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That's when you didn't grasp the moment to carry.
You say that you have killed the dragon girl three times alone, then you already have an absolute advantage, even if you are in the jungle on the opposite side, you must be worthy.
Then you can go to the opposite red buff to take a look, and if you go to the opposite jungler to fight red, you will go to catch and die, and then force the dragon girl to the bottom of the tower and go directly to the middle of the gank.
Don't think that gank is just a jungler, if you think so, then you can't carry any hero on the single.
If you are not sure about the mid lan, you can summon the jungler to catch together, if the jungler is down, and the mid lane pushes the line over, you can let the mid lane sell and then go straight up.
I think you must be having a good time, so I'm just saying it on the bright side.
If the bottom lane has already started and can no longer hold on, then decisively give up the bottom lane, and let the jungler not catch the bottom lane again, and let the jungler focus on the middle lane.
After all, you will blow up on the road, but it is also a good choice to cooperate with the jungler to come over and let the jungler take the dragon woman's head to let his teammates develop, and you can also contain the opposite jungler and force him to help on the road)
gank succeeds in the middle lane and gives up the bottom lane, then pushes the 1 tower with the midlaner, and then goes to the opposite jungle to catch the jungler or the stunted dragon girl. (The dragon girl was suppressed by you, except for going to her own house to fight the jungle, she was going to push the line on the road, who would you catch if you didn't catch him?) He's your ATM.
A stunted dragon girl is very slow to get up in the later stage, so how strong is his ability to join the group? )
After that, it's up to you to see the battle situation and your personal teamfight awareness and on-the-spot reaction.
That is to say, you are not decisive enough to give up a certain road, you are not decisive enough to push the line, you don't know what to do when you blow up the opposite side, and you lose the best opportunity to carry, resulting in the next road exploding again and again, and the lower road is fat.
If you don't go to the gank mid lane, the middle lane is killed, and the opposite mid lane is also scrapped.
This is also your 1v4 in disguise, don't lose?
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Raven is a hero with strong heads-up ability, but his team battle ability is average, and the rhythm of the early play depends on the jungler and the mid laner.
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The S4 season has begun, and this version of Raven has been greatly nerfed.
If you want to play well, you first need to understand what Raven's advantages are.
Advantages: No cost of skills (line consumption ability); Q skill piercing the wall (the third blow can use the terrain to escape the chase and the chase place).
Q skills can be interspersed with basic attacks and other skills after casting the first and second blows, the combination of QWE's three skills, interspersed and cast time is very important, as for how to use it depends on the situation and the lane hero.
Disadvantages: Raven Yinchun's explosive power is particularly strong, but on the contrary, most heroes with stronger explosive power have a common feature that they have less blood and low defense. This is a great point to be aware of.
Unlike the top single heroes such as Dog Head and Galen, Raven's margin for error is very low. Because of the doghead, heroes such as Galen are in the regiment commander or in the lane, even if there is a small mistake in the operation, if it is not a fatal mistake, it can be immediately recovered, and the probability of survival is very high. And once Raven makes some mistakes in the lane, after the opponent catches it, the cost is very high.
And in team battles, because Raven is very explosive and can restrict and harass, so team battles are that Raven is very easy to be set on fire, on the contrary, dogheads, Galen and other blood-heavy top list heroes have a greater chance of surviving in team battles.
However, Raven's operability is stronger than Galen and Doghead, because several skills of QWE will bring unexpected effects due to different combinations, and Raven's good middle dust words, Feng Pei's whole operation will make people look very gorgeous.
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I miss the hen so much (I don't know)! It seems that there is wood!
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Raven can pay attention to a few points on the line:
Keep an eye out for skills, both friend and foe. At least you need to know what skills you can play in the next 5-10 seconds.
Calculate the damage, learn to estimate the damage, don't ask for 100 accuracy, and have a rough spectrum in mind.
Pay attention to the opposite supplies and summoner abilities, such as vials and ignites, and choose the timing of blood exchange and kills.
Decisive, a set of companies, even if it's good, it's good, it's not good, it's the next set, don't be consumed meaninglessly, Ruiwen has no ability to recover, pay attention to flashing, don't be stingy if you have the certainty of killing.
I said more generally, the details determine success or failure, Ruiwen needs a high level of proficiency and more practice.
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After the addition of W is less.,Now it's all the main Q.,There's no need to cut black.,It's enough to be brutal.,Other outfits are correct.,Go see more of the video screen of the great god.,It is recommended that you go to Raven to see.,There are a lot of classics in it.。
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...Funny Now is not the time of the main w It's time for the main q deputy w to drink blood first, and the last whisper, black cut hydra cd shoes spring brother jia.
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I feel like I didn't have to play in the early stage, Raven's explosion is very strong, basically there is no hero who can suppress Raven, only wait until 6 to find an opportunity. However, Wushuang's outburst is also first-class, if Raven can't kill you, Raven will wait to die.
Shoes look at the opposite side and choose mercury or forbearance Riven's god costume is nothing more than a madman Fork Please look at the resurrection A and so on Look at the face and come out Just like the upstairs said Look at the opposite AP or AD more Drinking blood depends on whether the early stage is smooth or not The attack of drinking blood 40 can't be added It's not worth 3000 fast** Riven has to have a certain output and meat The opposite AP is more out of some magic resistance AD is more than some armor. The lantern in the early and middle stages is a good choice, and it depends on the situation whether to change it in the later stage or not.
Recommended on the single Skill Order Q "W" E out of the outfit to see the opposite How long does the mage take to get out of the magic knife Physics is more out of a lantern It mainly depends on who you are on the single pair, mending the knife and the line are basic skills, Raven's line is to rely on Q's high damage to force the opposite side, skills and flat slashes to be connected, don't waste passive. Remote direct first-level suppression. If it's good for the line, you can suppress the beast spirit alone, no pressure, and you can kill him once or twice. >>>More
Raven's damage is the damage shown by your Q skill in the game, and there is no stacking effect, but the third time it knocks the enemy into the air. >>>More