Dota intelligence is not all high starting point in the early stage and slow development in the late

Updated on Game 2024-05-15
28 answers
  1. Anonymous users2024-02-10

    To be precise, most of them are very tiger in the early stage, relying on his output to kill, and in the later stage, they rely on him as an auxiliary to kill, because there are more restrictions on general intelligence, and what is not limited is the pretending of the sheep knife. Of course, there are also some special intelligences that belong to the late stage, such as the Blackbird, the Necromancer, the Death Prophet, and the Silencer, and the later stage of these intelligences is also the protagonist, which is probably like this, and you will slowly understand it when you play more.

  2. Anonymous users2024-02-09

    What do you mean? Intelligence heroes, in addition to mages, can also be used as late-game DPS....Such as silence, fawn, 40 laws, 40 dragons, and so on.

    Many can even be turned into meat. For example, 40 law, dp, two-headed dragon, 40 dragon, blue fat man. Even a mage with equipment support in the late game can have a high output, such as Zeus, Oblivion, etc.

    The main thing is to have money. A crispy mage like TK and Lao Lu is a master when he is rich in the later stage.

  3. Anonymous users2024-02-08

    Except for a few late-stage ones such as goblin tinkerers and necromancers, intelligence heroes are basically not good until the late stage. It still has to be well-developed, or these few will not work. If you're a novice, it's better to engage in jungler agility heroes first, and it's cool ......to kill without operating after you have equipment in the later stageFor example, Moon Rider and Troll Warlord.

  4. Anonymous users2024-02-07

    Any attribute hero has his own way of survival.

    Dota is about teamwork.

    So as long as you play a role in team battles, it's the same in both early and late stages!

  5. Anonymous users2024-02-06

    There is no such thing, you see how high the skeleton mage's intelligence is.

  6. Anonymous users2024-02-05

    There's a cow bits called the Silencer.

  7. Anonymous users2024-02-04

    First of all, Blackbird and Sil can play the late stage, so let's not talk about this.

    Let's talk about Lina, Qop, WR, and ST, which are the four pseudo-post-posts that can play physical output. If you are a real A, of course, these few can't play allergic heroes, but these have one of the biggest advantages compared with the Min system, that is, they can create their own output environment and don't rely on teammates. QOP relies on Blink to find the output point, ST relies on Blink, and the other relies on the control of E, WR is similar to ST, there is vertigo and escape, and Lina relies on the vertigo of T of its own short CD to achieve an opportunity to create output.

    The advantage of this self-created output environment is too obvious, especially the Min system mostly relies on BKB, BKB is easy to be restricted once it passes, and it can't output people, but these mages are different, so they fight guerrilla and harvest, and these mages are obviously stronger than Min in the later stage.

    Big late team battles, these pseudo-late brittles are a fact, but these few equipped are set on fire for seconds, that's your own problem, since it's when the pseudo late stage comes to fight, cut in, pay attention to the position, it's still very difficult to think about seconds. And although these are brittle, the ability of the second man and the ability to create a team battle first are not comparable to the heroes of the sensitive system, such as Lina Sanlian, which can kill a person in an instant, such as ST and WR can take the lead and create the first opportunity, and for example, QOP can jump around to attract your soy sauce eyeballs, cut off the soy sauce and cooperate with your own control to create an N-to-1 output environment, these are not comparable to the Min system.

    Min's team battle standing ability is strong, but the ability to create opportunities is too weak, and the mage's standing ability is weak, but he can create an output environment and create opportunities. Overall,I think it's half of the pros and cons.,I met a lot of pseudo-late stages that didn't understand the advantages of the pseudo-late stage.,I also used lina、QOP and the like to play a lot of god muskets and ghost ghosts.,In this version of a hundred flowers,The real big late team battle,It's not at all one or two god heroes who can decide the winner.,It still depends on team execution and cooperation and individual play.。

  8. Anonymous users2024-02-03

    It's normal.,The general rule of Dota is that there are more late stage heroes in the sensitive system.,Strength heroes have more fleshy shields.,Intelligence heroes have more mages.。 Among the intellectual heroes, there are only a few pure late-stage blackbirds, goblin tinkerers, and silent warlocks, and necromancy belongs to the type of continuation of the advantage in the mid-stage and late-stage forces, and it has to become a meat shield before it can be output, and it is not a real late-stage hero.

    Dota is a game that is extremely balanced in pursuit of balance, each hero has its own strength, the mages are not as powerful as the physical output heroes in the later stage, but don't ignore their early strength, why should intelligence heroes compare with other types of heroes in the later stage, isn't this to attack people's strengths with their own shortcomings?,Choosing an intelligence hero who is not in the late stage should think about how to play an advantage in the early and middle stages,So that the opposite side can't hit the late stage at all.。 Even if the advantage is not obvious in the early and middle stages, it is not wise for the intelligence hero to be entangled in the physical output outfit when the late stage is played, because it will rob a large number of resources in the real late stage of the team, and the effect of these resources on the mage is far less powerful than that of the late hero, and the non-late intelligence hero should do auxiliary work in the late stage, and put away his own skills, protect the late hero at the critical moment, and the equipment should be based on team outfit and life-saving outfit, so as to make the greatest contribution to his teammates while ensuring that he does not die, Don't give money and experience to each other.

  9. Anonymous users2024-02-02

    lz is roughly right, but in fact, the positioning is different, the blackbird necromancer hits the middle and late stage of the equipment molding, mainly relying on farm, while the blue cat popular queen plays mainly in the early stage of high mobility, high output, using the level economic advantage of the single middle lane to efficiently gank to expand their level economic advantage, and at the same time win a good farm time for their own carry and lion fire girl and so on are all relying on the high burst in the early stage to effectively gank for the problem of being set on fire mainly It is the position and timing of the cut, as well as the first move and the advantage of the first hand of your own team, the control of the team control, etc.!

  10. Anonymous users2024-02-01

    This is determined by attributes, agile heroes have high agility growth, agility plus attack plus attack speed plus armor, so aside from the skill factor, it must be that agile heroes are more suitable for playing late.

  11. Anonymous users2024-01-31

    There is a very important factor in the later stage is the attack speed, the intelligence hero is naturally weak, the prophet can barely do it, and the necromancy does not rely on A, but on the aura, so it is different. Another factor is meat, including armor and HP, and intelligence hero armor is also a weakness. One more thing to say, I personally like the meat shield flow, I don't like to come out of the red staff, and the skills are also the main, and the early stage is not smooth, but as long as there are pioneers and challenges, the output is not weak.

  12. Anonymous users2024-01-30

    As long as the early stage is smooth, it is very awesome to have a fire girl blue cat equipped with a level. And these heroes are still quite good in the early stage, as long as you can use them, they are easy to kill with teammates. In particular, most of the fire girl's cows, if you see one in the three companies, kill one.

    Fire Girl's third skill is passively accelerated, and you can give him a big thunder hammer, like these heroes are a bit brittle, and it's good to have a Lincoln, you can block a lot of nirvana. There must also be blood support. Out of BKB if needed.

    All in all, as long as you play this hero's advantage in the early stage, it's fine. Otherwise, the equipment in the later stage can't keep up, of course, it's useless.

  13. Anonymous users2024-01-29

    If you have to be a mage to play physical output, why don't you find an agile hero to play the output system? I have to find something awkward by myself.,It's the output that can kill people and push the tower.,The other Cs are all waste wood.。

  14. Anonymous users2024-01-28

    In the later stage of the intellectual hero, he mainly relied on the sheep knife to restrain BKB, and played with the real three Wei countries.

  15. Anonymous users2024-01-27

    Dota this game is that each type of hero has its own strengths.,Agile,Agile growth is high.,It means that the armor grows high.,The attack speed is fast.,Often others a him.,He wants a Others three times or more.,The mage is blue more.,Blue is used to put skills.,If you don't want to be silent like the black year.,The output will be really low.,So you have to rely on skills to eat.,For example, the necromancer.,It's also terrible in the later stage.,Meat shield,Plus a skill with a very short cd.,Give teammates infinite milk.,And the all-out aura of three moves., It's IMBA to play a group.,It's even more insoluble to strengthen the big move.,Half-blood direct kill.,Plus a account upgrade.,So that others can't buy it.,It's also a strong foundation for his later stage.,Warlock too.,Link plus hellfire's stun and divine damage attack that ignores magic immunity.,E's deceleration.,Half of the basic team battle is won.,So,In the later stage, their role is great.,It's very awesome to play a group.,So that the opposite DPS doesn't have a chance to output.,Even directly by the second.。

  16. Anonymous users2024-01-26

    My big blue cat, why didn't I say anything about blue cats. The blue cat can gank, farm, support, take the lead, and look good (the whole national treasure).

  17. Anonymous users2024-01-25

    Personal bias is windy.,Out of the thunder hammer.,Lothar,A account,Gank single grab is very strong.,After the team battle station,Open w

  18. Anonymous users2024-01-24

    Fengxing and blue cats are very powerful, as for being seconds, these two survivability abilities are not weak, pay attention to the position, when fighting, run backwards first, and wait until their skills are almost consumed, and then come out to fight.

  19. Anonymous users2024-01-23

    Blue cat, it's definitely powerful in the late stage.

  20. Anonymous users2024-01-22

    Intelligence is a skill, which is related to physical hair.

  21. Anonymous users2024-01-21

    Late Physics: Ghost, Phantom Thorn, Void.

    Late French Period: Blackbird.

    As far as teamfights are concerned, ghosts and voids are more useful for teamfights.

    As far as pure dps output is concerned: Phantom Thorn (also depends on character) and Blackbird output are the fiercest.

  22. Anonymous users2024-01-20

    Masquerade Void! The disadvantage in the early stage can come out to fight, and in the later stage, the god pretends to fight against the sky. There are cuts, passive halos, and large group control and dodge, and no one is more perfect than him.

  23. Anonymous users2024-01-19

    The Void Phantom Thorn Blackbird ug of the wool Now the strongest comprehensive ability is the werewolf, which accounts for less team resources, and has a high physical explosion in the early stage, and has a strong ability to push the tower, and there is also a good output in the later stage Have you seen any late stage like him, he doesn't need to deliberately keep up for a long time, and the werewolf is stronger in the early and middle stages than other late stage frontal battles, and it is easier to kill people and take the tower to the later stage, most of which are your equipment to suppress the opposite side.

  24. Anonymous users2024-01-18

    Theoretically there are 3:

    The butcher after infinitely stealing power.

    Silence after infinitely stealing intelligence.

    Infinitely steal legions after attack.

  25. Anonymous users2024-01-17

    There is a problem of equipment restraint. Generally, the stronger ability to get up in the battle is ug, and other heroes have a higher demand for equipment.

  26. Anonymous users2024-01-16

    I think a lot of people don't answer the question, what people want is how to improve their strength, not how to improve their ladder scores!!

    1300 level,I suggest you still improve the level of the next knife,In addition, you need to deepen your understanding of heroes,For example, when you are in the lane,What kind of hero are you,What kind of hero is on the opposite side,Whether your hero can suppress the opposite hero,If you can,Don't be weak,Be tough,So you can make up for the knife.,The economy is better in the early stage.,It's better to fight later.。

    If you play an auxiliary position, insert an eye or something, the vision must be done well, generally give your companions a good vision, you will not die too miserably in the later stage, and it is easy to control F, after brushing F (brush once every 2 minutes, 2,4,6,8,10), if your own ganker controls F consciousness rifle, you tell him where the Fu is, follow him to catch people, generally an F may mean one or two heads or a tower, don't underestimate it.

    To play team control, you must communicate well with your teammates, and it is best to take the initiative to find them when you are older. If you don't, kill on the other side, and if you can keep it, you can keep it, if you can't keep it, everyone knows that you are not big, so you can only put a tower.

    Hit c, it's going to be obscene, learn to move, the soldier is almost out of blood, just go up to mend the knife, it's best to bring one with the round shield, and the mending knife skills go up, and there is no need to mend the knife and axe, save money.

    Take the disadvantaged road, and keep in mind when plugging in the field.

    Another is to strengthen the understanding of the lineup, what is lacking on their own side (more control, more aoe will never be wrong), first hand control is very important, if everyone needs to hold the jump knife to play, it is very painful. In addition, according to the selection of the opposite hero, you also have to choose some heroes in a targeted manner, it is better to have monkeys, ants or something on the opposite side, you will be rewarded, and the big fishman will go. There's a void on the opposite side.,Bull head、Small or something.,It's also good to have a silence or a warlock to play back hand control.,This requires you to improve your personal understanding.,Watch more games.,It's going to be better.,There should be a lot of commentary in the ban、Pick process,There will be a lot of targeted introductions to the lineup.。

    This paragraph is wonderful!

  27. Anonymous users2024-01-15

    All right... Actually, first of all. . . 1300 words. If you've played more than 50 rounds, switch numbers... There is not much room for upside.

    Because playing too many rounds will lower the rating.

    If I open a new number, it's still easy to open 1300 in 5 rounds. But if you use the old number, you will never be able to go up to 1200 anymore. (ps: the current number is more than 1900).

    In addition, it is recommended that you change the hero. The ladder has a lower win rate and the ones you've never used.

    That's right... It is said that J, eye, powder, and true vision all have bonuses.

    Other than that. It is not recommended that you turn black. Because the person you meet in the black is either a black store, or it is 100-300 points higher than your level. As the number of people in the black box increases, it becomes correspondingly difficult. So if you don't have a fixed team and cooperate well, try not to open black.

  28. Anonymous users2024-01-14

    According to the 11 platform, when it is difficult to increase points, it is the most real data of your personal strength. However, I think this is, I can't be at the level of 1300 all my life, right?

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