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When fighting against Blue Fist, the opponent will generally land ** in the opening game, and when the small picture (such as the Tower of Death) can go over and crack his hand.
The big picture is to break the extreme blade.
Don't put auto-block when he's letting off the wind (it affects your combos).
Don't fight hard with Blue Fist, you can't fight basically.
He's like the punch that rushed forward (I don't know what it's called).
The army can't be broken, and the top can't be resisted.
So there is no capital to fight with Blue Fist.
If there is wind during the combo, try to avoid the wind company, and when the wind grinds the blood, the combo will have a sense of pause, which will affect the combo.
Tips, don't let go of the knife easily, the opponent's front x can break the army, or you can block his hegemonic boxing skills, and then break the army or pick up.
Block his forward x, then break or go up.
When he counterattacks, he can draw the knife when he can draw the knife when he can hit it, and the second time should be slow.
After connecting him, when he gets up, you can block first, run in three sections, or leave your back to him, and he can reverse the counterattack and fight back if he throws a combination punch or a straight punch (as long as it is not the punch that floats himself in the air).
His washing machine can be blocked face to face, and the powerful blue fist will be placed with his back to you, so you also have to block with your back to him.
There will still be a hegemon on the body of the last punch.
Therefore, the safest thing is to add a wave or a direct wave or scratch the head in the ghost 1.
You can also find a good time difference to break the army, and break the army at the same time that he is not in the body, otherwise he will not be hit.
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Remember, the blue fist has no hegemony except for the broken, the key point is to pay attention, so the blue fist is often beaten up in the fight, and he is often used to pick up, because he often flashes back and forth, and it is easy to bump into it.
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Run, there is a chance to use the hegemonic body to get it to death! Pay attention to the distance. Don't stand in front of you!
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2 flash is the front flash and the back flash is used in conjunction But the point is that you have to press the second flash at the end of the first flash If it doesn't end, it's flashing back and forth If you want to move the Y axis to catch people, then press the arrow button to flash first, and then flash forward to catch the belly fist broken or something, if you push flat, you have to cancel the back flash It is x3 down the back flash Quickly press C (jump) to interrupt the back flash and then x3 down in the front flash instant belly fist under x3 The back flash is canceled Blue boxing is basically a few banquet books and skills can be connected Proficiency is more than a good paragraph But I don't recommend that you add the point of pushing the ground Floating Blue Fist can also be pushed by adding points And the next revision of the ground push must be harmonious and auspicious roll Because now the ground push is a bug Push people directly What's so fun Why not use high-tech directly Xiangquan 3 Running ditch 10 can meet the needs of the air connection Including floating after the doppelganger to connect the machine gun If you want to play a good blue fist, you can instantly fly Instant belly and running ditch in situ are basic skills Must master Only push the next revision will be a cup There is also a blue fist This version is not lacking in attack speed Movement speed Hit Avoid is more important.
It's all handwritten
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The previous question has been answered, and I will tell you how many Xiangquan should be added to learn how many hooks? That's the answer.
All the answers are based on the floating current (I won't introduce it if I push it flat), and I myself have a wide 7 full-level blue fist.
Xiangquan learns 1 run hook to learn 11 + to see your own floating requirements, general fashion, 11 run hook is enough for you to open a clone! Running hook CD2 seconds is shorter than the second of Xiangquan, PK is commonly used, and it can pull up the fallen enemy to pick up the Tiger Creek to cancel, and then connect the chain wide loss broken or jab. Although the running hook SP25 is 5 points more than the Xiangquan SP20, the effect is far better than that of Xiangquan.
Xiang Fist cannot attack an enemy who has fallen to the ground.
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Well, what do you mean? Is it a two-stage flash? The one who has to rely on himself to make more contacts, slowly groping for no shortcuts.
When you run away by brushing, you can try not to run, but to flash.
Dive forward, then quickly turn, swing, turn again, dive... In this way, you can also press and hold up or down to adjust the position of the y-axis in the middle. In short, you need to practice more, and you will naturally become proficient after a long time.
Before the revision, it was able to do three-stage flashing, but now it's harmonious, and the skill cooling can't be connected (Blue Fist doesn't have a mother's child!) )
However, this version has not been weakened, and in some ways it has even been strengthened a little, practice well, and Blue Fist still has a foothold!
Hehe, Blue Fist up
Happy gaming.
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Dive Swing, these two skills can not only release the farmer's three punches and shatter, but also dodge the enemy's attacks, be sure to match the direction, and add a quick dodge will be better used. If you jump back, you generally don't need it, these two moves are enough, and there is also a divine counterattack, which is also a kind of sprint, and you can float the enemy, but you have to be optimistic about the timing, otherwise you will be broken, even if you are a hegemon.
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The so-called 2-stage flash is the dive and swing of the blue fist and the continuous use of cautious swimming.
Than or hidden, if you want to flash to the front, it is to dive head-on + turn and swing in reverse.
To V-flash is to dive down + turn up and swing.
The 2-stage flash range of the blue fist is in the shape of an X, and within this X-shaped range, it can be flashed from one end to the other.
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That's called swinging, thank you, and the front rush is called Fu Chong.
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Level 30 Skill: Swing.
One pendulum celebration = two back jumps.
It's very good when pk or brushing the Ant Liquid Map, and it's a very commonly used combo and dodge skill thank you.
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It's very simple, canceling is actually the jump button, that is, the moment when the C key flashes in front of or after the case, that is, when the action is not completed, pressing the C key will be canceled.
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LS is a pure tragedy, Blue Fist has 2 dodge skills [Swing], [Dive] They can unleash Xiang Fist, Belly Fist, Straight Fist, and Breaking Hammer、。。 Recently, I saw his half-swinging infinite company in Brother Cheng's video.,Finally, I groped around in the PK factory.,Finally, I was comprehended by a big gun.,The fast green of the gun = turn over and go =,So I'm also thinking about whether swinging and jumping can also be interrupted? Then I tried it in PK.,After swinging, I quickly pressed the jump to build an interruption.,Then I tried to connect infinitely.,But the swing CD cooldown time is 1 second.,But I'm already 3 springs in a second.,CD time is not enough.,Then the infinite connection can't be achieved.,Then.。
In this way, it has been connected until death, in fact, the dive can also be interrupted, and hope is still there. The washing machine that ls is talking about is actually not referring to jab slamming, it is talking about 45 ultimate moves [Rapid Hurricane Punch], the jab is called a machine gun, and the holy fist combo is called a farmer 3 punches.
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Two kinds of 2-stage flash, 1, play the backward type, quickly turn around and swing after swinging, requiring fast hand speed, flexible keyboard, and accurate start-up of Shichang file, which is generally used in retreating and rushing without injury in thousands of troops.
2,PK provocative style,It is a normal post-flash forward rush boxing,Or sledgehammer,There are also cattle people to receive jab punches,It all depends on the habit and use of stupidity,The general usage is to pull the skill to the skill shortcut bar to resist the inside,When releasing the dodge forward,Press the up and down arrow keys at the same time,After the level of proficiency plus the fashion suit attack speed cast,There are some maniacs who even reach the point where there is blue can be infinitely flashed back and forth,The purpose is:Practice every day,PK champion is ready to get in hand - you insist!
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When using Swing or Dive+C you can interrupt the skill and add to it, as for the Misaligned Belly Punch and Misplaced Shatter, Dive + C is OK.
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The second stage of the flash is very complicated, and it can't be explained in a few words, so I suggest you go to the Blue Fist bar to have a look, Brother Cheng and his brothers will help you!
Here's what I'm simulating.,The rest of the points are used according to personal preferences.,I'm adding the Breaker Hammer again.,Instant punch added to 5 out of force.,The rest added a passive awakening.,If you like it, you can add Hurricane Punch or Hurricane.,This is casual.,The more commonly used skills have been added.。 >>>More
Equipment: **: Bacchus' Scythe of Doomsday Scythe (choose one with high Doomsday damage Bacchus 3% more attack speed Personal inclination towards Doomsday) Jewelry: >>>More
Flat push is used to abuse rookies, it's okay not to push with the same level, it will be counterattacked, and there are a lot of misses.
Hello landlord, awakening task:
At level 48, find Career Mentor Golantis to receive the Awakening quest. >>>More
A lot of people in this version don't add straight punches The odds of being stunned by the current f fist are too sad Those mastery skills you can count the points plus now I see many blue fist PKs who love to awaken.