How does DN Wizard beat the Sage? What happened to the sage of DN?

Updated on Game 2024-05-27
17 answers
  1. Anonymous users2024-02-11

    Magic PK is basically gravity ball、Dark Temple、Time shackles、Poison cloud、Teleportation、The main cooperation of the 50 major skills,Keep your distance before your skill cd is good.,Do you want to lose some poison.,Lose some gravity ball.,He chases you and you throw a deceleration zone.,The skill is good to teleport over.,Pick up the time shackles (resist the poison.、Gravity ball、Dark Temple.、He's up in a 50-big move.,If you don't freeze, just pick up the 50 big move and then poison the gravity ball、 If he's already up, you'll run decisively or wait for you with a upper body gravity, and if he hits you or open the avatar, you will run decisively without looking back (remember that when pk is free, you can accelerate the time), pay attention to avoid his big cross, keep your distance, and that's basically it. Have fun.

  2. Anonymous users2024-02-10

    Hello landlord There are all kinds of skills in the Dragon Valley magic guide sticker bar Add points Equipment and other strategies The landlord is looking for a boutique area There are many people who have a good strategy for the top Here I don't dare to guarantee that my skills are very powerful After all, there are very few people on this top I hope it will be useful to you.

  3. Anonymous users2024-02-09

    The words of the magic guide make good use of shackles and teleportation, and then various connections.

  4. Anonymous users2024-02-08

    Don't fight with her, fight while running, control him, and kill him.

  5. Anonymous users2024-02-07

    The release of the sage, that is plus 8%.

    First: For Devil May Cry classes that need to release professions, you should understand the benefits of sages;

    Second: For the white-handed tired attack speed class, it is mainly the PK field that is conspicuous. If the release is slow when the white hand opens the double sword, it is easy to be seen by the opponent and dodge in advance.

    To sum up: release is useful for all professions, so the sage is valued by it.

  6. Anonymous users2024-02-06

    The sage of Dragon Nest is a small strongman, invincible with a single brush!

  7. Anonymous users2024-02-05

    It's hard to say what the sage cow said, but if it's a Fa practice, it's better. Fast release.

    In fact, every profession has its own merits

  8. Anonymous users2024-02-04

    Are you talking about the Ring of the Sage?

  9. Anonymous users2024-02-03

    Apocalypse set, some lion scorpion set. Again, some clothes configuration:

    Heap Attack: Head, clothes, and pants are prefixed with a giant bear. Shoes are also OK for health or life.

    Demon Stack Attack: Head, clothes, and pants with wisdom prefixes. Shoes ditto.

    Heraldic selection: The life system giant bear deadly curtain iron wall, the word count space is not enough to write.

  10. Anonymous users2024-02-02

    Are you ready for 2 turns? If you 2 turns want to cooperate with your friends to crush all the dungeons. Let's practice a shield sage.

    That is, a paladin with 2 turns. For the coat of arms, choose the Iron Wall, Veil, Life, Health, Giant Bear, Destruction, Wind, Deadly (Hurricane, Deadly, Shield Sage can not be considered, except for the local tyrants who are attacking heaps, and it can also be replaced with Lucky and Impact).

  11. Anonymous users2024-02-01

    The scepter is suitable for novices, not recommended for chain newbies. Because the attack mode of the flail is not suitable for novices.

    In addition, in terms of attack power, the shackles are relatively stable, and the scepter, although unstable, has a higher maximum output than the shackles.

    All in all, let the source shed, and the novice just plays with the scepter. (The pk flail of the master is very strong) Tan Ze, in short, you are a sage crack rolling novice, right...

  12. Anonymous users2024-01-31

    The sage turns to the cross, and the queen of the demon path turns to the light is better! Suffix with wisdom Magic, remember when you first played, it's best to go to the ladder to change equipment, pay attention to doing more business to make money, and pay attention to bug information, pay attention to more play or forums!

  13. Anonymous users2024-01-30

    Priest's words, as long as all 2 turns are added, then 1 **, 1 levitation adjustment, and 1 holy combo.

    2 turns, add to the left to the hammer (the front 5 level chain lightning level 3 god Fu Zhi Saint shockwave) in the middle add 1 point of sliding step rotation (front system sliding step level 4), the right automatic grid Ming Rubber block 2 points (block level 3), and then add to the Holy Vengeance 1 point, level 40 is just right.

    PS: When you turn 2, you will add 2 points of automatic block, then add 2 points of piety, then click left, and finally point revenge (early point for PK).

    This is the addition of Korean semi-sugar, the absolute PK leveling next to the exciting hall, and it is also the only one among the 8 professions that can have such a perfect and dedicated way to add points.

  14. Anonymous users2024-01-29

    I'm different from the people in front of me, let's talk about it, and I have a few skills except for shield strike, all of which are +1

    Priest Skill: Shield Strike +2 Shield Block is full.

    The slide point is full (the priest's legs are short, and the slide recovery is fast when pk, which has an advantage).

    Hit back +1 pk when it's a bit useful and don't use too much electricity.

    Chain lightning +1 is good when brushing.

    Sacred Rush Wave + Brush is a good skill with PK PK can save teammates and limit people's running.

    Holy Combo +1 pk, when combos are used, if you don't use them well, you can not add +1 suggestion

    **+1 Although it is not much, it is good to comfort your teammates, you have milk, although it is not much.

    Float +1 This suggestion is to increase the height, depending on your sp, if you add other skills, there are still points left over this (I am plus 3).

    Sage skills. Provocation I didn't add skills sacrificed for PK.

    Auto Block Devotion Area Block Slide Spin Down I'm all full Now level 32 can point as many points as I can point all the points.

    Armor Piercing +3 (I originally wanted to fill up SP is not enough, this skill has good damage, hard and powerful, and can fight against fighters).

    Shield Rush +3 - In addition to spinning down, I feel that the most Nth attack skill often chases and kills all kinds of bows and arrows Mage The coolest thing is to beat the opponent down When you come to this, take them off to a good distance Direct combo more than 10 can hit a bow and arrow mage Small.

    Half-tube blood, sometimes group battles, and drag the opponent into our pile, infinite death.

    Divine assertion +3 is very good, rely on this to catch people when opening the shield, and then start the combo.

    Holy revenge +1 assertion is not enough After all, we have so many blocks Isn't it often a group battle to open a pious pile of opponents and then block to take revenge Okay, just use it When you brush the map, it's also very nb in the monster pile, pious anti-injury, and there is no time to take revenge and then run away.

    Holy Punishment and Steel At present, I feel that there can only be 1 Punishment Although the CD is short, it is only useful for melee and it is still half of the damage you take ** When brushing the map, do you dare to open this without opening the pious group to let the monster beat You will definitely die before the monster Recommended steel When brushing the map, piety and shield are not good When fighting monsters, it's okay PK is the same If piety and shield blocking are not good, just open this and grind with the opponent first.

  15. Anonymous users2024-01-28

    Just a person's post is also asking pk, you want to swipe the book, heads-up words, easy to get.

    Priest stage.

    Shield Strike +2 and Sideslip +4

    Shield + until full.

    Holy Blaster +3

    **+ Until full.

    Holy Streak +1

    Sage stage.

    Holy Cross +3

    Auto Block + until full.

    Piety + until full.

    Slide Spin +1

    Divine assertion +1

    Holy Hammer +1

    Piercing +3 Area Block + until full.

    Shield Charge +3 Holy Punishment + until full.

    Wheel of Steel +3

    Divine Incarnation + until full.

    All of the above can make you a loved and feared MT and "grinding obstacles".

    Divine Hammer The following Thor Impact Heavy Attack Mjolnir You can consider filling it after you finish adding your shield system.

    The most important point is that the sage's greatest fear is magic attacks.

    No matter what, if the screen is full of ranged magic monsters, you don't go, it's easy to get hurt.

    Not to mention the abyss-level nature, the difficult ones are enough for you to have a headache.

    When you go heads-up, it's best to connect the number infinitely, but your machine card is basically not possible, and it is impossible to connect a dead person.

    But even his more than 20 hits are not bad.

  16. Anonymous users2024-01-27

    You're misleading people...If you don't add levitation, how can you pk...And if the sage pk, then your skill to add blood only needs to be level 3....In the Sage's skills, both auto-block and area block must be maxed out....Don't learn the cross....Add a little more shockwave to the aura...By level 32, the Wheel of Steel is the main point...According to the man's method of adding points, it is definitely not enough to add points.

  17. Anonymous users2024-01-26

    The Sage Ring is not? If so, add 8% cast speed.

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