How about DNF blue fist flat push stream, DNF blue fist flat push stream plus points

Updated on Game 2024-03-26
13 answers
  1. Anonymous users2024-02-07

    Flat push is used to abuse rookies, it's okay not to push with the same level, it will be counterattacked, and there are a lot of misses.

  2. Anonymous users2024-02-06

    Mastery of pursuit, combo 7, other full. All the skills that force all out (naturally necessary skills are added to 5) are Straight Punch Impact, Holy Fist Combo, Shatter, Dodge, Physical Critical Hit, Crouch, Swing, Dive (this is nonsense), and none of the colorless skills including Phantom are added.

    Tiger Attack, Jab, Instant Punch, added to 5, and Pound the Floor added 1.

    Here's how to use it. There isn't necessarily only one way to push flat.

    If you're a beginner and you don't cheat, head to the driving range to practice dives, swings, and flash combos. When you have a little success (you can flash the combo successfully, but it's easy to make mistakes), then you can go to find someone pk, with skilled dives and swings, with dive belly punches, you can bite almost any class. Or pull back with an instant punch to start, you can do it, depending on the actual combat situation.

    After biting, the next step is to make the point. The master's combo is three ordinary attacks, flash breaks, three ordinary attacks, flash breaks, and so on and so on until death, but this style of play will inevitably cause misses on the way, so it is better to add some skills, which can improve the attack power, and at the same time give a buffer time for those who are not skilled in flash breaks. The order is three normal attacks, straight punch impact (out of forced), three normal attacks, three holy fist combos, three ordinary attacks, three dive flashes, three ordinary attacks, straight punch impacts, three ordinary attacks, three dive flashes, three ordinary attacks, swing plus belly punches (swing instantaneously hit belly punches), three ordinary attacks, three dive flashes, three normal attacks, straight punch impacts, three ordinary attacks, swing flash breaks, so repeated here, it is estimated that the enemy is not dead and crippled, and finally five ordinary attacks (suspended), Jab slam (suspended again), swing instant shattering hammer (suspended again).

    In fact, it is estimated that the enemy has already died thoroughly at this point, but it is still necessary to end the combo. At the end of the first episode, the moment the enemy falls (knocked away by the last shatter), the tiger strikes, and then pounds the floor. At the end of 2, the enemy hits with a straight punch at the moment of falling, or a combo with a holy fist, and then a tiger strikes and pounds the floor.

    Up to this point, absolutely any profession is dead.

  3. Anonymous users2024-02-05

    Don't think about it, out of level 70 flat push 20% blood immediately fell to the ground And also harmonized the hard straight of the little three fists The blue fist flat push flow is a legend sooner or later.

  4. Anonymous users2024-02-04

    Flat pushing is a thing of the past in the 70s. Let's change to floating, but floating currents can be said to be a bit of a bit of equipment and operation. If it's a handicap, forget it. Hurry up and practice the new number. At 70, XP is greatly reduced when you reach 60.

  5. Anonymous users2024-02-03

    If you don't have the sky, you will commit suicide! My PK is flat + floating. Let's talk about my combo:

    Three Punches, Straight Punch Impact (Mandatory), Three Punches, Holy Punch Combo (Mandatory), Three Punches, Instant Punches (Mandatory), Three Punches, Straight Punches, Three Punches, Swing Belly Punches, 5 Punches (Floating), Swing Xiang Punches, Hook Pursuits, Swing Breakers, 3 Punches, Tiger Attacks (Mandatory), Jabs, Swing Xiang Punches, Uppercut Chase, Holy Counterattack (Press 2 times), Turn Back Straight Punch Impact, Pound the Floor to Finish!

  6. Anonymous users2024-02-02

    Level: 60

    Total SP: 4161

    SP: 3470 used

    SP remaining: 691

    Quest gain SP: 680

    Borrowed sp:0

    Talent Contract: Unequipped.

    **Skill Classification】**Revelation] **** Blessing, Level 10

    Divine Strike] Tiger Attack, Level 5

    Straight punch impact, level 5

    Fist Qi, Level 1

    Idea-driven, Level 1

    Dry Spring, Level 1

    Mandatory - Tiger Attack, Level 1

    Uppercut Chase, Level 1

    Holy Fist Hammer Strike, Level 1

    Pursuit Mastery, Level 7

    Warring Mastery, level 10

    Hard Fist Mastery, Level 10

    Skill Mastery, Level 10

    Dive, Level 1

    Dive Punch, Level 1

    Dive belly fist, level 20

    Force - Dive, Level 1

    Combo Mastery, Level 7

    Instant Punch, Level 5

    Forced - Straight Punch Punch, Level 1

    Rapid Dodge, Tier 10

    Holy Fist Combo, level 18

    Swing, Level 1

    Breaker, Level 1

    Mandatory - swing, level 1

    Holy Strike, Level 1

    Jab punch, rank 1

    Forced Instant Punch, Level 1

    Forced - Holy Fist Combo, Level 1

    Hurricane of Damnation, Level 1

    Holy Combo Punch, Level 1

    Phantom Incarnation, Level 5

    Speed Hurricane Fist, Rank 1

    Double Phantom, Level 1

    Exorcism: Empty Slash, Level 1

    Forced - Air Slash, Level 1

    Hammer of the Falling Phoenix, Level 1

    Demonic Hand, Level 1

    **General】**Heavy armor mastery, level 1

    Back Jump, Level 1

    Mandatory - Backward jump, level 1

    Blue Fist Saint Envoy Light Armor Mastery, Level 1

    Leap, Level 1

    Physical Critical Hit, Level 10

    Crouched, Level 1

  7. Anonymous users2024-02-01

    What I'm talking about is 2b, which is not only inefficient, but also scolded for teaming up.

    The blue fist brush map is not very strong in the first place, and it floats in the air to play tricks Are you fighting monsters or playing treasure The double damage of the blue fist brush map is all pushed out!

    As for PK, the current version is a proper flat push, but when the level 70 PK revision is revised, the ground stun protection comes out, and you just wait to see a group of flat push blue fists and assassins shouting that they don't play and delete the number.

  8. Anonymous users2024-01-31

    It's been an ordinary attack.,Keep pushing.,Occasionally, pk doesn't need to be deliberately washed.。

  9. Anonymous users2024-01-30

    ps:The above is completely original.,And also,I'm not a big trick.,It's all small skills) That's all for lz.。 I'm playing a war method.,Let's talk about my own experience with points and ruins.。

  10. Anonymous users2024-01-29

    Flat push to fill the belly fist, holy fist combo, straight punch impact does not need to be filled, but all three must be forced.

    And the hand speed should be very fast. Flat Push Flow is to press the jump button during the dive and swing to interrupt the dive (swing) and then perform two or three normal attacks, and then dive (swing) to interrupt the normal attack. During this period, you can release the above three skills.

    However, the landlord is advised not to play flat pushing. I've got a set of plus points here. Although I have a lot of blue boxing friends who say it's very non-mainstream. But it's no less impressive to use. You can brush the image or pk.

    Class: Blue Fist Envoy.

    Rating: 60 Total SP: 4171

    sp: 4160 used

    SP remaining: 11

    Mission gain: 690

    Borrowed sp:0

    =Skill Classification】==

    -Revelation]--

    **Blessing, Level: 10

    -Divine Strike]--

    Tiger Strike, Level: 5

    Fist Qi, Level 1

    Idea-driven, Level 1

    Straight punch impact, level 5

    Mandatory - Tiger Attack, Level 1

    Forced - Straight Punch Punch, Level 1

    Uppercut Chase, Level 1

    Holy Fist Hammer Strike, Level 1

    Skill Mastery, Level 10

    Warring Mastery, level 10

    Hard Fist Mastery, Level 10

    Pursuit Mastery, Level: 10

    Combo Mastery, Level 7

    Dive, Level 1

    Force - Dive, Level 1

    Dive Straight Punch, Level: 1

    Dive Punch, Level 1

    Dive belly fist, level 20

    Instant Punch, Level 5

    Forced Instant Punch, Level 1

    Rapid Dodge, Tier 10

    Holy Fist Combo, level 18

    Forced - Holy Fist Combo, Level 1

    Swing, Level 1

    Mandatory - swing, level 1

    Shatterhammer, Level: 16

    Jab Slam, Level: 5

    Forced - Jab Slam, Level: 1

    Holy Strike, Level 1

    Holy Combo Punch, Level 1

    Hurricane of Damnation, Level 1

    Phantom Incarnation, Level: 11

    Double Phantom, Level 1

    Speed Hurricane Fist, Rank 1

    --Exorcism]--

    Air Slash, Level: 1

    Forced - Air Slash, Level 1

    Hammer of the Falling Phoenix, Level 1

    -Demon]--

    Demon's Hand, Level: 1

    -generic]--

    Heavy Armor Mastery, Level: 1

    Back Jump, Level 1

    Mandatory - Backward jump, level 1

    Blue Fist Saint Envoy Light Armor Specialization, Level: 1

    Crouched, Level 1

    This set of dots is a bit inclined to brush. But PK can also be used. It's half a flat push. Purely by skill combos.

    Don't blindly add points given by others, just refer to it. The key is to be comfortable with your own use. My friend's belly punch +1pk is very powerful. Therefore, operation is also an important element of the good or bad of blue boxing.

    Hope it helps.

  11. Anonymous users2024-01-28

    Don't push flat, not at all in the later stage, if you want to practice PK skills, you can practice floating in the air as soon as possible, the practice of in-situ hooking, I played blue boxing at the beginning of the flat push, and then the 53 line directly pushed can't move, and it is difficult to play if you don't accept the air.

    If you add points, the dive belly punch will be full, the farmer's three punches will be full, the main damage can only be used, and the common skills.

    Uppercut plus 10, jab out strong, hurricane out 1, holy combination punch plus 1, washing machine plus 1, clone topped up, out of double, the main thing is damage...

  12. Anonymous users2024-01-27

    In the later stage, you can still push flat, ** tomahawk, point attack speed, clothes to break the devil, and even the hard straight of judo is not enough to carry.

  13. Anonymous users2024-01-26

    The three punches are the raw punch combo, and the big three punches are the heaven punch

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