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1.If it is a face killing, and you have a strong ability to pick up people, it should depend on the situation, if it is a lot of people to go to the police, you should go to the police to kill anyone who looks like a prophet, and throw him to investigate and kill, so that the intensity will be very great. If there are not many people on the police, you should lose the people who are not like the prophets on the police, so that the strength is relatively large.
If you don't identify the police officer for a while, you can throw away the most boring card from the police or the one that doesn't seem to have much interest in the game. Because generally people who get the god card will have a sense of responsibility, that is, I am a god card, I want to catch wolves, and I want to lead the team. Of course, face killing still depends on people, everyone is different, and if you kill more, you can grasp the state of the other party.
There is also a small trick, that is, you can close your eyes when it is dark and close your eyes at the last one, generally many people are in the same position at night, so you can judge whether the other person opens their eyes at night by whether the other person's sitting posture has changed.
2.If it is a net kill, position study is a good auxiliary tool, you can judge which card is like a god card through the position, of course, the position is not reliable. So unless you want to blow yourself up as an identity, or just bet on your mentality, don't be too rigid in tone, it's better than blowing up your identity to speak, don't talk to death, leave yourself a way back, if it's a villager who is being killed, then it's tough, if it's a god card, then say that you blow up your identity, you can't talk about it, you can jump a witch or a gun card to dodge the rounds or something.
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The front speech can be sent to the player behind it.,Even if it's a god.,It can also be said to be an identity.,The last one is issued to the police on the table of the people and the strength of the speech is not strong.,I remember a fierce werewolf sent to my head.,I'm a people.,But I used my speech to force him to blow himself up.,But the true prophet was also scared to let go.。
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At night, he cut down his house, and the police checked and killed him, and as long as the passerby bureau did not speak **, and did not lose the strong god, he could basically push out the prophet or silver water.
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Match it high, because if you can't fool these people, you will be killed directly.
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Steady and ruthless. When you go to the police, you must be steady, and you must not speak falsely. Send the investigation and kill as accurately as possible and send it to the people. Ruthless, explode when it should be, don't hesitate.
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Wolf Beauty Knight Bureau, First Knife Witch, Witch Poisoned Prophet, Welding Jumping Wolf Killing Wolf, Welding Jumping Wolf Was Ridden to Death by Knight, That Wolf Killing Wolf Card Identity is Particularly High... Good people can lose no matter how they fight, after all, they lost the second strong god on the first day.
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I play werewolf killing every day, not to send a check to kill or to send gold water, first look at the ranking, estimate the position of the gods, the best way to send a check and kill is to check and kill the prophet, the best gold water is to the villagers, don't check and kill the hunter, I only play 6 people without witches, 10 people are bears, the roar of the bear proves that there are wolves up and down, 12 people on the police, too ink,
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Jumping Wolf: The werewolf of the Jumping Prophet.
This is because if the Wolves team does not send a werewolf to grab the badge with the true prophet, and let the true prophet get the badge and play the badge flow, the wolf's living space and win rate will be greatly reduced, so sending a werewolf to jump the prophet to compete with the true prophet for the badge is a very important thing for the Wolves.
As the head wolf (i.e., the leader) of the wolf team, the wolf is responsible for arranging affairs, and the other werewolves try to follow the instructions of the head wolf when the head wolf does not show a lot of wolf faces; Of course, in the case of another powerful werewolf in the Wolves team, it is not necessary to do things exactly according to the instructions of the head wolf, and the situation that the Wolves team is more stable and has a higher winning rate is preferred.
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Jumping Wolf: The werewolf of the Jumping Prophet.
Because if the Wolves team does not send a werewolf to grab the badge with the True Prophet, and let the True Prophet get the badge and play the badge flow, the Wolves' living space and win rate will be greatly reduced, so sending a werewolf to jump the Prophet and compete with the True Prophet for the badge is a very important thing for the Wolves. As the leader of the wolf team, the wolf is responsible for arranging affairs, and the other werewolves try to follow the instructions of the head wolf when the head wolf does not expose a lot of wolf faces; Of course, in the case of another powerful werewolf in the Wolves team, it is not necessary to do things exactly according to the instructions of the head wolf, and the situation that the Wolves are more stable and have a higher winning rate is preferred).
The Wolves will keep the Wolves' badge and arrangements for the next few nights and days, and the other werewolves will respond and act. If the Jumping Wolves manage to get the badge and carry the true prophet out of the game on the first day, then the Wolves' win rate will be greatly improved. Generally speaking, it is the more experienced werewolf who is responsible for the Titan Jump mission, and the novice wolf votes (but in order to encourage the newcomer to Titan Jump, or to encourage the newcomer to overcome the fear of taking the wolf, I hope that more players can take the initiative to apply for Titan Jump on their own.)
It doesn't matter if the jumping is good or bad, as long as you dare to jump, it's a kind of progress).
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1. It is best to find the prophecy of the Prophet Sifan stupid card first, and there are usually two prophets in the standard game to jump, and you need to choose the prophet in your mind from these two people to stand in line.
The Jumping Wolf will be more accurate because of its wider field of vision, and it will be more tolerant of people who do not occupy his side, because it is easy to cause the team to collapse due to the head of the strong god, so it is generally issued with gold water, and the mood of the speech will be relatively low due to the reason of lying, and the silver water card killed at night will be unconsciously avoided when chatting. All of the above characteristics can be used as a reference for finding a prophet.
2, the side of the true prophet of the player first marked as a good person card, if the police under the player is not much, there is a high probability of voting for the police badge to the wolf card is a werewolf card, otherwise you need to focus on listening to their speech and why such a vote of the mental process, the werewolf card will generally forged reasons, forcibly say that their vote is a normal vote, using this method can find one or two voting werewolf cards under the police.
3. After reading the vote, continue to look for the werewolf card on the police; If you charge the wolf, it is easier to find, and there is a high probability that the true prophet is the wildest and most unreasonable; Barb wolves are divided into two types: yin and yang barb wolves and deep-water barb wolves, and the chat of yin and yang barb wolves will be very poor, deliberately letting people know that he is a sedan chair wolf card.
Werewolf killing skills
The prophet is the backbone of the good guy, the prophet card is the most difficult to play, he has to go 1 to 11, so the prophet's mentality is the most important! It is necessary to listen carefully to everyone's speeches, find out their loopholes, and accurately find out the werewolves, so as to lead the good people to victory.
The witch has a bottle of antidote in her hand to save people, and a bottle of poison to poison people. In fact, it is better for witches to save people on the first day. If it is said that the god who died on the first day or the good man of the prophet is the beginning of the collapse, so don't be stingy with the antidote in your hand, the poison can help the good people to recover the round, so the poison must be considered carefully.
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How to play the werewolf killing? What is the Jumping Wolf Rear Position Detection and Killing Technique? Many friends don't know very well, so I'll bring you a happy wolf calendar after the silver man kills the position, how to play? Introduction to the posterior position of the wolf.
Introduction to the posterior position of the wolf.
1. Start to check and kill the rear position, and when the first good guy player jumps up the prophet, he directly and decisively retreats;
2. In a reasonable position for the true prophet good vote, threatening the players behind (such as 1234 four players to the police, 1 jump prophet to the police to give gold water or kill, 2 is the wolf can not jump, to 34 said, I am here directly on the side of the No. 1 player, you behind don't jump, jump is to send, of course you must send, I don't stop you, I still hope that you have a wolf to send, the player under the police I suggest you support the ticket to the No. 1).
When the prophet or Jin Shui eats a knife, he can directly send the police badge to the prophet, but he must send it sincerely to make his identity high; The lower limit of this strategy is that the wolf who is killed and the wolf who is killed explodes and the wolf who blows himself up on the second night of the witch is replaced by the antidote and the inversion of the prophet, so as to ensure that the wolf who speaks well enters the life push game; The upper limit is that if the prophet eats the first knife, there is no wolf who needs to pay for the prophet's death, and there is even no reasonable goal to push the wrong person on the first day when the prophet examines the golden water on the first day. (Werewolves don't have to stand in line, it's hard to be a good guy when they all choose barbs and identities.)
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Werewolves need to have several conditions to analyze the werewolf to kill the werewolf, and everyone knows the role of the prophet, but the amount of information that the werewolf knows is only a lot more than that of the prophet, so the werewolf has enough capital to jump the prophet. However, there are a few prerequisites that need to be met in order for the success rate to be significantly increased.
The first is self-confidence, and it is best to convince yourself that you are a prophet, so that the success rate can be greatly improved. Then there is the skill of speaking, which needs to be thought through, and you can't jump without preparation, which is easy to go wrong. Finally, there is the assist of the wolf companion, which is also crucial.