CS1 6 How to use AK

Updated on Game 2024-05-11
7 answers
  1. Anonymous users2024-02-10

    AK's recoil is very large, you see that the Iraqi side used AK to shoot down the US planes, Khan one, maybe the ground was fighting, but the AK didn't press the gun, and a plane was shot down @.@这是玩笑话了.

    In CS, the close-range strafing AK is far less stable than M4, and the general squatting point chooses M4+ silencing, because the sound of AK is also very loud, and as soon as you shoot, it has been exposed. It's very simple for you to AK squatting and killing within 5 meters, you see his movements and decide to shoot, because the moving shot in CS is inaccurate, so, you see him running, just squat and aim at the chest 2 shots and 2 shots, a little small interval in the middle is enough, enough to make your AK crosshair recover, and you can also burst into the head, but you can't hit the head, and he can't be aimed at by you; It's more convenient for you to see him jump, aim directly at the foot sweep, and you will still break out, provided that you keep the crosshair on that person.

    Don't want to stand up when you squat, this is a big taboo, it will be easy to be beaten by the other party, beat him to death and then stand up.

    The opponent is squatting, you can jump, you can also run, but there must be a small pause when shooting, the opponent shoots, your chance of survival is smaller, the opponent strafs, you can not be hurt. Anyway, you have to keep moving in CS, and if you squat there and be found, it's a live target.

    AK will always suffer a little bit at close range, because that pressure gun is too difficult to master, remember to aim at the chest, one shot can cripple him, and the second shot can make a head. The first shot of the pursuit of the storm was empty, and there was nothing left @.@

  2. Anonymous users2024-02-09

    AK47 has a lot of recoil, preferably 3 or 4 shots

    I also think AK47 is the best ** against big snipers

  3. Anonymous users2024-02-08

    Far away, close to the gun sweep. Medium 3-5 shots in a group.

  4. Anonymous users2024-02-07

    If the opponent crouches down and shoots, aim at his left knee (you look in his direction), and if he is standing, aim a little lower on the left side of his waist (roughly at the point of the spleen).If you hit him while crouching, then hold down the left button and send away after 3 shots to aim anew. If you are standing, you will aim at two shots, but if you are standing and moving from side to side, the third bullet will usually miss the target.

    If you let go of two shots, the crosshair will return faster.

  5. Anonymous users2024-02-06

    It's good to shoot 3-4 bullets, because AK's lethality is very strong, and if 3 bullets are fired, you can kill a player, don't shoot continuously.

  6. Anonymous users2024-02-05

    In a set of 5 shots, it's best not to move when hitting (especially jumping!). )。Refill the bullets often, because they will run out quickly. When aiming down, it will automatically go up, then headshot. After answering, I hope to adopt it.

  7. Anonymous users2024-02-04

    1 Commonly used firearms: Ultimate Ballistics Research: AK and M4!CS, because the recoil generated by different guns will be different, so different guns will have their own different ballistic trajectories at the same firing frequency, when we are familiar with these basic gunball common sense, we can combine the actual combat, find a way to use the gun, according to the actual situation of their mouse and the sensitivity of the mouse in the game to make appropriate adjustments, and then after a period of practice, you can practice a strong marksmanship. This time, we will mainly introduce the main battle guns of bandits and police, AK and M4, and compare them with the basic ballistic changes of the two guns in the two versions through medium and long ranges.

    Medium range shooting at 1 ak at medium range Map: de aztec Location: Bandit base Screenshot environment:

    The height of the crosshair when firing horizontally. The figure shows that the first 5 bullets of AK are quite dense, almost hitting a point, starting from the sixth bullet to rise, first to the upper left position, the seventh bullet to the upper right position, the interval between the two bullets is about the width of a person, the eighth bullet because of the recovery of the front sight, deviated from the lower left direction of the first 5 bullets, but it is much smaller than the offset of the sixth and seventh bullets, about half a person's position, and the ninth bullet continues to deviate upward, the distance is first.

    Six or seven bullets on top, and the first.

    The tenth, eleventh, and twelfth bullets are still rising, but these three bullets are more concentrated and denser, and the thirteenth bullet is also floating upward, and only the bullet holes of these thirteen bullets are shown in the picture, tenth.

    Four or fifteen bullets rose even more and flew out of the screen. Combined with the above, it is not difficult for us to find that when AK is at a single point, the first 5 bullets can be shot continuously, in actual combat, the front sight is aimed at the opponent's chest, and the seventh bullet will hit the opponent's head impartially, plus the damage caused by the first 5 bullets, the seventh bullet will be fatal. This refers to the factors of the opponent's movement, the same below.

    Compared with the version, the biggest change in the single-point trajectory of AK is the upward trend after the tenth bullet, and due to the adjustment of related firearms, AK's recoil in the version has been enhanced, which I believe many veteran players have felt. The content of the answer cannot be fully displayed here, and the point connection has ** very detailed.

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