-
So so. The playability is not high. ,,PC version** is quite cheap.
-
At the moment, this game can only be regarded as a framework, which is about the same as the original MC. The PS4 version I started is currently updated.,The purpose is to play.,Playability is fun.。
-
In this game, we are inertial to think about what we are going to do, so I feel that this game is boring, I don't need to remember what resources ** have like other games, because the planet I have been to once will hardly and there is not much point in going to the second time, if you can't let go of your purpose, you can't experience the excitement of facing the unknown.
-
Personally, what I'm playing now is the deep space voyage experience, simple commerce, looking for new ships, new ** and new civilizations, if you don't update the new elements, you may enter a burnout period after about 10 hours of play.
-
Construction, development and interaction are fascinating, but why not just travel. No Man's Deep Space,The ostensible purpose of the game,Sightseeing records,Could it be that the protagonist is an invader of a certain galaxy.,Come here to establish a colony.。
-
There's no purpose.,If you're here for the ending, this game isn't for you.,The process of exploration is the most important.,Of course,No Man's Sky is still too much worse in terms of content.,A small team of more than a dozen people,3G capacity,It's destined to be a Waterloo work.,The strength is not enough to carry ambitions.,Sony pushed it at the beginning.,It can be seen how good their original game concept is.。
-
So I'm inclined to think that the ultimate goal of this game is to have no purpose. If there is a final goal that the developers want to express in terms of design intentions, I guess it should be from Nietzsche, Sartre's expressions of existential philosophical ideas in science fiction and space feelings.
-
Explaining the world from the perspective of a game, what I felt in this game was a vague and relaxed state, aimlessly going on an interstellar trip, looking forward to whether there would be a different journey.
-
The main purpose is to explore, and playability is to explore. There's no plot.,It doesn't need to be much accurate.,There's no fierce confrontation.,The point of other successful triple-A games doesn't feel like this game.,It's different from other games.,This is both an advantage and a disadvantage.,The disadvantage is that it will make this game a niche game.,It's impossible to cater to everyone's interests.。
-
No one is in deep space, it's really empty. I couldn't find an interesting main story, and the mining was very repetitive, and it took less than half an hour to give up the game + steam refund. Playability is all about exploration, and nothing else.
-
Its significance is to give the player the experience of driving a spaceship, which develops a boring time.
-
At the beginning of this game, I was confused, and little by little I discovered what I wanted to do.
-
If there is any ultimate goal that developers want players to feel, it is Sartre's so-called self-edification. This may also be in line with the essence of the game's core experience, discovery and expression.
-
The graphics of the new game are all avant-garde.
-
No Man's Sky is more complicated to start the game, and you need to have a certain understanding of the game prompts, which can be referred to the steps below.
1.Arriving in a new world in the game, all you have is a spacesuit or exoskeleton, a crashed ship, and a multi-tool, and these three initial kits will become the centerpiece of equipment for the rest of your expedition. At the same time, there is also a voice to tell the player how much damage is to all the equipment.
Among them, the spacesuit is functional, the multi-functional tool needs to be improved, and the spacecraft is also in need of repair.
2.At this time, the player can perform the most basic repairs and refueling of the crashed ship, this part is demonstrated as a beginner's tutorial, and the system will guide the player through the first space trip, such as locating a space station, repairing the ship's engine, and then traveling through a galaxy, etc.
3.While the player is walking around the crashed ship, they can open any of the enclosed chambers near it, which may contain some resources. If there's any need to use AtlasPass, you'll probably have to wait and see if you can get the resources to make one later in the game.
The above is the specific operation of the game of No Man's Sky.
-
The advantage of unmanned deep space is that as a sand table game in terms of picture quality, the system as a whole is doing well. The disadvantage is that the initial space is limited, and it is more tiring to make a fortune by mining the chain. And it's easy to get lost without a map.
Unmanned deep space advantages and disadvantages sharing list:
Let's talk about the advantages first:PS4The picture is acceptable,The system is generally good,Although it's a beginner's tutorial,But at least it will let you know what you should do。
All plants, animals, planets, galaxies can be named for the first time... Although the animals are a bit fake... However, it is still in the range of acceptance.
The role of the spaceship Mochang is actually very strong, but it may be a new machine, and the performance is not very good in all aspects.
It's good to do this as a sandbox game.
As for all kinds of ore resource elements, etc., it was a bit chaotic at first, but after the spaceship was repaired, it was not afraid of going far.
Then let's talk about learning alien languages, this one should be praised, but I learned fifteen words, and none of them were useful.
Let's talk about the disadvantages: as a sand table, not all can be destroyed. In the early stage, the space was limited, and it was tiring to make a fortune from mining.
Sure enough, I couldn't see anyone, except aliens, although I wasn't sure if I was talking to a human being.
This game doesn't have a map, and it's easy to get lost when you enter the hole.
All in all, it's a good game to be discovered, and I think I'll retire in it.
The performance is very eye-catching, Zhou Shen still has a sense of variety shows, and he knows how to express himself in "The Great Wall".
It sounds very advanced, but it's really powerful. It has a wider range of variations, very low fuel consumption, and super strong performance, so it can be said that this is a relatively new system. After he came out, a lot of people favored it, and indeed, it was different in terms of experience, and he opened up a system that some people wanted very much. >>>More
I feel Game of Thrones.
The finale is very good, because he planned it perfectly, without any flaws, and it is very immersive, which can make people feel the specialness of the movie Game of Thrones, so I think the finale of the Game of Thrones movie can get a very good evaluation. >>>More
A great Japanese indie game that the author spent a lot of time creating and implementing the game system of Romance SaGa. The game has a lot of systems to keep it fun. A free fangame made by the famous Japanese RPG game production software,RPG series,The game is the author's self-proclaimed,Independently completed all the game parts of the game。 >>>More
The biggest thing about PUBG is that its graphics are extremely delicate, the game screen gives people the most direct intuitive feeling, the texture of the leaves and grass of PUBG, the texture of the guns, the ripples on the water surface, the transformation of distant and close scenes, the special effects of light and shadow, the interaction between the characters and the scene, etc., are more rich and delicate, more in line with the perception of the human eye, and more realistic. The sense of substitution for the player is stronger.