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DS7, that is, the back fight, is more blue-consuming, and there are few opportunities to hit lightning arrows, but you can still find opportunities to play lightning arrows. So this requires familiarity with the combat flow. A board is lifted twice, and the 4T13 suit and the magic tide can be opened separately.
Personal advice. Gain an accurate 2 points in the Elemental Talent. In this way, if you want to hit 17%, you must pile up the spirit to 2700.
Of course, if you're the Draenei of LM, I think it's around 2580. I think the spirit has to be at least to this extent. This is a requirement for your own magic flow back to blue, and there is another point, that is, the spirit of milk is the spirit of the team, and your magic tide is the team's milk back to blue.
Therefore, I think that on the premise of not giving up too much haste mastery of critical hits, at least the spirit of lightning arrows is not missed, which is 2700.
In addition, boss 7 recommends Haste 916 to try to stack up the attributes of critical hits. Critical hits can also be returned to blue, and the blood line of teammates throughout the whole process is not low, and the mastery income is relatively small. Wish.
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The boss of Milk Sa is not very strong, because the mastery effect is not great when brushing plasma, you can apply to the head of the group for the main brush of group blood, with the other two **brush plasma, the chance of the lightning arrow returning to blue is not too much, but it is not that there is no opportunity to rub the lightning arrow, more insight + heavy rain will save a lot of time, always maintain the buff of the torrent and the **chain, use less **wave and**chain, and use more strong rescue (if there is a buff, the reading bar is very fast), the old seven fights for a long time, pay attention to the use time of the magic tide, In this way, you can squeeze out some time to rub the lightning arrow.,My spirit is less than 2000.,There's no heart of the undead.,Spiritual attributes are basically reforged into mastery and critical hits.,Pieces can be used in elemental outfits (including holy relics, etc.),As long as you don't add hits.,My speed is 2005.,If you're interested, you can try it.。
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There is no minimum, only the right for you, the profession of, there is no certain 3 circumference or upper limit, but ns, play to this point at least 2500+
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Now 2700 2800 is about the same way, and the technique can make up for a certain spiritual need.
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It is recommended that you bring these two accessories: Tsunami and Heart of the Undead. With the current equipment, it should be easy to reach 200 in a hurry, and the spirit is around 2500.
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What ms, if it's a god, it's really difficult, your current rush is ambiguous, 916 has passed, 2005 has not arrived, so you have to weigh it, if it's 916, try to improve mastery, because the speed is low, naturally the number of spells you read in a unit of time will be reduced, naturally you have less fault tolerance, so you don't want more unstable factors, mastery is a good stable ** attribute, and because the crit is not high, your recovery talent reduces the income, Back to the blue to rely on more mental support, if it's 2005, because the haste has increased, so you can stack higher critical hits to achieve the use of revival in ** to save blue or even return to the blue, and because the haste and crit have an impact on the magic flow talent, so at this time your magic flow has a better play.
In all fairness, in H6 battles, the 916 mastery stream is even better, the reason is that in the H6 wilderness, you will often encounter teammates' HP bottoming out, and your lightning arrows can rarely hit hostile targets (don't fight like beasts, black horns can't pass), h7 is recommended 2005 crit flow, this kind of case with an element of precision, the resident spell hit more than 17% of the best (of course, by the spirit pile), because on the back is generally a lack of dps, and you have a lot of spare time to play lightning arrows, so this talent is actually more likely to make your team successful, as for h8, because there are many times in this battle you may not have enough damage to fight Corrosive Touch and cause the group to be wiped out, so the latter is still recommended.
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