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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
In the training institutions in the field of "game interface design and game icon design", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Design Director. Director of Product Development R&D. Don't be a designer anymore.
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UI Design: You can work as an App Designer, Icon Designer, H5 Page Designer, Product Destruction Interface Designer, Interaction Designer, etc., and you can also extend to a product manager.
Graphic design: You can go to the plane, advertising design company, like advertising design, the common album design, business cards, fiber and posters, etc., all belong to the plane, like advertising companies, printing places, private customization, the Internet, offline companies need to be publicized in need of graphic In short, the prospect of UI design is still very broad
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UI can be developed into front-end designer, interaction designer, visual designer, graphic designer, etc. Like Raffles, some graduates went to shoot the foundation and closed famous enterprises, some set up their own studios, and some continued to study abroad.
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There are a lot of things you can do, and the most common one is to do interface design, which has a good prospect.
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Design positions: Generally speaking, the promotion route for design positions is: senior designer - design supervisor - art design director.
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Learning UI can do UI design-related work, followed by graphic design work, Cha Lao is basically a little larger companies are in need of graphic design, so the employment and rent history is good for the loss of the type of promotion, good luck.
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In fact, it is not easy to treat games as your own career, and it is very difficult to really dismantle and become a professional player, and what you need to learn in an e-sports school is far more than just playing games, there are many other professions in the e-sports industry.
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Internet operations are okay.
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1. Interaction designer.
After learning UI design, you can become an interaction designer, and the job content of the interaction designer is to design the operation process, tree structure, fuel structure and operation specifications of the software. A good interaction designer can play a very positive and effective role in promoting the whole project. Therefore, the job of interaction designer is still very promising.
2. Visual designer.
After learning UI design, you can engage in visual companion design, mainly including logo design, advertising design, packaging design, in-store and outdoor environment design, corporate image design, etc.
3. Front-end designer.
Front-end designer is a very new profession, in the country and even internationally really began to be valued for no more than 5 years, however, the hair skin mess first exhibition is very fast, so after learning UI design, you can engage in the work of web front-end design, the main function is to better present the interface to users.
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China's game market continues to heat up, online games, web games, mobile games and various platforms have developed in an all-round way, making the game design market continue to expand, game design has become a high-income industry, and now many Internet enthusiasts or graphic designers are also constantly turning to the game design industry. Game UI designer, this emerging mass production profession has become the biggest demand side of the game market.
Knowledge and skills to get started with game UI design.
Basic Design Tool Operations].
For example, Photoshop, Illustrator, sketchpad, etc
For example, the basic theory of game UI art, the rules of plane composition, color composition, three-dimensional composition, composition methods, icon design, interface design, web design, font design, etc.
Skill techniques] such as PS special effects synthesis, hand-drawn mouse painting, different texture techniques (such as metal, glass, water texture, etc.), game UI design, game animation design, etc.
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More and more people want to learn to enter the ranks of UI design, so what do you need to learn UI design? What is the level of employment?
1. Hand-drawn ability.
Becoming a good UI designer requires a certain amount of hand-drawing ability, why? First of all, the hands-on ability on paper is faster than that done on software, and the efficiency is improved to a certain extent, on the other hand, through hand-drawing, you can highlight the difference of your own creation, and even get inspiration from "scribbling". Maybe everyone is a little scared here, I am not a painting or art major, and I don't have the ability to do this.
I think most people who want to become UI designers are not art and painting majors, and it is normal for the hand-drawing ability to be weak, how to solve it? Two words, more paintings, practice makes perfect, I believe everyone understands.
2. Proficient in software.
PS AI is recommended. Basically, any design job needs to use these two software, and now there are many free open courses on the Internet, so you have to find a lot of them, and if you can't learn them, then go to the class to study. Needless to say, everyone understands, I also marked what direction you need to master what software you need to master, you can work a software according to your own direction, and strive to become a god.
If you say that these two are used in a special amount in the later stage, you can learn other software.
3. Copying. Copy one every day,From simple to complex,You can go to the major categories of UI**Find other people's tutorials,There are ps,There are also hand-drawn。 Stick to it for three months, and it will be effective. Look at other people's works, excellent works will always be an example for us to learn.
If you don't have a foundation and want to learn on your own, then only continuous persistence can get the results you want.
4. Practice. After studying for a period of time, then you have to see what kind of effect your own ability has achieved, and then you have to practice it yourself, and what you have to learn and improve. You can make a set of icons or a web page. After you finish it, let the gods around you give you some guidance and listen to the opinions of others to better grasp the different design concepts.
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Different from software UI design, game UI is a very special category, but from the perspective of implementation and production specifications, the two are similar.
The game UI design follows the general software interface design foundation, and the basic UI composition includes, dialogue window (level 1, level 2, special), window buttons (level 1, level 2, special), text box, ** box, scroll bar, progress bar, special button, etc.
However, the biggest difference between the game and the software is that although the software has the need for design style, it does not need to integrate the UI into the whole game like the game, as we all know, the art performance in the game is very rich, and it can even be considered that the art performance is the final presentation form of the game software, and the software UI emphasizes the functionality and ease of use, the game UI art style control, and even some detail design, requires more art and game interaction skills than the software.
There is currently an extreme lack of experienced designers in this industry, yes, there is an extreme lack of experience, and there are only a handful of artists with experience in interaction design, plus the need to be familiar with games, a certain amount of project practice and training, and more adaptability to different styles. From a development perspective, the road is wide.
However, the personal ability required is extremely high, and it belongs to a profession that grows slowly and explodes in the later stage. Designers who can't stand loneliness rarely persevere.
This position is very professional and not highly applicable, but because of the project, UI artists usually have very little workload, so there are not many game companies that are willing to raise UI art, unless the designer has other abilities besides UI design.
All in all, it is a profession that is difficult to mix in the early stage of Jianqi and difficult to find in the later stage.
Looking for a design job, you have to look at the works, as well as project experience, the works are outstanding and creative, and you have experienced many successful projects, which will be very weighty and the employer needs **, more than 15k can be. From the job Q user: Mr. Zhu. >>>More
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
Although the game industry started late in China, it has developed rapidly. The Ministry of Information Industry of the People's Republic of China has listed the technological development of game products as one of the key projects of the "863 Plan", and the state has also increased its support for the game art design industry. At present, there are less than 10,000 professional game art design talents in China, and there will be a talent gap of nearly 600,000 in the next five years. >>>More
It takes anywhere from 6 months to a year to learn game UI design. If you want to learn UI design, it is recommended to choose Perfect World Education, which is to create a dual training system, that is, to cultivate a wide range of talents needed by the industry through industry-leading content and technology, and on this basis, to carry out liberal and guided education for talented talents, so that they can fully unleash their talents. >>>More