-
<> ensures the ability to confront and consume online, as well as the ability to develop and support the economy.
The mark is fully flawed, because the damage of other skills except for the output of the basic attack is all magic damage, and even the extra damage given to the basic attack by the E skill is also magic damage.
The sigil is full armor, because the hammerstone doesn't have growth armor, it's too brittle, at least let him not be too fragile until the armor is raised;
The carved pattern is still fixed magic resistance, which makes him more powerful in the early fight;
Essence I chose two attack power and a vampire essence, this is my personal understanding, the magic strength of the hammer stone can rely on the absorption of the soul to grow on its own, so it is not recommended to be strong, the movement speed is enough in the general talent, and the essence chooses attack power, which can increase the damage of his general attack, and a vampire essence ensures that the hammer stone can have the ability to recover when the basic attack is consumed and fights, and the endurance can be enhanced.
-
Hammerstone was the first hero to go live in 2013, and since the skill CD is too lengthy and the attack range is short, it is undoubtedly the best choice for him to play as a support in the bottom lane. Many people compare him to robots, although the hook of Hammerstone is not as good as that of robots, but the ability of other aspects is much better than that of robots.
As with the general auxiliary, Hammerstone's early task was to protect its own ADC development. Due to the extra damage attached to the E skill, the harassment damage of the Hammerstone basic attack exceeds that of most heroes, so the Hammerstone line has a strong suppression ability. At the same time, due to the existence of Q skills, the hammer stone can also hide in the grass on the lower road, once the Q is successful, it can cooperate with the adc to play a round of explosion, and the first two levels of hammer stone can even directly kill the opposite hero in seconds once it is hooked.
In addition, the passive of hammerstone is that there is a chance to drop souls after the death of enemies around you, and hammerstone can absorb and increase your own armor and AP, so as the game progresses, hammerstone will get a lot of attribute improvements. If your own ADC is not in a good position, Hammerstone can also help the ADC out of danger by throwing lanterns.
The middle of the game is the most shining period of hammer stone, Q skill can be the first to hand the yin person, W can save people, and E can shoot the enemy away, and the R skill can cause a strong slowdown effect, whether it is to protect teammates or to start the group hammer stone can be very competent.
All in all, Hammerstone is a very powerful support, and one of the strongest in the current version, and you deserve it. <>
-
Runes: Red, 9 high-level attack power marks, you can also change to 3 attack speeds.
Yellow, 9 high-grade armor sigils, the only choice is undisputed.
Blue, 9 high-grade magic resistance glyphs, you can also change it to 3 minus CD essences, generally with 3 high-grade gold coin essences, and you can also exchange it for a combination of health essence + gold coin essence.
Talents: 1, 13, 16
-
<> "Red Fixed Attack, Yellow Fixed Armor, Blue Fixed Magic Resistance, and Great Essence Fixed Attack.
-
If I were you! 30 defense! Wear a red double wear.
Yellow grows life! (The highest in yellow) Blue Growth Magic Resistance, Essence with 3 Fixed Armor! The opposite side can not move you!
It's sacrificing a little economy! Count you a 30-minute round. That's about 300 gold coins!
-
Outing: 2 False Eyes 1 True Eye The rest is bloody.
Early load: straw sandals, sage, eye stone, salary outfit 435 + 330 of the other according to the situation (if the opening eye is not much, it should be 15 minutes to make up three pieces, no problem).
Mid-term outfit: Bright Shoes, Crown, Red Eye, Twin Shadow (the more eyes are inserted, the equipment can't be so much, so according to the economic decision, the Shadow is to avoid the face of the grass chase).
Final Outfit: Crown, Eyestone, Twin Shadows (3 supports are fixed) Shoes can be bladed Mercury can be Bright (depending on the lineup) The remaining two pieces of equipment are determined according to the lineup Options are available: Bird Shield Langton Legion Polar Ice Fragments.
Rune 1: 6 Red Objects Wear +3 Fixed Attack, 9 Yellow Fixed Armor, 9 Blue Growth Magic Resistance, 3 Essence Fixed Attacks. (In order to press and fight in the early stage, after all, the poor don't have rune pages, so they can only bring this set of AD runes).
Talents can be many.
I'm used to 9-0-21 myself
Attack 9: Rage +4, Fatal +4, Expert +1
Defense 0 General 21 (1): Summoner's Perception +1, Roaming +3, Meditation +2, Scout +1, Wisdom +3, Skillful Crafter +2, Cookie +1, Exploration +1, Spirit Power +3, Resourcefulness +3, Agility +1(This is what I'm used to bringing, I prefer to join the group, so the equipment and talent are used to helping the team).
General 21 (2): Summoner's Perception +1, Meditation +3, Scout +1, Resourcefulness +3, Artificier +2, Greed +4, Cookie +1, Exploration +1, Cloud Explorer +1, Gambit +3, Agility +1(These two sets of generalities are what I often use, and they are selected according to our lineup, and if I go down the road policeman, I will choose generic (2) Because he clears the line and suppresses it relatively high, the demand for eyes is higher, so the auxiliary economy will be very weak, and a lot of eyes need to be filled.)
Pure hand play I hope it will be helpful to you, if you have any questions, please ask.
-
There are a lot of tricks to the Hammerstone line:
1.Use the damage attached to the E skill to consume the enemy's ADC more basic attacks.
2.Hammerstone's hook can hook the creep the moment it dies, which increases the hook's hit rate.
3.When you get close to the enemy, you can use the E skill to slow down and then hook instantly, so that the hit rate will be greatly improved.
4.When a jungler comes to help, you can first throw a lantern at the rear, and then flash in front of the enemy yourself, and use the E skill to slow down and the Q skill to kill with your teammates.
5.If the enemy jungler comes, you can retreat first, and then turn back and throw a lantern, if the distance is too long, you can use the flash, go first, and then leave the adc to seduce, and when the enemy jungler goes to catch the adc, turn back and save him with a lantern.
6.If the enemy is demolishing the tower, you can have the ADC suddenly clear the creep with its skill when the creep is about to die, and then you hook the enemy to the ultimate first, and then e-the enemy to the slow wall of your ultimate.
Soul Lock Warden - Hammer Stone on the single jungle ability is average, strong attack ability, support is also good, it is best to go on a single half meat. Main Q sub W,You can have more W talent in the early stage:21 9 0,You can point to AD talent or point auxiliary talent Q skill is similar to the grasp of robots,Q is to pull the other party closer to a distance,When Q is again,Hammer stone to the opponent's side。 >>>More
Rewards have been distributed! Please refer to it.
Creep HP increases over time, and there is no fixed value.
Battle effectiveness. It seems to have something to do with your wins, win percentage, rank, number of rounds, etc. >>>More
EDG, OMG, IG, 3 out of 4 in royalty. Some people say that EDG has already qualified, but I don't know. It's 3 out of 4 anyway.