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Dimensional cube, advantages: ZC can be replenished when you fall to the ground, ZX when you are flying, all-round defense, and ZXC has a long driving time.
Disadvantages: No MP only all-round defense.
Special: ZZ has a wall to prevent misalignment, and ZZ has a wall to pick you up underneath when you are knocked away.
Shadowless: Except for the occasional stealth VXC has a large range. There is no MP, only the attribute bonus.
Don't give the best of this?
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The dimensional legislation is good, there are more ways to play, and when it is floating, zz can also prevent others from combos, and it is better to be worn by Yin and other scouts Demoman.
With the Demoman's counterattack, you can receive zc combos, and x-x-x-xc-turn back-zc damage is considerable.
Scout Air X-XC Run XC-ZC
The moves are flexible and changeable.
The ultimate is an instantaneous move, and it can be instantly issued when it is hit by others, and the power increases with the number of times the ultimate is used.
Highly recommended.
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Dimensional Cube. There is no way to compare with him, and if he compares with Bao Backpack, he will be at stake.
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See for yourself. The Dimensional Cube is much better than the Scout Shadowless.
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Dimension Cube has it for everyone who plays. It's also a special BT to play. But I think it's boring to play too much and have more skills, and lazy people, like me, don't want to play.
Shadowless is a special outfit for scouts, and he must have something great about him, and he will be great if he plays too much. Although the stealth time is not long, I think playing 3G is very powerful. Especially VXC. Personally, I think it's good to have no shadow.
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If the shadowless arm is played well, it is invincible in a straight line.,Running attack is also very powerful because of the help of radar and stealth.,3T、3G are very powerful.,A certain means that you can use the shadowless 3G map casually 20 consecutive wins without pressure - -
It's difficult to jump XC or something, and 3G is also a powerful piece of equipment.
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I think the scout shadowless arm is better, not only is it difficult to run xc stealth, but also the profession is not afraid of not finding people. Basket boots can be used in ancient temples, and it is best to use the rest, which I don't think is of much use.
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Let's look at personal skills: 3T play Scout, 3G play Destiny.
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Scouts Shadowless Arms are better Blue Boots are easier to dodge Shadowless sneak attackers are very fierce.
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The shadowless arm is more practical, and the role of the blue boot 3G is greater. It is recommended that you buy a shadowless arm, the blue boot jumping XC and then the ZXC and then jumping XC have a certain degree of difficulty to practice, and the shadowless is relatively simple.
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The element card is strengthened to level 5, which is already very good, and the character is better, 50 yuan.
Level 7 is against the sky, and 200 yuan may not be enough.
The success rate of attribute cards is relatively large, and if you don't have a card, you can go to the hunting challenge 2 yuan to strengthen it once The success rate is very high.
Dimensional Cube recommends strengthening speed or defense because the moves are all fixed damage.
Scout Shadowless Arm has money, you can use elemental cards to enhance slash attributes (if you have a card) If you don't have money, strengthen your attack.
The Jackson hat is good for speed or attack.
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Rubik's Cube Speed Card Jack Power Scout Slash Card.
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Oh Shadowless arms with black styling are fine, blue is fine, and the first 10,000 should not be white.
I wish the landlord a happy one.
What a speed boy for anime characters, Echizen Ryoma, as long as it's black and blue, it won't be wrong, for example, the best shape in the mall, it's a good match, but it's a little expensive. 1799 points roll, but I bought it, and it looks good with any equipment.
Add your Q up, I'll add you, I put down 20 looks a few days ago, and I'll pass it on to you.
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Killer = = Don't you think the shadowless arm is very similar to an assassination tool You go to the Internet to find the killer's style must be a good match.
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Scout Shadowless Arm: Special: Automatically stealth every 3 seconds, the stealth duration is about 1 second, and it will automatically appear when attacking.
ZC: Shoots a large number of rays forward at the opponent, dealing 2 stages of damage to the opponent even if the opponent is defending, consuming 1 12MP. zx:
Sending a large number of rays into the air to shoot at opponents in the air is faster and more powerful than ZC, and if the distance is appropriate, it can deal damage to opponents even if they do not jump, and can attack with additional attacks, costing 1 12MP. Run XC: After running to the opponent, the feigned attack is actually going around the opponent to sneak up on the opponent, and after hitting, both hands send out rays to rotate upwards to attack the opponent continuously, and finally knock the opponent to the ground, consuming 1 8MP.
Jump XC: After jumping, a large number of rays are released in four directions at the same time, forward, backward, left and right, which can cause a wide range of damage, and the attack range increases with the player's own height, consuming 1 8MP. zxc:
Use optical camouflage technology to make yourself invisible for 5 seconds, you can launch three special attacks in this state, you can change the direction of the attack before launching, there is no invincible time, this move can be ambushed in key locations, and use the following change skills to surprise the opponent. Consumes 1 24MP. zxc-c:
In the 5 seconds of stealth, the skill that leaves a phantom but actually rushes to the opponent's back, is invincible from the time it is launched to the time when the breakthrough is completed, and does not consume MP. ZXC-X: In the 5-second stealth state, launch a high-speed assault on the opponent, causing the opponent to be in a temporary spasm state, and can add an attack, consuming 1 24MP.
ZXC-XC: Freeze the opponent with a needle, and then countless phantoms use the ray to perform a high-speed flurry attack on the opponent, which is extremely powerful, consuming 1 12MP. There are no combos in this equipment, but the best thing is to become invisible every 3 seconds, which is the best way to spend time when you are out of blood.
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Look at luck. The chances vary depending on the Booster Card.
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= How can there be a rule, but the enhanced attack is the best.
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If you don't play regularly, you can't fight well, and if you take it and fight again, it doesn't necessarily have to strengthen the attack, and the strengthening speed is also good.
After all, when the speed is high, it is called to go without a trace, and there is no shadow, and there is no shadow.
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