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For example, let's say a group of people are playing:
Castle Lord: Now that you've met a mage who has come from Neverwinter to hunt you down because you've provoked the Harpists Alliance, what are you going to do now?
A (Paladin, Half-Elf): Explain to him that our actions are correct.
The lord of the castle makes a decision, rolls 20 dice, gets 8 points, plus the charisma influence of A itself (+3), gets 11, no more than 20, so the judgment persuasion fails (the actual game is not so simple).
Castle Lord: The decision is lost, let's fight, the mage casts the fireball spell, the chant time is 3 rounds, and now it's the first round, what do you want?
B (Thief, Halfling): Attack him!
The lord of the castle decides, rolls 20 dice, gets 20 points, determines that it is an absolute hit and a critical hit, and the Rogue attack damage bonus is a total of 5 (this number is quite high in the DND rules).
Castle Lord: The mage's spell casting is interrupted, and the critical hit takes 5 points multiplied by 2, for a total of 10 damage, and dies (10 health points for low-level mages is normal). You've got a bunch of loot, so let's discuss how to divide it.
The DND is a sprawling rule with countless campaign backgrounds underneath, and the game includes several players and a city lord, or computer if it's a computer game city lord. The castle lord gives a description of the current situation, and the player makes judgments and behaviors according to the corresponding situation, and the castle lord calculates the results of the behavior according to the dice (2 sides, 4 sides, 6 sides, 8 sides, 10 sides, 12 sides, 20 sides, etc.) and some character attribute values. Just keep playing.
The most popular calculation rule is the D20 system.
The corresponding battle background is bizarre, with "The Forgotten Realm", which focuses on epic magnificence, "Xenomorphic Landscape", which focuses on philosophical speculation and dark humor, and "Innate Theocracy", which focuses on deceit. All worlds are made up of countless races (humans, elves, dwarves, Gisyankees, etc.) and magic, as well as countless professions (warriors, mages, warrior monks, spokesmen, etc.) and intricate world histories.
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Dungeons & Dragons
DND is a tabletop role-playing game developed by TSR, with its first release in 1974. After TSR was acquired by Wizards, it was developed by Wizards. It was first invented in Wisconsin by Gary Gigax, a salesman for an insurance company.
The game also had a big influence on role-playing games, and many later games of the same genre were influenced by it. The series is also related to the movie of the same name "Dungeons & Dragons", the arcade game "Dungeons & Dragons" and the online game "Dungeons & Dragons".
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Dungeons & Dragons, often referred to as Dungeons & Dragons in Chinese, was the world's first commercial tabletop role-playing game. The game was invented in 1974 in Wisconsin by Gary Gygax, a salesman for an insurance company.
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Dungeons & Dragons, or Dungeons & Dragons, is a fantasy tabletop role-playing game (TRPG) released by Wizards of the Coast and the ancestor of this type of game.
DND is the world's first TRPG rule system and has many versions. In general, the DND depicts adventures and explorations by adventurers of various races and professions in the context of the traditional Western magical worldview (which varies according to the assumptions and extensions adopted).
There are a lot of mistakes upstairs.。。。
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You're talking about Sims, this seems to be okay.
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Fables of gods and ghosts. Godfather: I haven't played these two, I don't know if it's fun, in fact, it depends on your own meaning, which one is tired of playing, and which one is deleted.