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Don't grind directly on the picture.,This is a physical spear method plus points.,Personally, I feel very enjoyable.,I've been using it.,ps:You have to take a good look at the picture above.,Some skills such as star bullets are actually level 1 with a sky plus 1 Heavenly strike is level 5 with a sky plus 1.,Take a good look and you can see that the color is wrong.。
The profession of force law is actually the most playable in DNF, there are many genres, and it can't be strictly positioned for what type he is, it depends on what you like. Spear and stick, just look at the attributes, spears and sticks of the same level and quality, spear physical attack is high, stick magic attack is high, spear plus crit and strength, stick plus hit power and intelligence, so the force method is divided into spear method and stick method. If you play the spear method, then it is better to use the spear, and if you play the stick method, it is better to use the stick.
Playing spear with high physical attack and high critical hit, then even if he is a power type, you have to move closer to the physical attack power and critical hit, and pile up the power of the panel to make the critical hit high; You play stick methods are diversified, and the sticks are divided into ordinary stick methods, ball methods, and even intellectual flow stick methods (very extreme). Even if it's a double cultivation type, the physical skill is selected to add, and the dazzling pattern is the ball selection to add, this genre is relatively balanced, he pays attention to everything, and the kind of enchantment that chooses double 30 is the best, and it also needs to be strong. As the name suggests, the ball method refers to the kind of battle where all the balls are full, and his other small skills look like to add their own, there are no strict rules for this, what you like to add what you often use, he pays attention to using the ball to output, after all kinds of combos, the dazzling pattern is launched wildly, he needs to pile up about the same as the ordinary stick method, but give priority to intelligence and magic crit, and then the power panel is also a little bit of a point, after all, there are small skills to use to combo, of course, the higher the attributes, the better.
And then finally the ultimate intelligence flow stick method.,This is very extreme.,He needs the support of the ancient 2.,The set that strengthens the pressure damage.,His dazzle pattern must be full.,Those new dazzle patterns fusion and dazzle pattern explosives or something may also be full.,After all, he improved his intelligence and magic crit.,Automatic dazzle must be full.,His ball is selectively full.,Even if it's only full, it's only full of other things (not to learn but to turn it off),So he often hits the boss or something casually and opens the automatic dazzle pattern.,And then a combo., A buff of ancient memories or something.,Behind him is a bunch of dark balls.,After entering the map, stand in a good position and put a strong pressure.,999999....This genre is not easy to mix.
Above, the current force method is like this, I am still a scum spear method passing, simple and practical, the stick method is too tangled, and it is not necessarily a good thing to have more choices.
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What you want is a messy ball flow.
17173 Dungeons & Warriors Exclusive: act8 Chinese plus point simulator.
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Skill Simulator Plus Point Situation:
Class: [Beyana God of Fighting].
Rating: 60 Total SP: 4161
SP: 4000 used
SP remaining: 161
Quest gain SP: 680
Borrowed sp:0
Talent Contract: Unequipped.
*Skill Classification】**
Element
Shadow Nightcat, Level 1
*Summoning】**
Contract Summoning: Herder, Level 1
*Combat Magic】**
Sky Strike, Level 5
Mandatory - Sky Strike, Level 1
Magic Shield, level 10
Flare Launch, Level 1
Magic Shield Enhanced, Level 1
Dragon Flower Ba, Level 1
Fighting God's Will, level 6
Stand-in Straw Man, Level 1
Dazzling Pattern: No attribute, level 10
Stick Mastery, Level 10
Dragon's Tooth, Rank 5
Waltz stick, level 5
Dazzling: Ice attribute, level 18
Dazzling: Light attribute, level 18
Falling Palm, level 10
Dazzling Pattern: Fire attribute, level 16
Dazzling: Dark, level 16
Shatter, level 5
Meteor Flash Strike, Tier 1
Gaudy Pressure, Level 1
Strike Meteor Fight, Rank 1
Glaive, level 8
Transform into Beana, level 7
*Demon Path】**
Magic Star Bullet, Level 1
Taunt Figure: Shu Lulu, Level 1
*Universal】**
Cloth Armor Mastery, Level 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Battlemage Leather Armor Mastery, Level 1
Crouched, Level 1
Original. The rest of the SP can learn level 8 straw man, or learn a few mandatory skills, depending on the hobby.
Do you want to brush or pk?
I'm mainly talking about the PK-type tactics plus points, and I'm the 51 tactics. >>>More
LZ To be honest, LF has a new B that pits both of these skills. >>>More
Sky Strike +10 or +5 out of force Attack to levitate the enemy (take the "V" word, very useful) Dragon's Tooth +5 out of force Attack to make the enemy stun Falling Flower Palm +10 out of force to knock the enemy into the air Dazzle: No attribute +10 Increase your own speed after attack (no attribute orb) Shatter +5 Large area damage (awakening skill front) +3 in the early stage is OK Round Stick +1 or +5 out of force Range damage skill (I think +1 is OK, break the hegemonic body, combo) (The above skills are required for pre-positioning) Dazzle: Light attribute +full Do not add is not the force of the law (light ball) dazzle: >>>More
It depends on whether you are PK or brush the dot pull, there are different additions. >>>More