-
Yagami-an: Send "Qigong", enter the "crumbs" command when "Qigong" is in front of the opponent, and if the opponent is still defensive, "Qigong" will become undefensible!
Pondering: Send "Qigong", "Qigong" enters "second half of the circle" when it comes to the opponent, if the opponent is still defensive, "Qigong" will become undefensible!
Athena: Send "Qigong", enter the "Executive" command when "Qigong" is in front of the opponent, if the opponent is still defensive, "Qigong" will become defenseless!
There are others but I haven't played for a long time, and I can't remember the others for a while, but I only remember the most basic ones above!
-
It's too limited to say this, go to the arclive platform to watch the masters play, learn from the masters, in order to improve faster.
-
Pressing backwards is defense, standing and defending when the opponent attacks from above, and pressing and back when the opponent attacks from below, in fact, the best defense is attacking.
-
When we are fighting, the last thing we want to see is that the turtle, the so-called turtle, is to blindly retreat, or can only hit people in the air. To be honest, it is indeed very aggrieved to fight against people and encounter such a situation. However, a person with real skills does not know how to turtle, and he doesn't care about the opponent's style of play, the King of Fighters, as a game of victory and defeat in battle, in fact, it is a good move to win.
In terms of developing games, we all want players to have fun.
For myself, I feel like I'm a passive turtle, my level of "The King of Fighters 98" is very average, and my skills are really limited. I often turn off the toilet for people with a higher level than me, except for just CD, it is difficult to flush out at all, and when the amount of blood is low, I am afraid of losing and will retreat. Actually, I've always been offensive, but my routines are easy to be seen through, and I usually win a few handfuls, and then others will see through them, so as to win me by a big score.
This more practice can still save the situation.
I play "The King of Fighters 98" because I am used to playing my own joystick, not suitable for the garbage rocker in the game hall in my hometown, I can't beat people, people's doors are still bug shock, I said that now**98 is generally forbidden bug shock, he said, how can there be, now people are like that, not forbidden at all. I also laughed it off, playing a game, no one wants to really scold, and there is no need to look past it for other people's playing style, and lose from the heart. Everyone has their own unique way of playing, so there's no need to worry about it.
-
In the King of Fighters 98's move table, under the character's name, it looks like a throwing skill, for example.
Kusanagi Kyo Throw, Iron Scraping, When close to the enemy, or C
Momentary saddling when throwing close to the enemy or d
This kind of throwing technique is called "ordinary throwing (the so-called ordinary throwing is different from the nirvana throw)", and the way of making moves is also very straightforward, that is, according to the direction (front or back) close to the opponent for a little time (2 frames) and then press the heavy punch or heavy foot, it produces an ordinary throw, which is not too strong, and can be cracked or disassembled. See instructions below.
Cracking method, at the moment when the opponent's throwing skill is generated, we can enter or C at the same time to crack and push the opponent away; In addition, there is also an ordinary throw that cannot be cracked (called slapping technique in Japanese), but it can be disassembled (broken free), such as Chen Kehan (big pig)'s close-range D throw (strangulation of the neck), such a throw who turns the direction + punches and kicks the button fast, it will break free quickly, and if it is not, it will not be able to break free, and it can grind the blood volume of a heavy punch.
--I am a gorgeous dividing line ---
The King of Fighters 98 pitching skills can be divided into ordinary throws and must-kill throws according to whether they are nirvana or not; According to the generation time of throwing skills, it can be divided into: ordinary throw, delayed throw and instant throw (0 frame throw).
The ordinary cast is made clear at the top, and the next is the delayed and instantaneous throw in the nirvana.
Masterpieces of the Must-Kill Delay Cast: Goro Daimon's Oversized Outer Cut (Close-up) B or D, and Weis's Ultimate Denigration (Close-up) A or C. The move is slightly slow.,You can see the move.,Such a delayed must-kill shot usually comes with a period of invincibility.,You can catch the opponent when the opponent makes a move.,As long as it's not a lift-off or an invincible move for a longer time.,It's basically all-round catch.。
Nirvana Instant Cast (0 Frame Throw) Masterpiece: Gate Goro's Heaven and Earth Return (Close) A or C. It makes sense to call it 0 frame casting, as long as the input instruction is correct and close, such a throw is instantaneous and must hit, and the amount of blood deduction is also considerable, and it is also a very powerful blood loss skill in combos.
This kind of calculation is very safe, but there will be a failure if you miss, although the time is very short, you should also pay attention.
PS: Regarding frames, it's a unit of time, 1 second 60 frames.
-
Hello landlord. The retaining ring has its own advantages, and the square one is not necessarily worse than the round one. The clear water is square=. =
As mentioned on the 2nd floor, the command input requirements of 98 are much higher than those of 97, and the simplified move instructions are almost eliminated, so the character moves must be issued according to the direction instructions one by one before they come out.
1. First of all, make sure that your rocker is not a copycat roadside goods, dozens of rockers. Still not recommended. It's best to buy a 120+ one, it's expensive.
In fact, the most expensive thing is the positioning, the positioning of Shimizu is the most accurate in the 2D fighting stick, and what people sell is technology.
2. If the rocker is okay, it is a matter of personal adaptability.
This problem is widespread.
Like when I first bought the joystick, like you, even Fire Dance's 2C+ Ninja Bee was released. At first, I thought it was a problem with the rocker, but then I asked the master to come over and give it a try, saying that there was no problem at all, and it was still a problem with my own technique - not adapting.
In practice mode, make more moves and practice more. Don't figure fast and gorgeous, one board and one eye, after a long time, it's good to get used to it slowly. Many people are like this when they first start using the joystick, and they post anything, so they must practice more and get used to it.
If there is anything you don't understand, please continue to ask.
Original, plagiarized dead mother.
If you are playing with Winkawaks emulator.
Words (if it's not,It's recommended to use this emulator.,The best Chinese version)!The game OK keys are explained later! >>>More
Pressing F1 to pick someone can be unexpected.
The 98 arcade version of Yagami and Liana can't go berserk. >>>More
I have a good idea, you just go and ask for it, and you can come out of it all, and you can come out one by one.
It is estimated that it is also blindly pressed out on the arcade machine.,Shake is unscientific.,First of all, you first find the game's 4 arrow keys and 2 punch keys and 2 leg keys on the keyboard.。 >>>More