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Mud Splash: (Earth) 55 magic attack, slows opponent's speed, -1 Frozen Wind: (Ice) has a chance to reduce opponent's speed.
Cotton Wool Wrap: (Grass) Slows opponent's speed, -2
Dark Curse: (Normal) Slows opponents, -2
Ghost Coil: (Ghost) Slows opponent's speed, -2
Anesthesia also slows down, -1
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Rock Kingdom does not have skills that can slow down the opponent's pet for the time being, but it can restrict the opponent's actions through negative skills such as hypnosis and freezing. For example, hypnosis: gas jingle (flame of life) or hypnotic powder for plant-based pets.
Frozen can be used in general ice systems. Pure hand lookout.
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Yes, the ice-based Frozen Wind, and the grass-based also have a trick, but I don't remember much, it's the skill of Gran.
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For many pets in Locke's Kingdom, speed is even a priority race value.
The following three divine pets have the speed talent of envy of others, and the existence of being able to catch up with their shadows are all prominent powerhouses.
In addition to the speed, the defense of the Nightmare is also remarkable, and it belongs to the king-level pet. Of course, such a noble status has also made it exclusive to VIP.
Rampage gas. In terms of positioning, Rampaging Gas has many similarities with Nightmares, both of which are pets known for their speed and defense, but their images are completely different.
It's hard to imagine that the divine pet with the classic speed of the Rock Kingdom is such a simple lump, and the overall image has also made it criticized.
Ultra Griffon. Seeing this pet, presumably the old players of the Rock Kingdom will tremble with excitement, after all, the royal griffin was once one of the rare pets, and it once belonged to the dream of all old players.
Although after that, due to the strong rise of gods such as Dimo and Abu, the royal griffin was once left out in the cold.
However, now the super-evolved super-powerful griffin belongs to the divine pet with no shortcomings at all, and the speed is extremely prominent.
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It depends on what's weird, for example, for Kula, the magic attack is high, so the character plus the magic attack is conservative, sloppy, the best is for the griffin, the speed is good, so the character acceleration is the best timid.
The Kura Demon Attack race reaches the legendary 180, but the speed is only 95. Even if you accelerate to the limit, you can't go as fast as the full speed gran.
Also, the magic attack bonus will be higher than the speed bonus. So it's better for Kura to add a magic attack.
The griffin's magic attack and speed are the same as 120, but considering the existence of full-speed gran (gran speed 110), the training of the acceleration character is generally chosen. As long as the character is accelerated, the speed talent reaches 12 and can surpass the full speed gran. The non-acceleration personality is slower than the full-speed gran even if the talent is 31.
So for the griffin, speed is more important than magic attack.
To sum up, what is good to add cannot be generalized, and it is necessary to analyze specific problems in detail.
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It's better to be fast and have a high magic attack.
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The best speed, if a pet is all the first skill, that's the best.
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The Royal Griffon King meets Kura.
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Speed: It is possible to attack continuously if you are fast.
High Magic Attack: High damage, may kill the opponent in seconds.
I don't know how fast the main building is.,How high is the magic attack.,I hope the main building can adopt o( o.
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