be taken.

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