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I'm from Zu'an, District 2. But the highest combat power of lol is Ionia in the first district, but because of the highest cutting-edge, a large number of elementary school students have poured in, and it has become an extreme place, and there are many pits to death. There are also many great gods.
Let's see if you have the fate to go up, don't be dragged by elementary school students.
In fact, the average is similar in each district, and I really can't find a good average. After playing for so long, I just feel that there are more and more pits in each district, unlike in the past, there were four pits in ten handfuls, and now there is a pit in almost every two handfuls, and I can play in any district.
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Actually... In all fairness. Personally, I feel that League of Legends only has two districts.
Aeolia, War College...
At present, Aeolia has the highest ranking of 2451 (known as the first in the national service.
But the War College is ranked at 2515 (which is very ironic.
Hehe.. So..
Every time there's a server tournament or something...
The final finals are both districts...
The scum of the War College... Pass by.
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Decisive Zone 1 Ionia.
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Decisive District 1 Ionia The earliest districts are all old players.
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Ionia. District 1, a place where great gods gather
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Black rose, nice name.
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Ionia, but there are many Ionian masters, and there are more rookies than other districts.
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A war college is something. A garbage area, more than a dozen electricity, called Mao, this kind of new area is also worthy of being compared with the first district, even our Lesser is not as good.
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To be honest, it's a bit low, if you don't play ranked 3000, it's hard to get up to 1300 if you go to rank, and several of my classmates are like this.
If you don't want to be pitted in the qualifying match, it's best to play a few more heroes or call a good friend double row.
I'm in Dianyi, and I haven't played ranked 5100 combat power this season, so I feel like it's a little above average, and there are opponents with similar strength everywhere, and there are some very powerful. So let's play a few more rounds lol, 3000 combat power is generally no more than two or three hundred wins.
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If you don't play ranked, it depends on how well you match the win rate, and 55 or more is okay.
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Ranking below 1600 is considered a pit. Generally, about 1600, the combat effectiveness is almost 8000. Playing this game is partly a matter of operation and partly of awareness.
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If you play 400 games and still do this, you meet 5000+ people who have played in the rankings very casually.
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The combat effectiveness of the box. It's nothing. Lower middle level...If the middle and upper 3500-4300 breaks, then you can consider the downward rush qualification.
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Suffice it to say that I am level 18 and have a combat strength of 3100+
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It should be good... If you're not wrong, your win rate is around %52... This is the point of the combat effectiveness assessment, and by the way, the win rate.
The higher the win rate, the higher the combat effectiveness... Before the ranking, the maximum should not exceed 4000. Of course, after playing the ranking, as long as you win a game, there will be a qualitative leap in combat effectiveness.
Therefore, combat effectiveness cannot be used as an assessment of the player's operational strength...
The embodiment of real strength is the 30 dozen points in qualifying. The average player is about 1400. 1400 1800 belongs to the masters. 1800 and above are generally professional gamers...
Hope mine can help you.
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Combat effectiveness is not much use, mainly depending on the number of rounds and winning rate of play, combat effectiveness level 30 single row, more wins and fewer defeats, a direct +200 combat power in the early game, 55 team ranks to win a game + 20 combat effectiveness.
So if you want to see it, you mainly look at the number of rounds and the winning rate, for example, my friend has more than 2100 games, the winning rate is 60%, and the rank is 1800+ This is the comparison of NB.
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Combat power, this thing is virtual, believe me, the official standard for calculating combat power, we players can't do both, the so-called combat power is not calculated by Tencent itself, it is calculated by the lol box And the relationship between combat power and matching is not clear until now Because when you are at 30j, you will find that the opposite side is all more than 3000 But your own help is only less than 2500 Don't believe in combat power.
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First of all, the game doesn't start until level 30.
Combat effectiveness has a certain reference significance: if you are strong, you will be strong, and if you are weak, you will be weak.
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Combat power or something is all fake When you reach level 30, to play rank is qualifying, so that it is considered combat effectiveness in a sense, and other ratings, everyone generally doesn't look at it, generally only depends on how many points your rank is.
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The combat effectiveness is very fake, don't believe it, last time my team was 2000+, and the hostile team was 4000+, and a teammate retreated in the game, and as a result, we won 4v5.
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Combat effectiveness also takes into account the number of games.
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Combat power is the winning rate, and the ranking of level 30 is not the same as that of the United States, because the ranking bonus is very high. Combat effectiveness has a certain reference value, but it doesn't mean that you won't play if your combat effectiveness is low. Just like when I was ranked 1500 points, there were still novice pits, and I couldn't talk about it.
Looking at the high score, maybe someone else brought it out.
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The combat effectiveness is all nonsense, and the landlord believes that everyone upstairs is playing well.
Remember what I said What is combat effectiveness? The score value of the official ranked matches is a bit of a bit of a remarkable.
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The words of 2100 to be honest are only at a low to medium level. My combat power is 4200
And combat effectiveness does not mean anything. The higher the rank, the more bullish B,
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Friendly reminder Don't get entangled in combat effectiveness Just be happy Unless you keep going black, there will always be a time to be pitted.
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Middle-to-lower bar: Generally, it is around 2500, which is considered the public.
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In all fairness, it's more difficult to play EZ because you have to play an advantage in the early stage EZ is only useful in the late stage Either solve the battle in the early stage Otherwise, it will be dragged to the late stage EZ really output is weak It is the late stage that can't hit the damage in the ADC Even if the male gun is against the wind, the contribution of the team battle is greater than that of EZ You can lose a R w The opponent loses his vision Then his teammates can have a good place to play the group Q's high burst hits people are very painful And EZ puts a big one at most It is even more difficult to cut people in the later stage If you are on the line, the male gun is not false EZ is often harassed by Q EZ is easy to lose blood.
And the essence of EZ I feel lies in the timing of E, which requires a lot of movement skills, otherwise when you are fighting with the male gun A, Q to the small soldier, what to do, E can well dodge the male gun, a set of high explosion, but the male gun that can play will not see you have E flash, and want to take you away, so the timing of E is quite critical, and EZ chases is very strong, you E is finished, and it is directly a flat A and then Q, and it is difficult to escape with residual blood.
So you need a lot of heads in the early stage to play ez If you like atrophy and flat mending knives, don't play ez It's not that the male gun is suitable for atrophiing and mending the knife The male gun is obviously stronger It's just that even if it is a peaceful mending knife, the male gun will still not be weak in the later stage So the limitations of EZ are greater than that of the male gun.
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EZ is flexible and rhythmic. The male gun burst is very high, and he doesn't have a little more blood, and the sweep is fast. The contribution of team battles depends on what kind of lineup your team has. Headwind, I think the male gun is a little better because he has more AOE skills than EZ skills.
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I feel like it's EZ.,Mobility is relatively high.,The explosion of the male gun is really higher than EZ.,If you're confident in your operation, you can play EZ.。 The male gun belongs to the heroes of the late stage, and it will not be very strong without forty or fifty minutes of output, and it is another matter if the mending knife can suppress the opponent.
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This depends on the technology It's good if it's well developed, it's all output, if it's a headwind, the male gun is better, and if it's not developed, it's a crispy one.
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The output of the male gun is high, whether it is 1v1 to point or to drag the late stage. However, EZ is more agile and can show, although the E of the male gun is also displaced, but in many cases it is not as good as EZ flashing. The bounty output is also against the sky, but relatively speaking, there is no escape displacement skill, the plane is also very hot, multiple versions have not been weakened, and the EZ male gun has been cut to varying degrees.
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EZ headwinds are very weak. Male gun burst high.
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