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You're messy enough. Swap turbulent energy for abyssal runes. Talent?
This is the one that I find more practical. Originally, it was recognized that the T10 could only have one hand and leg. You can now get out of the T10 shoulder first and then switch to the T9's leg.
Once you've got 4t10 together, you're choosing to give up your hands or legs. Moreover, it takes five minutes to drive the piles later. This will stabilize the point.
The Spirit of 500 is a watershed, and you can still continue to carry the diversion glyphs with you now.
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Your measurements are too low......Except for hits......My Warlock has 5300gs mana strength of 3200, haste and 800 900 (with spell stones), and crit has 33 ......Did you equip the Demon Gem too much......T10 first change shoulders and head ......Legs and shoes do not change and so on to do tailor's ......Don't change your talent ......I really can't do it, you order the Shadow Fury......Control mobs are not bad......
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A lot of equipment is very empty, your 245 wand is not as good as the 232 in the hall, the ice crystal destruction is not good, and the turmoil is also very empty, but it is just called gs, but the three measurements upstairs are too powerful. Finding a picture... How good it is to go for an ICC ring.
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Equipment matching is a matter of priority, that is, which attribute is the most priority at this stage will be met first, regardless of other attributes.
Warlock is very easy to build, first get 17% hit, which is the most important thing, or DPS or cycling will be poor.
Next, magic damage is the absolute first priority attribute, but the magic damage added to the same level equipment is the same, which requires wearing equipment with a high item level as much as possible.
Mana damage is fixed, but equipment will still add such attributes as critical hits to speed up. How to choose, it is far better for Warlocks to accelerate than to crit. Therefore, under the same equipment, use the one with high acceleration.
It is a loss to use gems to insert gems into hits. So try to use equipment to match hits In case you really can't match it, isn't there 3 hits on the first layer of the pain system. You can move it a little bit depending on the situation.
It's still very easy to have a gem.,It's a red slot with 23 magic injuries.,Yellow slots with 12 magic injuries and 10 accelerating.,If there are several blue slots in the whole body.,Then insert 12 magic injuries and 10 spiritual stones in the two best blue slots (for the colorful effect of the head),The other blue slots don't have to worry about it.,Just insert 23 magic injuries directly into the other blue slots.。
Another point is that the Doom Warlock DPS is actually the weakest of the 3 series. Pain Warlock DPS is the strongest, Demon Warlock is also very good, and there is also a super team magic damage buff, so if you don't like Doom Warlock very much, my suggestion is to use a talent like Pain Demon for pve, okay, I wish you a happy game.
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Hit over, this has to be adjusted according to the team buff, generally 14% hit is enough.
Because of the deflagration, the destruction warlock will inevitably overflow when the YY is opened, so the speed is not very critical, it is enough to maintain it at about 500, not too high, and more is a complete waste of attributes.
Needless to say, the output method of destruction should be kept sacrificial, and the burning "Chaos Arrow" burned out. There is a bird d can hang bad luck and make up for the corrosion filling time when moving.
Talents can be enhanced squeezing, reducing shunts to increase output.
I just went to try the simulator, but I still have to pile up a hurry, and there is no need to give up a few minutes of normal output for the sake of a bloodthirsty 30 seconds. 5900gs, 8 900 rush should be fine. But with this haste is enough to turn the pain.
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Recently, there is a genre where Destruction satisfies 800 haste, stacking critical hits as high as possible to maximize the output by making the critical hit chance of burning reach 100% and the coverage of fire ram reaching 100%. This is to tell you, get an ice dragon box, with a telescope, the actual effect is good.
The main reason is that the utilization rate of the general attribute of destruction is not high, and the late version is not strong enough, but destruction is relatively the talent with the highest utilization rate of critical hits.
Your hits are too high, prepare a few sets of equipment, 16% and 13% hits, to meet different situations, but now that there are so many Dark Herders, 13% one set is enough.
The cycle of destruction is divided into Burning Cover and Chaos Arrow Cover, but the DPS is basically the same.
Destruction is now basically a tactical talent, not a DPS talent.
If there is anything you don't understand, ask again.
Don't wipe the spell stone... Plastering the Flame Stone...
It's best to adjust it to about 800 quickly. . . Throw away the pen, the ice dragon ornament is the best, and if you don't have it, you can do a rule.
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Hit high and hasty low First of all, whether it is destruction or a powerful demonic technique in the later stage, haste is a must Obviously, your 700 haste is not satisfied Hit 400 is the best It can't be less than 400 It's a waste if you hit more than 100 Don't pay too much attention to gs Reasonable equipment matching Skillful and adaptable ability is the king In the later stage, the demon haste piles up to 1400+ It is a god-like existence It is recommended to practice demons As for the output method of destruction, you are 5900, there should be no big problem Elemental Corrosion Sacrifice Ignition Burning and burning. Arrows of Chaos CD is good to use first, and it is recommended that the blue stone be replaced with the Eye of Complex Zur 10 Haste 10 Spirit.
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Child, the only thing that destroys this small explosion of the whole process is the gorgeous numbers... There is no actual data...
If you really want to output, you will fight the pain, and if the team is demanding, you will fight the devil... Destruction is just pure leisure, really, pure leisure...
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I'm telling you, you've got a lot more than that, 378 is OK, and even lower is OK After all, RAID has German AM and birds.
What is the matter with the magic injury of 2280 and the evil armor is not opened? The haste is low at least 900 Critical hits can be ignored for a while Don't think about critical hits for a long time Especially if you are destroyed by fire What kind of critical hits to consider.
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If you are destroyed, you will not be stuck in 900+ if you are bloodthirsty, you will judge for yourself After all, destruction does not touch the rapid stone.
The equipment configuration is biased towards the critical hit spirit in the case of hitting the standard.
If you want to wear it, you should change it to a demon for that ice ornament, and the income will be high.
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There is a little gem problem, if your equipment slot reward is +5 magic damage, it is better to decisively insert 23 magic injuries directly, not according to the slot. It is normal for the stake to be around 6500, and this stake should be able to reach 9000+ if you don't run and turn fire in the team.
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Your equipment is in the pile of GS, not DPS, your SP with a hit is not as good as the rapid SP with PTSL, your hit is over, the haste is less than half (1280 full), your current equipment attribute is still recommended that you fight destruction, ** can be changed, with the professor's good point.
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Spells & Skills - Single targets.
Sacrifice: Deals fire damage every 3 seconds for 15 seconds. There is a chance to spawn Burst Ash after a critical hit.
Burn: Use 3 stacks of Deflagration buffs to reduce the cast time and mana cost of your Burnout and Chaos Arrows. Casting Chaos Bolt consumes 3 stacks of the Burst buff. You can stack 6 stacks of the Deflagration buff by using 2 burns in a row.
Shadow Scorch: Consumes a Burst of Ash and targets have less than 20% health to use it.
Incinerate: Creates deflagration ashes.
Dark Souls: Increases Critical Strike Chance by 30% for 20s under the Destruction talent.
Priority: 1) Shadow Burn (when the target has less than 20% health and has Burning Ashes);
2) Chaos Arrow (when the target has 20% or more HP and has Burning Ashes);
3) Burn (use this skill to keep the Burst buff);
4) Sacrifice (keep this dot active throughout the process);
5) Burnout (Fill Skill);
6) Evil Flame (while moving).
Start by turning on Dark Souls (which can also be reserved for outbreaks), pre-reading burn ahead and waiting for boss fights to begin, then use Burn, Elemental Curse if necessary, and Burn Burn to Accumulate Burning Ashes.
Do not immediately use the deflagration ash that has just been generated. As long as you don't have 4 Flame Ashes or your mana is below 60,000, Flame Ashes can be saved all the time.
Skills that require Ash Burst (Chaos Arrows) should be used only when bursts require high DPS, or when triggering a buff, Dark Souls buff, Bloodlust buff, or similar effect on some items.
Not using the Chaos Arrow for an extended period of time will cause you to run into mana issues.
When the boss is about to reach 20% health, stop using the Chaos Arrow and make sure you have 4 Burst Ashes when the boss reaches 20% health, allowing you to directly hit 4 Shadow Burns.
Spells & Skills - Multi-target AOE
Rain of Fire: No need for a guide now. If the target has a sacrifice dot, the fire rain damage is increased by an additional 50%, and each jump has a 25% chance to spawn Flame Ashes.
Priority (3 or more goals):
1) Rain of Fire (keeps jumping damage when you aoe);
2) Brimstone fire (when you have deflagration ashes);
3) Sacrifice (use Brimstone Fire to make each target have a sacrifice dot);
4) Burn (use this skill to keep the Flame buff);
5) Burnout (Fill Skill);
When you want AOE, start with Rain of Fire, then use Brimstone Fire and Sacrifice so that each target has a Sacrifice DOT.
Then use the Burn Keep Deflagration buff to attack the target with a sacrificial dot.
AOE, as soon as you have the Flame Ash, use it on a Brimstone Flame Sacrifice or Burn.
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The tutorial upstairs is very master.,I'm also playing Warlock.,It's been painful for a while.,Now I insist on destroying the copy.,Demon single brush.,Of course, the single brush simply wants a copy of something.,Overall, I think Warlock is still very fun.,After all, Warlock may be the most lacking now.。 Why don't you keep playing, Blizzard will also release patches, and new expansions will be released, whoever they want to be strong will be strong, keep playing, maybe a patch warlock will be op.
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Let's explore it yourself.,Now it's just been updated for a few days, and everyone is studying it on their own.,Talent carvings have become much easier.,Isn't this process also quite interesting.。
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It feels like a sacrifice and a brainless burn out.。。 Ignite, and there will be ashes on the chaos arrow.
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During leveling, if the equipment is above the T5 level, you can point to the soul to squeeze a single-point monster, basically 3 skills to bring down an ordinary monster. If you want to hit a lot of monsters at once, you can consider using the pain talent to "pull the train" - that is, 2 or 3 dots on each monster, and avoid being attacked by monsters by constantly moving, and it is no problem to attract 7 or 8 monsters at a time.
The reasons for recommending the above two methods are: First, if you are task-oriented, your task monster may not be very concentrated. Second, if there are a lot of opposing faction players on the map, a monster is not wise. Efficiency should be a priority, but safety should also be taken into account.
If you have to be a monster, you can use the demon talent to point out the goddess of revenge, and every time you want a monster, you can transform into a halo and rain fire, which is safe and secure.
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Are you going to do a quest when you level up? Before A, you have to control BB to turn around to attract monsters and not get out, and after A, you have to sit down and eat bread, it's inefficient, and the destruction is used to break out.
If you want to upgrade a monster, please use pain, each monster is corroded, the speed of the monster is fast, while walking, you can call the fat man to open the shield under the fire rain, 1 time the rain is over, the monster is also over, full of blood, change the piece and put it next to A, the fat shield is also quickly corroded and returned to the blood, while returning to the diversion, with pain from 70 liters 80 used for 4 days, 6-8 hours a day, do the task without a copy.
In addition, the post-80s generation still uses destruction to output in the dungeon.
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If you use the fat man to lead more than 5 monsters,You tab to change the target and keep on the seeds.,Basically, you can't finish the first 5 and blow it up.,Bomb the others too.,If you don't die, make up for the dark anger.,But 4 5 seeds can't be blown up.,You're definitely going to be an elite.。
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It depends on whether you kill monsters in the wild or FB Biao DPS Killing monsters in the wild is the fat man tunes passively and then you press CTRL+1 to attack After printing the small monster group mock it In the process of the fat man attracting monsters, you laid the seeds well Finished a dark rage into the book is done As you don't need to think about the blue problem. Turning blue is a very buggy skill Remember that the seed hatred is high FB A monster must be careful to shatter if necessary. Fragmented CDs are also slightly less multi-purpose now than before.
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1.Obvious hit overflow, in the case of point 3 point suppression, it takes 368 hits, if there is am or quail, only 289 hits.
2.The glyph is wrong, life is diverted, burned, burned out.
It is the head Kenrito, the shoulders Hodir, the cloak 23 haste, the clothes 10 attributes, the wrists 30 hair gloves 28 magic wounds, the belt eternal belt buckle, the legs with brilliant magic threads, and the shoes FM ice.
4.The Turbulent Energy Statue is a very bad ornament, and if you change it to something else, the Mother of Dragons from 10 Ulduar is a good thing.
There are 3 kinds of stones, 23 law injuries, 12 law injuries 10 haste, 12 law injuries and 10 spirits, according to the color insertion, if there is a blue hole reward is not a law injury, ignore this blue hole, directly insert 23 law injuries.
6.Novices, novices choose SS, they suffer more, and the output can rarely be high. This version of SS has to be played well by veterans.
7.How much dps should you play? For example, Crusader 1, you should have about the same damage as the mage of the same GS, and SS needs to make up for the class gap.
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I'm going to talk about it.
The first question about the weakening of the knife fan WLK was first opened, and the version number was when we opened it, and as soon as we opened it, it was weakened as the experience of the former people in the European and Taiwanese servers (I don't know whether to say lucky or unlucky, I think it is still unfortunate mostly, I also want to be the current person, it is said that the knife fan skill is too strong, in addition to poisoning, in addition to the reason for interrupting the spell, there is an important reason that the knife fan and the knight's dedication do not reduce damage because of the increase in the number of monsters, there is no upper limit of damage. In other words, a monster and a bunch of monsters, each monster only takes so much damage. Have you seen the rain of mages and warlocks? >>>More