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And the editing technology does not require superb computer technology, nor does it require artistic attainments, it is basically a fixed routine, what style of film you want, what rhythm you want, you can easily master it after three or four months of training. If you have a little computer foundation, you will use the mouse to drag and drop, you will click on the icon, and you will save unless you don't want to learn, and you can't learn it. But if you want to learn well, you must find a professional and responsible training institution, and recommend the boss in this field:
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People who don't have game experience basically can't make game plans that meet the requirements of the public, so people who do game planning still need to have some game experience.
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I think if a game is called a classic, as a game planner, it's worth spending 10 years working on the game. But reality often doesn't give you that much time, so before doing game planning, it's best to be a veteran player yourself.
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The gaming experience isn't that important, but it's a problem that you don't like playing the game. Each type of game design idea is different, and you can't figure it out without spending a lot of time playing.
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The game experience depends on the length of the whole game, and if the experience is not matched well, it will directly lead to a change in the number of players.
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Only with game experience can you better exert your inspiration and have better planning.
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Game experience is very important for game planning, game planner is the main person who plans the game, they should know the game, and have some experience to be able to make the game better.
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Game experience is a guide for game planning, and only people with game experience know how to do games.
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I think it's important if you don't experience the game. How do you know the shortcomings of the game and what needs to be improved.
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With game experience, it can be closer to the needs of players, and it can be said that game experience is a necessary skill for planning.
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Every game has pros and cons, and it should be faced correctly, and the game is good and can be played properly.
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Gaming experience is very important for a game polygrapher, because only if you become a gamer yourself can you know what you want the game you want.
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It's important, if you design a game that you don't like, how can you expect others to like it.
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If you don't have game experience in game planning, the setting of many games needs to be examined, and the game can't be sure whether it can be played.
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First of all, you must have game experience as a foundation to have a talent for planning the game.
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1. Communication skills.
A plan should be outgoing, have an overall understanding of the product, communicate more and talk more, and you can understand everyone's opinions.
2. Expression skills.
You need to be able to clearly express what you want in your heart, and be able to grasp the main point, and when you say it, it should be easy to understand so that others can understand it more easily.
3. Persuasion.
When communicating with the program and planner, others may raise objections or questions about the solution they propose, at this time, you should deeply understand your own design concept and convey your reasons to the other party.
4. Logical ability.
It is necessary to have strong logical ability, planning is essentially creating a world, and the rules of this world must be logical, otherwise this world will definitely be chaotic.
5. The ability to analyze competing products.
The ability to analyze a competing product is very important, because in China, making games is often copying, but how to copy well and learn from it skillfully is a test of ability. You can't just take it and use it, you have to think about it.
6. Ability to design the system.
It is the ability to write system documents, such as a pet system, how to display the interface, whether pets can be added, pets to the character's bonus, **to pets, pets' growth, pets' skills, numerical balance, and many other aspects must be considered, and implemented on the document, after reading the program, and then discuss on the basis of the document.
7. Self-reflection and acceptance of suggestions.
People are easy to be arrogant and blindly confident, when communicating with others, can not be anxious, to look at the problem rationally, when others put forward better opinions, should be carefully analyzed, if it is really better, should be humbly accepted, always self-reflection.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
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Don't look at the clichés above, let's look at the points I summarized myself.
1.Execution ability: be able to complete the work arranged by superiors well.
2.Hands-on skills: Office, Photoshop, 3DMAX, C++, etc., some need to be proficient, some need to understand, and some need to be able to use.
3.Communication skills: Good communication skills, able to coordinate work between planning, art, and procedures.
4.Brain ability: be able to draw inferences from one case and be open-minded.
5.Familiarity with the game: I have played a lot of games, at least proficiently.
6.Learning ability: Generally required...
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Game planning requires innovative thinking skills, analytical skills, communication and coordination skills, organization and coordination skills, user experience awareness and other abilities.
1. Innovative thinking ability, the game market is fiercely competitive, and planning needs to have innovative thinking ability, and be able to propose novel gameplay and storylines to attract players. Open the slag.
2. Analytical ability: Planning needs to have strong data analysis and market analysis skills, and can optimize and adjust the game design plan according to market demand and user feedback.
3. Communication and coordination skills, in the process of game production, planning needs to coordinate and communicate with programmers, artists, engineers and other positions to ensure the progress of the project and the quality of the project.
4. Ability to organize and coordinate, planning needs to organize and coordinate the entire game production process, including project planning, schedule control, team collaboration, etc.
5. Technical foundation, although it is not necessary to be proficient in programming languages and other technologies, the planner also needs to understand the technical knowledge related to game production, and be able to communicate technical details with programmers.
6. User experience awareness, game planning needs to understand the needs and psychology of players, take user experience as the guide, provide better game experience and service, and increase user stickiness. <>
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Having an interest in playing games is the first step towards game planning, becoming a game planner also requires a lot of professional ability, in addition, there are many different positions in game planning, game planning is broadly divided into main planning and executive planning;
In a narrow sense, it is divided into main planning, level planning, numerical planning, system planning, plot planning, etc., and some companies will also have UI (interface) planning, task planning, script planning, etc.
Each subdivision requires different knowledge, and you can take a look at the Game Planning Starter Camp.
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Many of them are majoring in mathematics or science and engineering, and they have two advantages, the first is sensitivity to numerical values and process design.
In terms of ability, planning generally starts from the implementation, and some planners don't care what kind of background you have, depending on the mentor you follow, the mentor is the system, you are a literature major or a forest protection and fire prevention major, no one cares about you, and you leave after 3 months of ambushing your mentor, sorry you are the value. Of course, this is very unlikely. But how to go about the number of planned roads, as for the other to see the opportunity.
See for yourself.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
When playing that kind of game, I feel that the game is like life, because slowly you will find that some levels cannot be easily passed, just like some things in life need to be honed many times to get the result you want.
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
For the vast majority of college students, the driver's license generally does not play much role, but it may be useful for finding a job after graduation, having a driver's license means that you can drive, working in some units or traveling may need to drive, under the same conditions, then if you have a driver's license, the recruiter is of course more willing to keep you.