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Chapter 7 is to say that the awakened one, the hand of God, right, o( o straight punch impact - 5 + C ground even necessary (c: forced the same below) tiger attack - 5 + c combo with the only grab.
Dive straight punch – 0 is not practical.
Dive belly punch – full of blue fist signature The effect is considerable.
Dive Punch – 5 3 5 height is sufficient.
Uppercut Chase – 10 Reasons Same as above (Recommendation 8 12) Broken Fist – Full Blue Fist Signature The effect is considerable.
Holy Fist Combo - Full Main Output Skills Large range.
Rapid Dodge - Full Although it has been nerfed a lot, 100 sp points is also a good choice to save your life.
Holy Counterattack – 1 1 or no play.
Dive-Swing-1+C Don't play Blue Fist.
Celestial Hurricane - 1 consecutive recruits.
Phantom Avatar - 5+C SP is too tight plus 5
Rapid Whirlwind Fist - 1 Gathering Monsters The output depends on the shadow.
Hard Fist Mastery – +10 Body.
Warring Mastery – +10 AoE.
Skill Mastery - +10 1 or topped up.
Pursuit Mastery – +7 Skill Effect.
Combo Mastery – +7 Reason is the same as above.
Let's take a look at the new skills!!
Holy Fist Hammer – 1 pk start.
Holy Combo – 1 farm skill.
Jab Slam – 1 Suck + Levitate a little.
Instant punch - 5 can be hooked back.
Crouch - 1 pk
Physical Critical Hit - Full Hit.
**Blessing - Personally, I don't think there is any need to add sp... Tight.
- Gorgeous dividing line——— If you add it according to the above, there are about 150 sp、、、 and then it's the highlight ((awakening)), Uncle Blueboxer's awakening is very practical, , If you're pk-based, add 1, if it's a brush-based, how many sps are added to it、、、 that scene, that damage, and lz experience it yourself.
Hopefully.
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Just washed the point, temporarily 7 dan small blue fist level 57 Yamago 3 pieces of fashion.
Get to the point... Absolutely original).
7173 Dungeons & Warriors Exclusive: act7 Chinese plus point simulator.
Remember us**:
Skill Simulator Plus Point Situation:
Class: Hand of God
Rating: 60 Total SP: 4161
sp: 4155 used
Remaining sp: 6
Quest gain SP: 680
Borrowed sp:0
Talent Contract: Unequipped.
Skill Classification] **
Revelation] **** Blessing, Level 10
Slow healing, level 20
Purification, Level 1
Divine Strike] **Tiger Attack, Level 5
Straight punch impact, level 5
Fist Qi, Level 1
Idea-driven, Level 1
Dry Spring, Level 1
Mandatory - Tiger Attack, Level 1
Uppercut pursuit, level 10
Holy Fist Hammer Strike, Level 1
Pursuit Mastery, Level 7
Warring Mastery, level 10
Hard Fist Mastery, Level 10
Skill Mastery, Level 10
Dive, Level 1
Dive Straight Punch, Level 1
Dive Punch, Level 3
Dive belly fist, level 20
Force - Dive, Level 1
Combo Mastery, Level 6
Instant Punch, Level 5
Forced - Straight Punch Punch, Level 1
Rapid Dodge, Tier 10
Holy Fist Combo, level 18
Swing, Level 1
Breaker, level 8
Mandatory - swing, level 1
Holy Strike, Level 1
Jab Slam, Level 5
Forced - Holy Fist Combo, Level 1
Hurricane of Damnation, Level 1
Holy Combo Punch, Level 1
Phantom Incarnation, Level 5
Forced jab slam, level 1
Speed Hurricane Fist, Rank 1
Double Phantom, Level 1
*Exorcism】**
Air Slash, Level 1
Forced - Air Slash, Level 1
Hammer of the Falling Phoenix, Level 1
*Witchcraft】**
Demon's Hand, Rank 1
*Universal】**
Heavy Armor Mastery, Level 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Blue Fist Saint Envoy Light Armor Mastery, Level 1
Crouched, Level 1
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Revelations].
**Blessing, Level 10 (for the hit or to fill up)**Divine Strike**
Tiger Attack, Level 5
Straight punch impact, level 5 (out of force is worth 10sp pk) punch qi, level 1
Idea-driven, Level 1
Mandatory - Tiger Attack, Level 1
Uppercut, level 5 (currently 11 SP remaining).
Holy Fist Hammer Strike, Level 1
Pursuit Mastery, level 10
Warring Mastery, level 10
Hard Fist Mastery, Level 10
Skill Mastery, Level 7
Combo Mastery, Level 7 (these Masteries should be undisputed).
Dive, Level 1
Dive Punch, level 10 (in preparation for floating currents).
Dive belly fist, level 20
Force - Dive, Level 1
Instant Punch, Level 5
Rapid Dodge, Tier 10
Holy Fist Combo, level 18
Swing, Level 1
Breaker, level 10
Mandatory - swing, level 1
Holy Strike, Level 1
Forced - Holy Fist Combo, Level 1
Hurricane of Damnation, Level 1
Holy Combo Punch, Level 5 (Pre-Awakening).
Speed Hurricane Fist, Rank 1
Jab Slam, Level 5 (I don't think passive awakening is mandatory) Phantom Incarnation, Level 5
Double Phantom, Level 1
Passive Awakening, Level 1
Active Awakening, Level 1 (PK plus more is better than more broken)**Exorcism】**
Air Slash, Level 1
Forced - Air Slash, Level 1
Hammer of the Falling Phoenix, Level 1
*Witchcraft】**
Demon's Hand, Rank 1
*Universal】**
Heavy Armor Mastery, Level 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Blue Fist Saint Envoy Light Armor Mastery, Level 1
Crouched, Level 1
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Tiger Strike +5 out of force (no explanation).
Straight punch +5 out of force (no explanation).
Holy Fist Combo + Full Out Forced (Full Ring and Pursuit Mastery, then you will be overbearing), Dive and Swing +1 Out Force (no explanation).
Rapid Evasion + Full (Required).
Dive Soaring +1 (If you learn to chase and master levitation, you will be very high, but if you learn more, you won't need to!) Dive belly punch + full (PK sharp weapon).
+3 for uppercut chase (just right in the air).
Breaker + Full (high output, must be full).
Instant punch +1 (someone said that it was forced, I don't agree, because it makes no sense, this trick is to pull people over, it's too wasteful to force it, if you don't want to awaken friends, you can learn 5 out of force, I learned to force it, and I regret it after learning!) )
Holy Counterattack +1
Hurricane of Wrath +1
Fist of Destruction +1 (Recruit).
Jab Slam +5 out of force (this move is very handsome, it's a low point of damage) Holy Combo +5 (awakening pre, if you are not ready to awaken, you can +1) Phantom Clone +5 out of double phantom (SP is too tight, or I'll fill it up) Hurricane Punch +1 (for gathering monsters).
Boxing skills mastery +7 or + full (add a little bit of movement speed, others see the skill description) battle ring mastery + full (increase the attack range, do you say to add or not?) Pursuit Mastery + Full (Increases the percentage damage of Xiang Fist Straight Punch and three punches, which is why I Xiang Fist +1).
Combo Mastery +Full (Same as above increases skill damage).
Here's what I'm simulating.,The rest of the points are used according to personal preferences.,I'm adding the Breaker Hammer again.,Instant punch added to 5 out of force.,The rest added a passive awakening.,If you like it, you can add Hurricane Punch or Hurricane.,This is casual.,The more commonly used skills have been added.。 >>>More
200w??You can't buy anything by taking the path of pk.,A garbage ink bamboo,At least 160w,For blue boxing,Attack speed and movement speed are quite important.,It's not to say don't want to cast.,It's not the point relatively speaking.,And then in fact, the rabbit god and the nebula are okay.,Strong.,Ice resistance is high.,There are advantages to many professions.,200w is really rare.,It's recommended to make a ink bamboo.,And then it's all strong.,Ice resistance to those who take fine snow.,Throw ice bullets.,It's all cool.,These.,And it's your clothes.,Zijin? Purple gold guard, if you want to wear crit, you can wear it, just use it to brush the map, as for PK, it's easy to protect, either pure attack speed flow, or pure high output flow.
...If you are level 18, you should level up first.,Brush the picture and add straight punches (high output,Short CD,Low consumption blue,PK combo connection),PK will add ***Enlightenment] depending on the situation** >>>More
pk, add ** blessing, +5 or fill up, but the revised version of Blue Fist is no longer proficient but has a few more boxing mastery, so the SP of Blue Fist is still very nervous. UP Lord think twice.
Equipment: **: Bacchus' Scythe of Doomsday Scythe (choose one with high Doomsday damage Bacchus 3% more attack speed Personal inclination towards Doomsday) Jewelry: >>>More