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Once inside the chamber, go to the left and smash the crate blocking the ladder, beware that the vine monsters will hear the movement and follow them. There's a "fire test" switch on the control board, you can't activate it yet, because you still need electricity, oxygen, and fuel, so you have to kill the nearby vine monsters in order not to get in the way, and then turn on the oxygen, fuel, and electricity switches one by one, and slowly sneak into the second level of the experiment module, and quickly flee after a crowbar shatters the plank, and crosses the bridge and goes down the red and blue pipes into the hall. Squat down at the entrance to the sewer, the fence aimed at the entrance is an iron pry, then you can get in, follow the pipe, on the right of the fork is the dead end, go along the left, there is a ladder in front.
Go down the ladder to the fan, and you should also save a disk here. Turn on the switch and immediately retreat to the ladder, don't let the fan blades cut you open, wait for the fan to spin to the highest speed, if you look up and you will find that there are planks on the roof, how can you get to it? There are two ways, if there is a grenade that can be thrown at the fan, the strong wind will blow the grenade up to the wooden planks on the roof**; If you don't have a grenade, jump right over the fan (don't be afraid) and the wind will blow you onto the roof as well, so a single blow with a crowbar to the floor will be all the trick.
After going up through the hole, there is a vent in the wall, so let's get in. Climb down the ventilation duct to the oxygen fuel control room, turn on the two switches on the control board, the lights will come on, and something will start flowing in the tubes, okay, follow the red and yellow pipes back to the vine monsters. In the end, it took a lot of effort to turn on the power switch, crawling lightly through the experimental chamber, going out through the door of the lower level, and jumping to the broken part of the metal corridor, which seemed to be out of reach, but in fact, as long as it was aligned, there was no problem.
Push the group of boxes in the puddle into a pontoon bridge, although there is no danger in the water now, but it will be charged after a while when the power switch is turned on. After arranging the retreat, take the elevator up, the elevator will break down on the way up, you have to jump out and grab the ladder on the left wall, and if you hesitate, you will fall to the bottom with the elevator, where the violently radioactive sludge will make you lose a lot. Go up the ladder to the power control area, there are two switches, one on each side of the generator, turn them all on, and the generator will start.
Note that you must stand on it when you turn on the second switch, otherwise you will become a roast pig. Be very careful when walking around the generator, especially those boards that move around, they can kill you if you get on them, so you can get through safely after observing them for a while. After turning on the power supply, retreat along the way it came, go back to the laboratory through the pontoon bridge just erected, at this time the small lights on the console should be shining, press the "fire test" button, because the automatic door does not close fast enough and you may suffer some minor injuries, but there is no fear of life.
Then enter the experimental cabin, there is a hole in the floor where the vine monster was originally located, and you must jump down in the middle of the hole, if you deviate, you will definitely die.
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There was a place guarded by the Dangerous Environment Combat Unit, and there was a switch that opened the lid of the ventilation duct, which was surrounded by barbed wire, and there were a lot of mines around it, and you jumped into the ventilation duct and you reached the edge of the cliff.
As for that monster, don't worry about it, he can only get in the way of your supplies.
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Pick up the grenade.,Go to the cylindrical space in the middle.,There's a total of 4 floors (the middle is a green Teng monster.,The top layer is the rocket control room.,The 3rd floor is nothing.,The 2nd floor is the oxygen fuel place.,The bottom is the electric switch) Throw the root of the monster with the grenade.,Blow it up It will retract for a while.,Then throw it away.,A total of 10 bullets.,Lose 5 and you can't lose it anymore.。。 (Of course, you can also take a few thunders behind you at the beginning, so throw a few first and throw them away when they are full, just leave 5, and use them on the way back...) Be sure to save before you start!!
Then throw it away.,The electric switch must be opened first.,At the bottom of the door.,On the side of the monster.,Unsure location can suicidally jump down to check.,Then read the file.,After the electric switch is completed.,Come back and use the remaining 5 grenades to climb to the 2nd floor.,Go out to open fuel oxygen.,You can get 10 mines over there.,After coming back, continue to lose.,And climb up.,Will control the room to start the rocket Burn the Teng Monster.,And then you can go to the next area from the new entrance of the Teng Monster's root.。
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There are three rooms that are sealed with wooden boards, go in and open the things, go back to the control room, press the button, and the upper mouth breathes fire, burning the Teng Monster to death.
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Is there a place where there are rockets, and isn't there 3 floors of Teng Monster? There are two doors on the bottom and second floors that are boarded off (quickly pried open with an iron bar), and you can use the attack method of listening to the sound of the Teng monster to enter. Follow the road to turn on the electricity, big fan, fuel.
Then go back to the 3rd floor where it looks like a control room, press the button in the middle, and the rocket will start testing, and the flames will kill the Teng Monster. Into the hole.
I don't know if it's 3 floors or not, but there are two doors anyway, both go in.
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1l is too complicated - this one is big immortal, but it can be dodged.
Method 1: Hit it to retract back to the mountain and look for a chance to go.
Method 2: Hold down the shift key to walk, and the vertical monster will not be able to find you. (Blind man--.)
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Sometimes when you walk and attack, you know that you find that there is really no way out, so you return the same way [Half-Life 1 has a lot of plots that are like this, such as a plot after fighting rattan monsters and laser breaking with walls] * Some local enemies.
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The vine monster has two floors above and below.,Each has to open different things.。。。
There's a big fan downstairs or something, do you turn it on?
It's not just about turning on oxygen and fuel.
After they are all turned on, come back again, and you can turn on the fire test switch normally.
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You can crouch down and place it there with a laser mine (1 will explode in the past), and then you can jump up there, and that's it.
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Abnormal substances. The good luck is uncertain.
Office area. The enemy appears.
Crater. The power is greatly increased.
Apprehend. Waste residue treatment.
Undecided rules.
Ground horror. Forget me.
Heart of Lambda.
Gneck's Lair.
Intruders. Nisillas.
This is the name of the level, in fact, you can find this if you look for the guide.
CS is a multiplayer version of Half-Life, but when it came out, it was more famous than Half-Life. >>>More
Beginning with g-man:"It's time to wake up Freeman.
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I don't know how many generations you want?
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