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Awareness,Look at the introduction of skills,Because I see a lot of people who don't play well because they don't know what you should do with this skill.,When you understand clearly.,Then if you advance, you have to go to see the master**,Yunlu is a full-control profession.,Control into that a lot.,It's very powerful to use it well.。 There is also more practice, in fact, Yunlu also needs combos to win when others are incapable of fighting back, and it is very important to refine the words, and it depends on whether you will be able to take heavy attacks.
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In terms of pvp, the whole soul Yunlu has a crispy skin and high attack, which is suitable for long-distance wind and blade scattering, and running away from the penalty of throwing the sky. Yunlu, who is fully ill, has a high evasion, can carry, and has an average attack, and can rush into the crowd to release the seven thunder stuns. PVE, control your output, and don't grab hatred.
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yl group control profession is very much in need of operation The pursuit of different is different for the operation For example, group control flow requires quite sharp techniques Crit flow will be much easier in comparison! Hope landlord.
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Are you asking heads-up? Sleep and sleep, pick up the fire three times and add a heavenly punishment, and it's basically done, if it doesn't work, add a fire dizziness.
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Large Group Battles: Output; Dead and healthy "40-100 people on the big group battle".
Medium Group Battles: Output; Try to die as little as possible, "10-40 people" control is supplemented.
Small group warfare: control, cooperation; 10 people such as 3v v5; Control is normal, wind 7 water is a magic skill.
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I haven't played this before, so I really don't understand.
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Keyboard operation, plus mouse clicking.
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Before level 70 of Yunlu Immortal Residence, it was mainly based on soul plus points. The skill major is fire, and the fire system is all full. The water skills are as follows, water condensation, water slow, water into dreams, and water madness is full.
The wind skills are as follows, wind and thunder touch, wind and clouds, wind blades are scattered, and the wind is full of seven thunder points. 1 point for other skills is sufficient.
The reasons are as follows: The route taken by Yunlu Xianju is based on high output, supplemented by control skills, water condensation, water slow, water dreaming as control skills, and if the wind and thunder touch is full, you can shoot it down and dismount it as soon as the opponent gets on the horse. Wind and clouds are best used as a skill to increase the ability to chase electricity, and escape is the best.
And Feng Tengyun and the vicinity of the second realm can be added to each other, if you are not careful in the dungeon, you can use Feng Tengyun to reduce part of the hatred, so that the main carry the boss hatred back in the fastest time. The Wind Blade is the highest attack skill in the entire Yunlu Immortal Residence, and it is also a killing weapon when the power war is in a melee. Some people will ask, why is the water madness method full?
Minato repair. Because the maximum repair required for 70 sets of parts is 23840 (if memory serves, it seems to be clothes), all skills must be full when level 75 is full. The reason for majoring in fire is because fire skills are used the most.
Fire stun is also a good control skill, which can stun the opponent for 5 seconds.
If you have any questions, please feel free to ask for help.
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The whole soul.,It seems that there is no other addition.,If you want to have it, it's to add disease.,But personally, I don't think the effect will be very good.,So it's still a soul.,The early stage is the main fire system.,The other two systems are auxiliary.,The later stage must be full.。
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Skills basically have to be added.,Because you have to cultivate in the later stage.,So it's going to be full!! It's just that if you don't have enough skill points, consider adding that skill first!!
Days of fire roll: Basically, all have to be added, the main attack skills, first the main fire heart method, fire and earth spin, fire flame phoenix, fire day punishment, these 4 must be filled, flame beads and fire three flavors in the case of insufficient skill points!!
Tianshu Water Scroll: Control skills, PK is easy to use, water slow, water condensation, water into a dream to fill up, water madness first add a little, other appropriate !!
Heavenly Book Wind Scroll: Auxiliary skills, wind touch thunder, wind seven thunder is full, Feng Tengyun appropriately add a few points, wind blade scatter to increase high points, and others are added in the case of sufficient skill points!!
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Flame Beads.
The most commonly used skill for quests.
How much can you order.
Fire chanting method. Enough grades.
If you major in fire. Skill points are abundant.
The three flavors of fire are basically not used.
The early upgrade can be clicked one level.
Fire Dizzle's common skills.
PK is very commonly used. It's not bad to upgrade and fight monsters. How much can you point to how much Firebird consumes MP in the later stage. Before 60.
The level is enough, and the attack is higher than the Fire Flame Bead.
This skill requires the Fire Groaning Technique. (Actually, I fight monsters.)
PK rarely uses this skill.
It's a copy of it.
pk is used occasionally).
Hydrocondensation is the main slowing effect. Mainly for PK.
Look at the dots yourself.
Water into the dream is a good skill.
PK Quest (48fb requires this skill to attract monsters.) The higher the level, the higher the chance of fixing, and how many points you can get.
It doesn't take much to slow down the water.
A point of level 3 is enough.
Quests sometimes need to be cloud-footed.
There is also pk).
I didn't order the water bomb.
I don't know if it's easy to use.
This skill requires the Water Groan.
Wind and Thunder Touch: This skill is mainly useful for his immobilization for a second.。。 Yunlu must come up first for p.
Water is like a dream. If the internet speed is poor.
First on the wind and thunder touch.
It will be better to make a move quickly with this skill.
Can also be used for escape.
If you give the other party a fire penalty.
The enemy will definitely run.
So after the fire day is punished.
It would be much better to add a Wind Thunder Touch.
Wind Tengyun level 1 is enough. Later, use buoyancy.
。Cirrus. Fight monsters and upgrade.
It's enough to point a level (for group brush upgrades in the early stage.。。 )
Wind Blade's early skill.
The attack is high. Level 2 is almost enough.
The main thing is that the distance is very long.
And high attack.
Disadvantages: Too slow to make moves.
This skill requires Wind Groaning.
Those few big moves didn't come out.
Let's not talk about it.
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Friends, don't be confused, the whole soul, the spirit beast too, you will be one of the few cloud demons in the future, good luck.
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I practice the fire method, and the following is a little personal suggestion, which is a reference for the master of the common building.
Huoyan beads, according to personal preference, can be ordered or not, and I personally think it is still necessary to order, because now the firebird is very blue.
Fire heart, don't talk about this (since it's a fire method, of course, it must be full), it's full.
3 fires, according to personal preference (chanting time is too long seconds).
Fire land, the point is full, and the heavenly punishment kills the celery sedan chair in seconds.
Firebird, lit full.
Heavenly punishment, full point.
Water condensation, full point, can point to 11 best.
Shuixin, I personally don't feel that necessary.
The water is slow and full.
Hypnosis, the point is full.
Water mess.,It's still up to personal preference.,The first thing to do before the skill can be blamed gorgeous, I ordered 2 points to keep it good to use hehe.。
Water madness, full of points.
The wind touches, the point is full.
Wind heart, personal preference, I only ordered level 2, and I don't feel much use.
Wind Roll,The early group of monsters occasionally uses the late stage into a waste wood skill.,Don't recommend more points (I only point to level 4).
Tengyun,Acceleration skills,Speed is life,Point full (pk,Monsters are essential skills no matter what they do)
Gale, depending on personal preference (I don't feel that the fire method doesn't need this, if the landlord is not afraid of wasting that bit of money and skill points, it doesn't matter if it's high, it must be a big skill, and it won't be bad).
Wind seven, point full.
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Soul Yunlu is FS, of course, the addition of skills, high attack can make up for your shortcomings in other aspects.
The 2nd floor is more comprehensive, but I don't agree with individual places, and I say it for the main reference. >>>More
The latter is always full, and the early ignition system is the first, right?
First of all, it is necessary to say that the heart blow is the !! Who told you that it is a thought, and the thought is an attribute to prevent a blow from the heart, Yunlu will consider two attributes, soul and sensitive, and the others are side doors, plus soul for magic skills, plus min for hitting and knowing the heart of the attack, but pay attention to the conflict between the heart blow and the fire heavy blow. >>>More
In that case, it's better to open a soul YJ directly.,Soul YL can be good.,I like souls more.,Fighting is the coolest.,YL I like to hit the flow of heavy blows.,Even if it's a row to hit it hurts (out of a blue wing), YJ's I feel like the soul is not bad (provided that at least it has to be braised again).
1,The heart is a critical hit.,The probability of the sensitivity and heart in the attribute affecting the heart.,In short, the damage is higher than the usual damage when the heart is good.,And there will only be one of the heart and heavy hits.,It's better to choose one for the development direction.。 Yunlu generally tends to be fire-heavy. >>>More