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Drinking under the moon (the most practical move for intermediate.) Resistance is good. )
Gold Bottle vs. Moon (Opponent moves are generally better to use.) Resistance is good. )
Cangsong (A better opponent move than the golden bottle, but it needs to have a high attack point.) )
Aftermath (This is a relatively useful move for you 49, but later you will find that you can't use the latter at all, whether it is PK or leveling.) )
Smoke Wave (It's a high power, and the speed is a little lower, but it's much easier than a group attack like Blood Rain.) )
Throwing bricks and attracting jade (low-level moves, moves that are more useful in PK, can be counterattacked.) A move that you don't use when leveling up. )
Preemptive strike (no use other than speed.) )
Fish Slipping Through the Net (The most powerful of the intermediate moves, but the resistance is not good, so it is not recommended.) )
Whether it's good or not, you only need to look at the power, speed, resistance and efficiency of the move to determine whether it is useful or not. ~
I'm 69 now, and I'm drinking alone under the moon, and the gold bottle and the first hair are useful, and nothing else is installed. I hope to be been.
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First strike. Post-hair. The one that fought back.
Vastness. Drunk worship peach blossoms. White rainbow through the sun.
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That's what skills you have....I think it's good to be a Dujue under the moon.
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Intermediate Preferred: Under the Moon. Throwing bricks. Golden bottle (you can also choose Cangsong), flowing water and clouds White snake, white sun, back hair, group smoke waves, of course, also need to equip some starting moves without consumption points PK. For example, alpine flowing water. Drunk worship peach blossoms.
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Under the moon, the golden bottle, the sky swirls, the dance text,
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The thunder spell is level 10, the bloody rain and bloody wind are the highest, and the gold point level for completing the task is the highest, as well as the smoke and waves.
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In the early stage, it is very refreshing to deal with the moves, almost all of them are relied on, and there is a little preemptive point full of refinement, and the middle stage is full of gold bottles, and the others are not needed, and one trick is enough for you After all, when you reach the advanced level, these moves will be abandoned After the preemptive, you see if it is not practical in the pk, but the cultivation and fighting the rivers and lakes are still practical In the later stage, when you enter the advanced stage, there are many violent moves Flying Immortals outside the sky, needless to say, the advanced dried blood moves are full of refined cultivation, and people are not famous, you can not point unless you meet zs who are stronger than you The group attack personally saw the landslide of the earth immortal Although the speed is slightly faster and the phoenix dances for nine days, the resistance and power are relatively higher than it, and the dragonfly can be a little bit of water That move has a good resistance, and you can replace the first strike.
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Preemptive Throwing bricks and leading jade PK's preemptive "Full. After the point is full, sometimes it often crits" Under the Moon (needless to say, this trick must be ordered) Jin Bottle, these must points, and Bai Hong is super easy to use in the early stage. As for the group, if you stop the bloody rain, you will stop for 6 seconds, and wait for the smoke wave to come back later, and then light the smoke wave.
If you're a newbie, go to the Dream Forum to see that there are detailed explanations of moves, as well as how to practice the profession and so on.
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Under the moon (super recommended).
If there is a smoke wave, other group methods can be ignored.
Later Jin Zun (not grass strength of the law).
Preemptively, throwing bricks and attracting jade are all PK points, no point is up to you.
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Drink alone under the moon.
The pine welcomes the snow. Late strike.
There's another group that's called, I can't remember. It's the skill that has water, not nonsense, and there are only these three commonly used.
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You can match both moves! Skill points, sweeping, chasing souls, chasing dreams, three rings, late starts, first strikes, flying immortals outside the sky, competing for the peak, digging bricks and attracting jade, life is like a dream.
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Gun: Sweep the Thousand Armies (after refinement, it can only be a physical group of seconds 5, the effect is very handsome), Soul Chasing (it can also be refined and the power is good to resist madness, and the effect of fighting ghost pets is good), Three Rings (the signature move of the gun, the power of the Holy Sun is amazing), Long Fei Nine Days (0 consumption starting moves, the power is not bad, the rate is not slow), Dream Chaser (the strongest enemy move in the advanced move of the gun, the resistance is perfect, it must be pointed), Nine Stars (the skill effect is very handsome, and the effect of the opponent is good to start the mage Falian), the hidden dragon abyss (a must-have for low-speed, high-power, high-efficiency corpse guarding), Lightning and thunder (warrior class anti-sealing moves, every warrior has it), sun and moon (fight warrior recruit warrior professions), a very efficient intermediate move in the early stage of a hundred birds.
Knife: Milky Way Falls Nine Days (can be refined, the power is amazing after refinement, the knife is the best opponent, the resistance is slightly average), Wangmei quenches thirst (the knife's signature move is very refreshing after refinement, and the power is also good) Knife to Shura (the most well-known move in knife warfare, both resistance and power efficiency are first-class, must be ordered), the sea and the sky (starting moves, speed block resistance is also good), and everything else is average.
The early galactic, and then the bloodsucking one.
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