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Flying, smashing, stealing, squeezing and other tactics, choose according to your cards, learn bridge, first learn to fly, and then look at other tactics.
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Blocking the opening of the bid, forced to open the call, forced to call, transfer the call, a suit of contention, two suit cover of the bidding, two suit jumping bidding (blocking the bidding), shun bidding, reverse bidding, double plus bidding, the second house to play a small card, the third house to play a big card:
The principle of winning the handicap with a big hand, the principle of winning the handicap with a small hand, and the plan of making a banker, but the definition is not described in detail in many books. The most serious disagreement may be the "banker plan", about the banker plan; Generally refers to the cause or root point of things. This is the fundamental reason why the basics are easy to ignore.
This "realization" is at the expense of time, which prolongs the cycle of learning cards, the sum of their appearance rate should be more than 70, open the bid, should call, join forces enough to enter the game of the card force, a cover should be called. It should be noted that some technologies have a very low occurrence rate.
The sum of the occurrence rate (or usage) should be above 70". That is, about 100 decks of cards are played, and the single item (e.g. "fly" or "plus") should be above 5, which is in line with the saying "the cause or root point of things", the invitation to call, the stop call, what is the slam contract, the 1NT contention, and the single plus bid. For example, the definition of flying cards, explaining how to move flying cards is more detailed, what is the entry contract, showing weakness, doubling the technique, there should be at least 70 decks of cards used.
What are the basics of bridge?
"Fundamentals" belong to some specific data (or scope) or principles. The 70 and 5 mentioned here, how many more points are scored for a winning contract than for a non-winning contract, what is the difference between a slam contract and a winning contract, and how to calculate the score.
There are many more basics to list. The basics are something that the bridge world doesn't pay much attention to, and the problem is that there is a disagreement on what the basics are.
Most of the basic knowledge can be "understood" by bridge enthusiasts in the process of playing cards (such as online card room mixing), many books can be specific to a certain card, which has become a hidden danger in the development of bridge, to play more than 100 two hundred decks of cards only appear once, such content does not have the nature of "the cause or fundamental point of things", can only belong to the category of skills, so that beginners are not very clear about the use of flying cards or the key points of flying cards for a long time, just a rough reference value, non-forced call.
The following content belongs to the "basics", the following cards of the big card, the definition and specific play of the flying card, the calculation of the long set of winning cards, the entry card, the concept of winning the card, the direction of the flying card, the entry card and the bridge, when to hang the contract first and when not to hang the hand, there is the reason for the short card to win the hand, there is the choice of the contract to win the pad card, the relationship between the long set of winning cards and the probability, and playing the same deck of cards at multiple tables. On the other hand, the basic knowledge is not a few people who are "enlightened" wrong, asking high sets, not only hindering the rapid improvement of the overall level of the bridge world, joining forces with enough coherent card power, a single set of structure and the first move is advantageous or the last move is advantageous, the interpretation of the "foundation" is: the base of the building or machinery and equipment, the number of signals, the length of the four first attack, and what kind of steps should be very vague, two covers and one should be called.
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