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There are different subspecies of elves in different world settings, high elves appear in the background of the demon world and dragon lances, the dark elves you say appear in the forgotten realms, there are no so-called high elves only sun elves, moon elves, wild elves, wood elves and dark elves and so on.
Sun Elves (High Elves?) )
The Sun Elves of Faeron are rarer than the Moon Elves, as they live on the island of Eternal Gathering, and non-elves are not allowed to go there. Also known as the Golden Elves, they have bronze**, bright golden, brass, or black hair, and green or golden pupils. They are the most civilized and arrogant of the elves, and choose to live as separate as possible from non-elven races.
Area: Mainly Yongju Island. In addition, it can also be seen in the Northland, Silver Moon City, and Xitu. Everaska is also home to several powerful Sun Elf families. Table 1-4: The list of character regions provides a number of Sun Elf family strongholds to choose from.
Race Traits: The Sun Elves use all of the Elven race traits provided by PHB Chapter 2, with the exception of the following:
2 Intelligence, -2 Constitution. The Sun Elves value learning and thinking more than other Elves.
Born to use languages: Elf, lingua franca, native language. Additional Languages:
Wind, Celestial, Jondas, Gnomes, Halflings, Luskan, Wood.
Wood Elves
Wood Elves are also very fond of escapism, but they are not as wild and untamed as wild elves. Also known as the Copper Elves, they have a copper** tinge of greenish and brown or green pupils. Their hair is usually brown or black, and sometimes blonde or copper.
Region: The Supreme Forest is home to most Wood Elves, and small Wood Elf settlements can be found in the Vale (especially in Comandir), Great Creek Valley, Northlands, Tesr, and Westsoil. Information on these locations is provided in Table 1-4 for selection.
Race Traits: Wood Elves have the same data as Wood Elves on MM, and they use all of the Elven race traits provided in PHB Chapter 2, with the following differences:
2 Strength, +2 Agility, -2 Constitution, -2 Intelligence, -2 Charisma. Wood Elves are strong but thoughtless, and don't rely on intuition like other elves.
Born to use languages: Elf, lingua franca, native language. Additional Languages:
Jondas, Dragons, Gnomes, Goblins, Gnolls, Wood.
Passive Class: Ranger.
Regarding the Drow society, their society is a theocratic society, the noble priests who represent Rus enjoy supreme power and status, and it is a matriarchal society, so lowly men cannot be Drow priests, only warriors or mages.
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Subspecies. The above information applies to the High Elves, one of the most common of the Elves. There are also five main subspecies of elves, as well as half-elves that include many elven traits.
Wood Elves. Their hair color ranges from yellow to copper, and their muscles are stronger than those of other elves. The clothes are dark green and earthy to help them better integrate into the natural environment around them.
Wood Elf Perks (EX): Unless otherwise noted, these perks are an addition to the High Elf perks.
+2 for Strength, -2 for Intelligence.
Passive Class: Ranger. This trait replaces the High Elf's gifted class.
According to the SRD of the 3R, the High Elves are the elves of the core rules, and the gap is shown above.
In the case of the Blackskins, because of the worship of Big Sister Rose, they (perhaps the race would be more appropriate to call them) are a matriarchal society, with women dominating. At the same time, women's natural profession is a priest, and Sister Spider's church is very powerful, so male mages must obey the priest. In drow's society, the male is only subordinate, whatever he is.
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The druid teachings of the DND should be similar to the real-life environmentalism of nature. They respect nature and advocate neutrality, but they do not reject civilized society. They oppose any behavior that destroys the natural environment and ecological balance.
For example, a druid can agree to pick up dead branches and fallen trees to make fires and tools, or he can accept to open up a forest farm with trees dedicated to the production of wood. But cutting down trees at will cause an ecological imbalance that will make them see you as an enemy.
If you want to find a race similar to the Night Elves in the DND, it is only possible to do the following: 1. Lizardmen with druids as a gifted class; 2. Druids are generally centaurs who are the leaders of the tribe.
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The truth is that the people who tell you that the druids are the antithesis of civilization are complete... Druids can stay away from towns, and there are those who are not too repulsive to towns, depending entirely on the player's own attitude. This statement that is completely antithetical to civilization is most likely a pseudo-dnd** from some sect master.
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