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1: What attributes are required for SS?
Personally, I think stamina and magic damage are the main attributes of SS, because I always believe in the saying that dead people don't have DPS, and this sentence is the same for RAID or PVP.
2: Does Doom SS pursue critical hits? What are the main skills that pursue critical hits?
Personally, I think the priority should be the number of magic injuries rather than the number of critical hits.,When your magic damage reaches a certain level, the number of critical hits will satisfy you.。
For Destruction, SS's skills that pursue critical hits are: Soul Fire, Sacrifice, Ignite, and Shadow Scorch.
3: How to pk the destruction of SS?
When I myself was gifted with Destruction SS, I chose mm for melee PK BB and FA PK for dogs.
Let's talk about melee first, if it's a warrior, under normal circumstances, the warrior starts with a charge + broken tendons, at this time, you need to give priority to the shortcut key of the charm Because the spell is a second, so after the quick click, you can use the emblem to solve the broken tendon and then run away at the same time on the elemental curse Always keep an eye on the warrior Whether to use the emblem to solve the charm If you solve the charm, then you have to press the shortcut key again Because the charm is solved, and then switch to a berserk posture with the interception of seconds Even if you intercept it, it will not break the tendon (if your ping is not high) Run away and open the talisman Use the Soul Fire While seeing the Soul Fire emit it, use the Sacrifice Sacrifice reading strip to complete the shortcut key Charm (Generally speaking, the charm can be charmed 3 times, I tried the charm 4 times in PvP, and all of them succeeded) Found that when mm starts casting, use the ignite to replace the Shadow Curse, and then the Shadow Arrow + Sacrifice + Shadow Burn If you are not dead, then Death Coil, which should solve the battle.
Charm is cast in seconds, and after using the ignition, there will be a gap of seconds, and the charm will be on it, so it's not a problem.
The thief's style of play is relatively similar, but if the thief is fully open, I'm afraid he will have to eat candy to deal with it, and ss is not afraid of fighting thieves!
For the French system, bringing a dog is the best option and it is very simple. Pay attention to the reality of dog silence and the use of fear! The dog's silence also needs to be shortcut!
4: Fear of Dependence?
Fear is one of the controlling skills of SS that is very useful and frequent for a frequent.
The above is a personal opinion, if there is anything wrong, I hope you will forgive me!
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1.Law Injury, Law Violence, Endurance.
2.Soul Fireball, Offering, Ignition, Shadow Scorch, and many, many more.
4. Depending on the situation, more than 1v2 is very dependent.
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1 What you need to destroy the SS is magic damage, magic violence, and magic penetration.
2 You must pursue it, because destruction is the pursuit of you, and you use your soul to dedicate your plan to ignite 3 practice seconds.
3 women coal work, and then the above 3 practice and then fear on the dbuff or something.
4 When you are afraid of PK, you are very dependent on it regardless of the department.
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The unfavorable situation is which 41 points out of the jn.
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1: What attributes are required for SS?
I feel that it is still good to have a high legal injury.
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Dark Destruction Fire Destruction, no matter how you add points, the "Destruction" move of the Destruction Department must definitely be added (that is, it makes the spell critical hit damage +100%)
Here's the difference:
Fire Damage: 5 points of corrosion, 5 points of health. The rest of the points are basically added to the Destruction system.
The core skill is the fire of the soul, the last move of the scorching and destruction system, burning. Excellent Fire Destruction SS Critical Strike Soul Fire damage is over 3500, burning damage is close to 2000, and burn damage is 1000
Assassination: Points are basically added to the Pain System.
The core skill is Corrosion + Shadow Arrow + Shadow Scorch.
Excellent Shadow Destroyer SS, the first arrow of the Shadow Arrow has more than 2000 critical damage, the second arrow has more than 2500, the single damage of the Corrosion Spell is close to or more than 200, and the Shadow Burn damage is more than 1500.
All of the above damage is calculated based on the critical hit after using the "Zendalar Hero Charm." )
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Destruction is better than fire destruction The monsters in the big copy MC BWL are all fire immune to it You fire destruction is useless You have to use the shadow arrow output Fire destruction is not very meaningful.
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PK's words are of course fire destruction.,If it's a mixed copy.,Then don't play destruction.,It's going to become an OT king.。
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How to say it. Fire Destroyer's attack power is of course higher than Destroyer's.
However, in the era of the flood of fire resistance, no matter how high the attack is, it is useless to resist.
It's better to assassinate.
Shadow Bolts have 2000+ damage.
Not bad, right?
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Boss, the essence of destruction is explosiveness, although under this version, critical hits are indeed far less high than rapid returns, but if you don't meet the bottom line standard of critical hits, no matter how high the rapid speed is, it's useless, 24 critical hits, obviously low, even if you have the cooperation of the team, you have to pile up to at least 28%.
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Hit less than 450 is the best, rush to a higher point, break through 1000 best current version, hit "rush" crit "magic damage".
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The law strength is a bit low. Loadouts don't know how to have hero lists.
Gems don't know if they are plugged into the bridge or not. In fact, the output of this version of Demon Pain Duan Chai is more flame-resistant than destruction
I don't know how your ICC fourth TOC played. Difficult to point.
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What is on your curse?
I'm if the team Hu Jan on my pants Lu Chong a ss, I will be on the element, if there are 2, I will be on the bad luck and shout luck, and the pursuit of extreme output is also bad luck.
Hope it helps.
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In terms of attributes, LZ's fs is too low, 5000gs, equipped with normal point of destruction, and the armor should have 3000fs, and the fs is too low, and the second damage is not high.
The haste is a little lower 5000gs should be more than 600 haste, and if you hit, it is a little more than 14% If you suppress a little, if there is am bird virtue in the group, the hit will overflow, Zheng Xi does Try to ensure that the hidden front hits do not overflow The spirit is more than 500, and you can move a little more to fs rush.
If you are equipped, there is no 4t9 or 2t9 2t10 or 4t10 out of the suit effect, and the second damage is much worse.
Technique Opening Diversion Offering Sacrifice Elemental (Doom) Burning Chaotic Arrow Burn Out Burn Out Cycle Destruction is generally not corroded If it burns Chaotic Arrow is a few tenths of a second good Read one Burn out Corrosion is only used when running in position.
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Your crit is not low This equipment is good for cutting a demon, and the pain output is also high The main thing is that the warlock's t10 has a big bonus to pain and demons, and your magic damage is not low What is said upstairs is all with evil armor Pain and demons just rely on haste Don't drop haste.
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I'm envious of your critical strike chance and haste level, but your 5645gs and 2544 mana damage are too low. As far as the data you provide so far is concerned, it can be turned into a painful output, which will bring you a different kind of excitement. The red should be inserted with rune red jade, the kind with 23 magic wounds.
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Don't sacrifice Use the diversion If you destroy the output, go to the elemental curse first + sacrifice + burn + chaos arrow + burn out and burn out Keep the sacrifice don't break Make up in time Use it when it's burned Chaos arrow is also If it's all cd, burn it out Try not to run If you can, don't run If you can, don't run Long-range don't want to chase the boss like melee Just output it within the range I wish the landlord to become a master as soon as possible.
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One.. Above 500 with shunts.
II, III. Your friend 2b doesn't explain. If you're playing G group or don't lack your DPS, then you can play casually. Ignition is that there is no time to cast the spell You see that the cold flame didn't come over, so he made up for the almost lack of sacrifice. Drop the Arrow of Chaos and burn it out or something.
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If the spirit is more than 450, use the shunt.,It's the trouble point.,I'm also a kind of corrosion that I lost.,Because there will be cast time.,Sometimes the bone spurs are basically knocked out.,And you have to change the target to fight the boss There will be some DPS loss.,If you don't pursue the old DPS, you can turn to fire.。 When you run, put corrosion, and you can make up for it when the curse is gone.
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To have this damage,It's very good compared to most SS (the technique is basically no problem),It's worth noting that the old five directly cut the demon talent.,Needless to say, the damage of the demon old five is not a grade compared to destruction.。。 Take a look at the Raiders, when to use destruction, when to use demons (and the use of BB).
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Not low. My 392 SS is also about 3W5.
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The average player is enough, but there is still a big gap in DPS improvement.
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This first depends on your team's configuration, if it's a full buff configuration, the damage you deal with this equipment can only be said to be normal.
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h Lao Wu is low. 401 and so on at least 4w+.
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It's already high. Don't doubt yourself. SS has been nerfed a bit. So don't ask too much.
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