DOTA ASKS FOR ADVICE VS CARRIES WHICH IS MORE STABLE AMONG PASSERS BY

Updated on Game 2024-04-11
23 answers
  1. Anonymous users2024-02-07

    The captain is not a pseudo-queen.

    Water people are more stable than NEC. The premise is that you have to farm steadily. Don't think about it, try to hold out the flying shoes for about a minute, and then see if the situation can't come out of the bottle. After flying the shoe bottle, there is a doppelganger. It's over butterflies.

    Passers-by must shrug off when they hit carry, such as water people. If a teamfight breaks out. If you're not sure you can draw with the other side, don't go.

    If you feel like you have a chance, fly over. But be sure to use w with caution....w is critical.

    Try to use it when chasing people. Don't jump in. When w goes in teammate 2, he is basically taken away without support.

    Level 11 is often used when it is level 2 large. Let's mirror the empty line. r go over and play money.

    Watch out for yourself blue. It is best to have enough for 2 times w once to fly shoes. Flying shoes keep a CD while supporting teammates.

    The head of the K can be k. as much as possibleGenerally, it takes about 20-25 minutes to fly + clone very easily. The greatest advantage of the hero is that it is difficult to die.

    NEC's words are really not as good as QOP....Although NEC is stronger than QOP in the late stages. But Qop's gank capabilities are unmatched by NEC.

    And the qop measurements are good. Prosthetic leg 2 pendant bottle. Direct sheep knife.

    The sheep knife is finished, depending on the situation, and there is no A account. If you don't come out, you will have a physical dps outfit. The advantages of QOP are the same as those of Water Man.

    Strong ability to save lives. There is blinkPlaying Qop is similar to Water Man.

    Blink's time should be mastered. Otherwise, it would be a human tragedy to jump in.

    I also play a lot with teammates and get abused by my teammates. Summed up a few heroes who are relatively easy to save the world. Blue Cat, Water Man, Qop, SF, TK, these heroes are first-class in addition to SF and TK, and their farm abilities are good.

    SF Farm is capable. Just be careful when you move. The small crispy crust is too easy to get carried away.

    If you want to be able to gank, you must be able to gank the other party. It takes about 10 minutes to come out and fly. Then the brushless fly t crush the person c to collect the money.

  2. Anonymous users2024-02-06

    MED PL DR SPE MOR SF TA COCO TK NEC and so on can be done, and the carry that can be performed will generally save the world.

    You're slow for 30 minutes with a big piece farm.

    I med 27 minutes prosthetic leg today Lincoln Nakshatra.

    If you use pure carry, you must have this kind of mending consciousness.

    Indeed, if your teammates send too much, it's useless in the tart, many heroes are pseudo-queens, not that carry must be a big late-stage, can gank, or have a certain online confrontation ability, and can have a certain DPS in the later stage, can be used as carry

    The most stable carry in the current version is recognized as Medusa, and the early team battle has a certain output of C. As long as you farm a considerable amount and your teammates are not too watery, you can also turn the tables in the case of medium disadvantage. (Refer to ACG's EHOME to LGD).

    All heroes are the same, there is no saying which hero can turn the tables in the case of a teammate sending a super god, there can't be.

    In addition, the standard for monkeys is about 24 minutes for Pioneer Radiance straw sandals, and about 27 minutes for headwinds.

  3. Anonymous users2024-02-05

    Water Man and SF have a single kill ability in the early stage, and the attack power is high, and the online farm is relatively stable.

  4. Anonymous users2024-02-04

    The big one is very useful among passers-by.

  5. Anonymous users2024-02-03

    Passers-by's current version is the first to recommend the big one. In fact, if you are afraid of being caught, it is only 200 yuan to buy a group of eyes by yourself, and the first element of carry is that the patch should be sharp, and then the awareness should be good to avoid being caught often.

  6. Anonymous users2024-02-02

    The water man and the captain are relatively stable, and NEC is now dressed in meat, and the blood essence is no longer imba.

    Generally, passers-by recommend SF Dota as the first carry

    The blue cat is not false in the late stage of the sheep knife.,Alchemy in this version.,The end is also more imba passers-by, only the choice of pseudo-late plays.,Pure C is more dependent on teammates.。 If you are stronger, it is recommended to choose a hero who drives gank and has a certain ability to farm money in the middle of the game.

  7. Anonymous users2024-02-01

    Captain It's relatively easy, and it's convenient to even have a set, and it's basically a double madness against Garosa, and it's easy to suppress others in the early stage.

  8. Anonymous users2024-01-31

    There is no doubt about the water man, the ability to brush money, the ability to lead the line, and the ability to escape are all good, except for those pure carry in the later stage. It is very suitable for passers-by to use the Flying Boots Phantom Axe to enter the battlefield.

  9. Anonymous users2024-01-30

    Blue cat is good, if you can get out of the blood in 15 minutes, then you can save the world.

  10. Anonymous users2024-01-29

    Personally, I think it's necessary to stabilize the wurm, killing crazy people in the early stage, and it is also useful to have equipment in the middle and late stages.

    TK is also not bad.,It's very sharp when the operation is good.,Three-line push line plus gank but the owner of the building carries it.,It seems that passers-by don't care about what.,As long as the teammates are water.,Can't get up.。

    Assuming that the LZ god-level operation can also rise against the wind, the god PA is undoubtedly a ruthless choice, and the team battle is against the other party.

    Ben can't see you and die.

    The dog head is also good, but it must be able to operate more than three lines to be able to turn the tables.

    Soul guard, full-time lead the line to push the tower in the later stage. I can flip it too.

    Water people, this thing is disgusting - but it doesn't seem to work to turn the tables, but as long as the teammates are not too watery.

    It's still very useful.

  11. Anonymous users2024-01-28

    Dog, very good, excellent farm ability, it's disgusting when the armband comes out, the little fishman is also good, the prosthetic leg crazy is a god costume, and he can't do it in the later stage, and the opposite side is invincible if there is no powder, the captain is good, but it takes too much technology, and the water man is not easy to die, but it feels useless.

  12. Anonymous users2024-01-27

    NEC is good, after all, it is long-range, and there are two ways to choose from it, one is the Pioneer A Staff Soldier Armor Sheep Knife, and the other is the Flying Shoes Macon Blood Elite Soldier Armor Sheep Knife, which is basically immovable when equipped.

  13. Anonymous users2024-01-26

    Hit c, just one sentence: endure loneliness, play shrinking, collect people's heads, can't play soy sauce!!

  14. Anonymous users2024-01-25

    There is no carry, or everyone is carrying!

  15. Anonymous users2024-01-24

    I think the pis interpretation of carry is better, and the line is used to make money, and the line is not good to find an opportunity to see the situation and play the jungle. Of course, it's best to let the attraction of the other side catch you, but you can't catch it, you can't catch it. Team battles look for opportunities to cut into the head.

    This will be very painful, and your advantage will naturally be formed. In short, mending knife awareness.

  16. Anonymous users2024-01-23

    It depends on whether you are a passerby or a profession Because the whole idea of hitting a passerby and playing a profession is different, and even the outfit will be different I don't know how you define the meaning of being strong, do you mean that you are very strong in the later stage? Or is it strong in the medium term? Or has it always been stronger?

    Like Medusa, she is quite strong in the later stage, but she is too weak in the early stage, and the pace is too slow, and her ability to defend the heights is not strong

    The latest version is because of the fast pace, so some melee carry is more popular than long-range carry, carry if it can cooperate with the case of pushing the tower, it would be better, in this case, the werewolf is preferred, dragoon (level 11 is not upgraded to 2 levels, level 15 is left points, level 16 is promoted to two levels in a row), because werewolves and dragoons have strong ability to push lines and push towers, and their survivability is also better, and they are also more helpful to the team. There is another thing that cannot be said about the druid, the druid plays money quickly, dismantles the tower quickly, and often shines a wave of brainlessness, but the druid system also has to talk about the lineup In fact, Dota must also talk about the lineup when it comes to the high-end game

    It's also because of the fog of trickery, the survivability requirements of many heroes are relatively high, so heroes like monkeys, pa, and dark rangers are easy to be caught to death, and the online heroes are gone, and they don't dare to collect money, let alone have any room for development. Therefore, the void, the enemy law is also more effective on certain occasions, the enemy law focuses on containment, has been playing money and brushing equipment, and has the characteristics of strong mobility, which can also ensure that it can cut into team battles at any time. The void is more often a teamfight ultimate, and w can also ensure a certain ability to escape.

    The farm space will also be larger

    Of course, long-range carry is not impossible, such as the above requirements, water people and ants are also a good choice, water people re-push the line, the equipment is very fierce, ants are heavily contained, and c extremely fast, strong escape ability The ability to kill people over the tower is also strong So ants are relatively strong pseudo-nuclei from beginning to end (remember, it is pseudo-nucleus).

    If you're a novice, it's recommended to learn more about dragoons and werewolves.,If it's a low-end game.,Dogs are also a good choice.,Because the equipment is formed quickly.,High output.,Comes with magic free skills.,If it's a high-end black store, it's free.。。。

  17. Anonymous users2024-01-22

    Werewolves, ugs, dragoons, voids.

    There are also druids and water men that need to be manipulated to play well.

    That's basically it, the other C's are either pseudo-nuclear or have big flaws in themselves, and the opposite level can't be too high to get up.

  18. Anonymous users2024-01-21

    Since the little Naga has been developed, the current regular comparison is infinitely banned, and now the most stable C is the druid and the dragoon, and the water man is also good.

    Because now it's almost 20 minutes a game, the previous mainstream Min Hou is no longer suitable, and it is more inclined to the later stage of strength, and the early line ability is stronger than that of Min Hou, and you can fight and participate in the battle in the early stage.

  19. Anonymous users2024-01-20

    Druids, Dragoons, and Black Workers are also good, but the operation requirements are high, and water people, ghosts, Void Masks, and monkeys can all be. The druid version is the most powerful. Because he has a faster pace.

  20. Anonymous users2024-01-19

    If you want to be strong in the early stage, you can consider the Void Troll, these 2 Yaksha prosthetic legs, bkb speed fights, and they will be very strong. There are also examples, dogs can participate in battles and fights well in the early stage.

  21. Anonymous users2024-01-18

    Druid Enemy Law Enemy Law After the Enemy Law Passerby Fights That Money Brush Efficiency 5 Minutes God Outfit The efficiency of the druid's push tower after the late glow should not be underestimated In fact, the jb face shadow demon monkey ghost is very strong, mainly depending on the player's operation awareness and so on, and Dota is a team game, and the cooperation between teammates is very important.

  22. Anonymous users2024-01-17

    Water Man, Dragoon, Xiongde, Big Fishman, Enemy Law, CK. It usually won't be ug, necromancy, ants, doomsday, bounty or whatever.

  23. Anonymous users2024-01-16

    am 17 minutes of madness in hand, I have the world.

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