DNF Chapter 7 How to add points to the blue fist !!

Updated on Game 2024-04-20
7 answers
  1. Anonymous users2024-02-08

    Let me tell you first, I practiced a blue boxing temporarily level 30, SP is super tight, don't believe those who are proficient on the Internet plus 10, plus 7, (you can make up for it later), remember, holy boxing hammering, dive straight punching, Xiang boxing, hook boxing plus 1 The rest of the lz should know it.

  2. Anonymous users2024-02-07

    Dive Belly Fist Shattering Hammer Warring Mastery Must Be Full Anything else.

  3. Anonymous users2024-02-06

    Tiger Strike, Level: 5

    Straight punch impact (mandatory), level: 5

    Dry Fountain (Awakening Passive), Level: 1

    Holy Fist Combo (Mandatory), Level: 18

    Speed Hurricane Fist, Level: 8

    Swing (mandatory), level: 1

    Instant Punch (Mandatory), Level: 5

    Jab Slam, Level: 1

    Phantom Incarnation, Level: 5

    Double Phantom, Level: 1

    Uppercut Chase, Level: 1

    Dive Punch, Level: 5

    Hurricane of Damnation, Rating: 1

    Breaker, Level: 5

    Holy Combo Punch, Level: 13

    Annihilation Strike, Level: 1

    Skill Mastery, Level: 10

    Warring Mastery, Level: 10

    Pursuit Mastery, Level: 7

    Combo Mastery, Level: 7

    Hard Fist Mastery, Level: 10

    Holy Fist Hammer Strike, Level: 1

    Dive Straight Punch, Level: 20

    Dive belly punch, level: 1

    Rapid Dodge, Level: 10

    Holy Strike, Level: 1

    Crouched, Level: 1

    The hardness of the abdominal fist has nothing to do with the level, the hardness of the last punch of the holy fist combo is related to the level, consider adding the holy fist combo, and the damage is high, and the cd is short. Brush the picture,High damage,Straight punch damage is 2 times that of the abdominal fist,Of course, the abdominal fist has a stun effect,But the brush picture is not needed,The hard straight of the abdominal fist can be。 Jabs can be strengthened, or they can not be added, jabs are a skill that drags CD in the air, and the damage is not very objective.

    Abdominal boxing, punching boxing, and the hegemony of the holy fist are very good to use. And miss high, Xiangquan +5 is to slightly increase the floating height.

    Hurricane level 1, harassment, uppercut.

    Hammer Strike, Area Hitstun Skills, PK are also available.

    The landlord can consider filling up the awakening passive, and the awakening is not recommended to add, or you can give up.

  4. Anonymous users2024-02-05

    This is the level 70 SP simulator plus point situation:

    Class: Blue Fist Envoy.

    Rating: 70 Total SP: 7014

    sp: 6495 used

    SP remaining: 519

    Mission gain: 850

    Total TP: 23

    TP used: 17

    Remaining TP: 6

    =Skill Classification】==

    -Revelation]--

    **Blessing, Level: 10

    -Divine Strike]--

    Tiger Strike, Level: 5

    Fist Qi, Level: 1

    Ideation driven, Level: 1

    Straight punch punch, level: 30

    Forced - Tiger Attack, Level: 1

    Uppercut Chase, Level: 1

    Enhancement - Straight Punch Impact, Level: 3

    Forced-Straight Punch Impact, Rating: 1

    Skill Mastery, Level: 10

    Warring Mastery, Level: 10

    Pursuit Mastery, Level: 10

    Combo Mastery, Level: 7

    Hard Fist Mastery, Level: 10

    Holy Fist Hammer Strike, Level: 1

    Dive, Level: 1

    Dive belly fist, level: 26

    Dive Punch, Level: 1

    Instant Punch, Level: 5

    Rapid Dodge, Level: 10

    Forced-Dive, Level: 1

    Holy Fist Combo, Level: 23

    Forced-Holy Fist Combo, Level: 1

    Swing, Level: 1

    Breaker, Level: 5

    Forced-swing, level: 1

    Holy Strike, Level: 1

    Jab Slam, Level: 21

    Forced-Jab Slam, Level: 1

    Holy Combo Punch, Level: 18

    Hurricane of Damnation, Rating: 1

    Phantom Incarnation, Level: 16

    Double Phantom, Level: 1

    Speed Hurricane Fist, Level: 1

    Enhanced - Holy Fist Combo, Level: 2

    Jab Spree, Level: 3

    --Exorcism]--

    Air Slash, Level: 1

    Forced-Air Slash, Level: 1

    Hammer, Level: 1

    -Demon]--

    Demon's Hand, Level: 1

    -generic]--

    Heavy Armor Mastery, Level: 1

    Back jump, level: 1

    Force - Backward Jump, Level: 1

    Blue Fist Saint Envoy Light Armor Specialization, Level: 1

    Leap, Level: 1

    Physical Critical Hit, Level: 10

    Crouched, Level: 1

    Source of Strength, Level: 3

    Hit Mastery, Level: 3

    Hand hit non-copying.

  5. Anonymous users2024-02-04

    Let's be honest ! Blue fist this profession! PK plus points are quite exquisite!

    To say brush picture! You can't go wrong with any order! It's nothing more than a full of colorless skills!

    Most classes (especially classes like Blue Fist, which are almost entirely percentage damage) as long as they're not stupid enough to make the stars fall big! Pick it up! Ghost hands!

    These extraneous skills are topped up! No problem how to add! Only awesome equipment!

    Nothing to add to it.

  6. Anonymous users2024-02-03

    =Skill Classification】==

    -Revelation]--

    **Blessing, Level: 10

    -Divine Strike]--

    Tiger Attack, Level: 5 out of mandatory.

    Fist Qi, Level: 1

    Ideation driven, Level: 1

    Straight punch impact, level: 5 out forced.

    Dry Spring, Rating: 9

    Uppercut Chase, Level: 1

    Hard Fist Mastery, Level: 10

    Warring Mastery, Level: 10

    Skill Mastery, Level: 10

    Combo Mastery, Level: 7

    Pursuit Mastery, Level: 7

    Holy Fist Hammer Strike, Level: 1

    Dive, Level: 1 out of force.

    Dive belly fist, level: 26

    Dive Punch, Level: 1

    Instant Punch, Level: 5 out of Force.

    Rapid Dodge, Level: 10

    Holy Fist Combo, Level: 23 out of Force.

    Swing, Level: 1 out of force.

    Breaker, Level: 21

    Jab Slam, Level: 5 out of force.

    Holy Strike, Level: 1

    Holy Combo Punch, Level: 13

    Hurricane of Damnation, Rating: 1

    Phantom Avatar, Level: 10

    Double Phantom, Level: 1

    Speed Hurricane Fist, Level: 1

    --Exorcism]--

    Air Slash, Level: 1

    Forced-Air Slash, Level: 1

    Hammer, Level: 1

    -Demon]--

    Demon's Hand, Level: 1

    -generic]--

    Heavy Armor Mastery, Level: 1

    Back jump, level: 1

    Force - Backward Jump, Level: 1

    Basic Mastery, Level: 70

    Blue Fist Saint Envoy Light Armor Specialization, Level: 1

    Crouched, Level: 1

    Leap, Level: 1

    Physical Critical Hit, Level: 10

  7. Anonymous users2024-02-02

    Tiger Attack, Level 5, Mandatory [10 SP Forced Absolute Cost-effective].

    Straight punch impact, level 5, forced [Forced Pushable Flat].

    Uppercut Chase, Level: 1

    Holy Fist Hammer Strike, Level: 1

    Dive, Level 1, Forced.

    Dive Punch, Level: 1

    Dive belly punch, full grade.

    Instant Fist, Level 5 [Front].

    Rapid dodge, full level.

    Holy Fist Combo, Level Full, Forced.

    Swing, Level 1, Mandatory.

    Breaker, full level.

    Holy Strike, Level: 1

    Jab Slam, Level: 1

    Divine Combination Fist, Level 5 [Pre-Awakening].

    Hurricane of Damnation, Rating: 1

    Speed Hurricane Fist, Level: 1

    Phantom Incarnation, Level 5 [Pre-Mounted].

    Double Phantom, Level: 1

    Pursuit Mastery, Level 7 [1 Dive Straight Punch Extra Attack, Dive Straight Punch Doesn't Add This Ignorance, 4 Dive Xiang Punch Extra Attack, 7 Holy Punch Combo Extra Attack].

    Battle Ring Mastery, Level 10 [plus Normal Attack Range, Plus Instant Punch Range, Plus Holy Fist Combo Range].

    Hard Fist Mastery, Level 10 [Plus Certain Skill Overlord, Plus Certain Skill Critical Hit].

    Skill mastery, level 10 [plus movement speed, level 10 can be manual rebellion].

    Combo mastery, level 7 [1 out of the 5th ordinary punch, 4 out of the instant punch pullback, 7 out of the jab hook].

    The above is my plus point.,Let's talk about the main problem.,Holy fist combo.,I'm full.,This looks at yourself.,I think the damage is good.,And add punch speed.,Or overlord skills.,The higher the level, the higher the final stun.。

    The Broken Hammer, I'm also full, the damage is objective, and I start to fight with others, but for the people who are floating in the air, it may be too easy to protect.

    Jab slammed, I added 1, in fact, it's better to add 5 out of force, it's very useful, I'm because I added a slow recovery SP is not enough for the time being.

    Recover slowly, look at yourself, if you want to add 10 is enough.

    Of course, if you just want PK, the divine combination punch only adds 1, and it doesn't come out of awakening, SP can save a lot, and the jab is forced to estimate enough.

    Flat push is not bad now, but there should be flat push protection after that.

    There is no diagram, but this plus point is detailed enough to take a look at it first.

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