1 11 How to add points to the talent of Yede

Updated on Game 2024-05-20
6 answers
  1. Anonymous users2024-02-11

    It used to be 31, 20 is good.

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  2. Anonymous users2024-02-10

    I suggest the same old addition.

  3. Anonymous users2024-02-09

    World of WarcraftShude talent plus points: Because it can be rebuilt,Fault toleranceIt's relatively high, but after all, there is no instant health regeneration skill. Abundance is a must, as not only does it increase critical hits, but there is also a noticeable control over blue consumption.

    Group entanglement is key for Milk, helping T to escape and giving control, especially when there is a chance of death.

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    World of Warcraft1. Abundance is a must, because not only can the critical hits be increased, but also the blue consumption will also have an obvious control.

    2. Group entanglement is very important for milk morality, which can help T escape and give control, especially when there is death.

    3. Needless to say, there is no super burst of milk in the first place, so you can improve your milk volume.

    4. Sprouting can better improve the fault tolerance rate, and the two rejuvenation recovery effects are also very good.

  4. Anonymous users2024-02-08

    1.Wild talent plus point recommendation, recommend 50 11 and 0 52 9 plus points.

    2.Berserk + Primal Blood Flow, the skill consumption of cats in the berserk state is halved.

    3.Clear Omen is pointed, and Clear Omen becomes a passive skill, and after triggering, the energy cost of the next skill is still reduced by 100%.

    4.The panda has a talent for flexibly switching between bears and cats.

    5.Glyphs. Large Glyph: Torn Glyph - Each tear cast adds 2 additional combo points.

    Shredding Glyphs - Each Shredding hit adds 1 additional combo point, up to a maximum of 3.

    Small Glyphs: Unburdened Rebirth Glyphs - Your respawn spells no longer require reagents.

    Wild Glyph - Your Wild Mark and Wild Gift spells have 50% less mana cost.

    Sprint Glyph - Reduces the cooldown of your Sprint Skills by 20%.

  5. Anonymous users2024-02-07

    Warcraft Tree Talent Plus Recommendation.

    1. Cenarion's enchantment: **A very high amount of single skill, and it is a hot skill, which will provide 1 stack of mastery bonuses.

    2. Wild Displacement: Teleports you 20 yards in front of you, activates Cheetah Form and increases movement speed by 50% for 4 seconds.

    3. Guardian affinity: It comes with a 10% damage reduction, which is very suitable for pvE dungeons, and if you need to be more mobile, you can choose [Balance Affinity].

    4. Typhoon: 15 yards in front, 30 seconds CD, knocks back enemies and stuns them (slows down) for 6 seconds, small control skills, CD is less than the designated skill [Brute Force Slam] with a low error rate, and the frequency of use has also increased a lot.

    5. Avatar: The single outbreak of Jungle Soul in the team dungeon is weaker than that of the avatar, but it can have one more outbreak of 6 people than the avatar**; In a team with a large number of people, it is advisable to choose an avatar.

    6. Sprout: It is very important to have a hundred flowers blooming in a long-term concentrated battle, and there is no doubt that spring flowers are also the first choice, just look at the selection of dungeons!

    7. Prosperity: The use of luxuriant immediately after wild growth can reduce the decreasing rate of wild growth and increase the amount of wild growth by 1 time.

  6. Anonymous users2024-02-06

    Output Loop Section:

    Laceration: Deals 400%** damage. Deals 20% bonus damage to bleeding targets, creates 5 rage, and has a cooldown for 6s.

    Cut: Deals 120% AP direct damage and 150% AP bleed damage for the next 12 seconds. Up to 3 stacks. Lacerations have a 25% chance of resetting the laceration CD and cooling down for 3s.

    Slam: Deals damage to all targets within eight yards and provides a layer of Cut to all targets. 6s cooling.

    Heavy Assault: Swing the target for 200% AP damage, consume 25 rage, and cool down for 3s.

    Moonfire: Deals 140% SP direct damage and an additional 543% SP bonus damage for the next 12 seconds, 40 yards radius, can be used in bear form.

    Roar: Taunt, 30 yards radius, 8s cooldown, 3s forced attack.

    Primal Rage (Passive) (Hidden): Your flat slash grants 7 8 rage each time, and has a chance to gain 15 rage if you slash critical hits.

    Simple Cycle: If you are not going to add Moonfire to the cycle, then use Laceration 6SCD as a cycle, (Laceration, Cut, Punch, Cut) as a cycle.

    It is worth noting that after the skill has a CD, the damage of the Moonfire is very high, and it replaces the WOD version of the Elven Fire when dealing with the ranged AD. Laceration gains rage, hit it as soon as possible, cut because it can reset laceration cd, card cd press.

    Slam is a group skill, but there is a CD. When you are preparing for the Tan Qun Monsters, you need to seize the time to keep the CD to avoid the dilemma of hitting the CD in Add.

    Moonlight damage is significant, and with artifact traits, consider adding it to the cycle.

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