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Stray Wagyu cattle will have a higher demand for equipment in the middle stage, and once the gank in the early stage does not receive good results, it will be very passive in the middle stage, and the level advantage established by the dual core because of wandering will also be offset by the fact that their own support is too chicken. If you want to use this lineup, ban Xiaohei, silent, plagiarism, and demon wizard.
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Popularity, Alchemy, Beastmaster, Lucifer, Little Black, Silence, You choose.
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The Great Naga and NEC are both heroes who can push the line, so you want to ban heroes who can push the line, like Spider, Prophet, Enigma, the kind that is also very sharp in solo pushing, and it's good to drag the time to the late stage.
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There are so many lineups in Dota that you can work with. Of course you can with this lineup. I'm sure you've thought about practicing it too.
To output has a big naga, vs, stray and control has a calf, stray vs, vs or small yIf you want to finish the game quickly, you can do it, and if you want to slow down, you can ban vs.
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I don't think the 5 of you are black, it's not very high-end.
From the perennial experience of the mixed team to receive the team, 311 is a regular branch! 12 minutes before constant eye is a must quality.
The first 10 minutes are a contest between the dominant lane and the middle lane.
gank?Unrealistic...
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It would be better if the calf was replaced by a witch doctor.
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Those three people gank didn't output ah.,You can catch dead people in the early stage.,Catch others to die in the middle and late stages.。 NEC had better cut into the battle early.
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Silencer, broodmother, Xiaoqiang. These three are to be banned. The other two strong heroes who can ban their opponents.
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Control is king, of course, there must be output, mystery. Stray. Little. And so on are very good control.
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Generally, if you play on the computer, you can have any plastic surgery. Generally, the current mainstream plastic surgery is 2 cores (that is, two DPS), 1 support (try to help create more favorable conditions for friends), 1 gank (wander to accompany teammates to play more and less), 1 control (stable first or reverse first). But you're fighting against the computer, and the computer doesn't have tactics.
So you just have to get acquainted with your heroes. Use the AI diagram to play AP mode and then random heroes. You'll be able to get acquainted with the hero.
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4: One intelligence, one control, one meat, one post, depending on what you use and then choose for other computers.
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Generally speaking. The words are a nanny (with blood).
One method (with the middle.
gank.
1 to 2 DPS late ones, one big control.
The key to controlling the game!
Very important! Generally these lineups.
If single dps
Then dual control is the best!
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Generally speaking.
Control is essential, like a calf bar.
Two controls. A small calf's jump is big, and when you're not paying attention, all the people are bloody, and if the skill is connected, it will be glorious and rampage.
And the Sand King. The unexpected appearance of nausea is not a problem.
Milk,There are also out, but I don't see many of them.,For example, the all-rounder.,It's a sleeve for the main force during team battles.。 In the opening of a big, glorious all the rescues, a secret method in a Macon, the disgusting team suddenly has vitality.
The legal system controls the gank
For example, Xiaoqiang. Lose your DPS in a second during a teamfight
You can go straight to AG!
1. Later (later stage can not be more, much more difficult to get up).
Phantom Assassin. Berserk + Domination Deadly up to 1000
Killing the opposing mage in seconds is not a problem.
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First of all, Lion's version is not mainstream to use to play support, and his skills are not very effective at low levels, and Lion's ability to drive gank and team battles when solo has enough level advantage in the early stage is very strong, and you can choose witch doctor, poison, and ice girl instead. And this version of the fishman is not a very strong hero, the previous versions have been weakened, and 15% of the sprint*** is a little injured, but it's okay to put it in the armor reduction lineup.
Let's talk about the strong heroes that are very popular in this version, DOOM, Mystery, Bone Law, Spider, Windwalk, Black Sage, Blue Cat, etc., the first round is endless.
Hei Xian: Playing gank can cooperate with the fishman to chase and kill, and the team battle also has the combo cooperation of vacuum + fishman + sf, which can be single, wild, and broken.
Blue Cat: If you add the blue cat, this lineup can play a very active gank, and there may be a strong first ability of three jump knives + vs change + blue cat. And if there is a lot of pressure online, the blue cat can go out to level 1 to play wild (take a look at the blue cat video of longdd), and wait until the level is online again.
Fengxing:The feature is comprehensive.,What lineup is suitable.。。 It's not easy to be pressed yet.
Enigma: The single on the side route is similar to the spider, the ability to push the tower is very strong, and the small mystery can help the positive and negative complements, and the various solo heroes of the other side will not suffer. The group is also very fierce with SF and Fishman, and you have chosen the nemesis of the mystery VS.
Bone method or NEC: It's all about advancing and team battles in the early and middle stages, and the early stage is dead to protect the fishman, and the fishman is pushing in a group after the jump, and the aoe of SF is still good.
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First of all, what to take has to be determined according to the opponent's lineup, not to say that you will feel invincible if you take this lineup! Dota's CW is playing against.,You didn't say the opponent's lineup or you want to take this lineup.,What if the other party bans what you want to take? Let's get to the point first, this lineup has a stable first-hand team battle with fisherman, enough control but slightly less AOE, just SF (you can't say that Lion's insert is AOE) is crispy!
There are 1 alternative ways to play: taking alchemy acid mist is in line with your armor reduction style and has control or meat, so that you can play 3 core push and reverse push ability is good! 2:
You can take the necromancer, play 311 necromancer single advantage lane, vs lion disadvantage lane protection fisherman! There are still a lot of options, but it's hard for you to get this lineup, unless the opposing team is too watery, and the chances of vs and lion you can get at the same time are very small!
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Xiao Hei, she and the aura of vs are very strong together (I have seen it in a big game), but Xiao Hei's early combat power is poor, and he can't participate too much in the early team battle, otherwise it will be easy to be attacked by everyone. If you think about it in the early and middle stages, the 4 hero lineup is very good, and Xiao Hei can have a relatively stable and comfortable farm period. If Xiao Hei is not caught too hard (inserted into the river, the front eye of the tower is anti-gank), it should be very good.
If you want to advance quickly while maintaining the late game, consider the Death Prophet (also a very powerful DPS) and the Troll Warlord.
Big Naga is also good, it's more meaty, it's harder to catch after merging with Lincoln, and there's a slowdown that is very fierce to see that the monkeys and ghosts in the late melee fight are weakened to a certain extent, so just put them in the back.
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It's not a lineup issue, it's a strategy for the opposing lineup, and I won't talk about the ban pick.
In fact, the fisherman's point is not very good, because the emphasis is now on playing an advantage in the early line, and the existence of the fisherman will make the early branch have a great disadvantage, because the fisherman is a pit stop, not anti-pressure, or the fisherman will swim away, and the fisherman's swimming effect is of course not ideal, the fisherman wants to occupy the line, it is bound to need a person to protect it, so there is SF or LION go in the middle vs protect the fisherman to take the disadvantaged road SF or LION is a person and the 5th person to choose to place an order This 5th person to choose DPS The fisherman on the disadvantaged road may encounter the opponent's 311 3 way, the pressure is quite high, and the fisherman's development will not be very good, and if this continues, in the middle stage, the fisherman does not jump the knife, and if the black and yellow are black, it will not be able to compete with the DPS of the opponent's 3 people.
So it is recommended to change the fisherman to the captain or the wind line, and then choose a stable dps ranger big naga or the like, and then vs and lion, ranger 311 split lane, 2 bao 1 go all the way, the middle lane sf advantage lane to the captain or the wind line, so that in the middle of the game, there are 2 stable point control and the wind line of the half control, and then there is the high burst of the wind sf lion, which is very beneficial to the gank advancement in the middle stage, and dps can also be excellent development.
Now the lineup is not very important, but to ban the heroes who are not good for themselves and in the opponent's favor, and then the most important thing is to split the lane and the early line, and the middle test ganker plays the rhythm to contain the opponent and develop their own dps comfortably, which is the most important thing.
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Actually, you have a lot of point control here, but the group control is a little thin, but it's not a big problem, and the gank is also very sufficient. But it lacks a post-production in the true sense of the word. Because unless SF perfectly suppresses the opponent's equipment, the combat power is not enough to compete with the late stage under the same equipment.
The SG is both DPS and group control 2 points, and at the same time in Gank, it also has to participate, and the laning ability is also relatively weak, so the growth of DPS will be slightly reduced. So specifically, you must establish your superiority in the fight for 30 minutes, otherwise you will not be able to compete with the C formed on the opposite side.
Generally your lineup points to gank4 to 1, SF acts as a pseudo-late stage, and through active gank development, there is a chance to also stand on the line; And Lion and vs in the middle, vs play the No. 5 position, wrapping chickens and eyes as cannon fodder; Lion is the No. 4 position, assisting gank to walk (in fact, it is a double walk); SG and SF positioning are not much different, that is, online auxiliary Lion and VS play gank. So there is still a lack of the main C in the No. 1 position. Generally recommended for the big one.
Because the online pressure is still relatively large, VS and Lion have to wander, so the online main C may be strongly suppressed. MED is still good in terms of stress resistance. There is also a recommended SPE.
However, it is very difficult to grow relatively up, and it is easy to die online. However, if the 311 points route SG and VS protection, the online problem is not particularly big. However, this is not a double game, because the development of Lion single line should be treated the same as SF, complete the gank first, and drive the rhythm.
This would sacrifice SG's late-game abilities in favor of control. In this way, SG should give priority to jumping knives, and the first hand and Lion double jump knife control. And it is not suitable for playing again.
If SPE completes the HY Pioneer prosthetic leg within 30 minutes, then the team fight is very advantageous.
Finally, I recommend NEC. Because none of you actually have that hero to survive. SG is not meat, remember.
NEC's online survivability is still good, in addition, NEC's advantages in team battles are also obvious, abnormal fighting, can withstand a lot of damage, team battles bring strong endurance, and there is also the ability to kill in seconds with the armor reduction flow. However, NEC is not as strong as MED on the line, and Headwind is a bit of a test of its ability, not as easy to fight as MED Headwind (not in the sense of being killed many times).
Finally, there are shortcomings in your tactics. Because the control of SG is a bit difficult. Not only should you be sure of the person on the other side, but it is also a little troublesome for your own personnel to follow up.
If you can't control the main opposite th, mystery and es, the rest of your side are single control, and it is easy to be reversed. Your teamfights are based on the first hand control of SG and Lion, and the sf BKB is inserted and amplified, and the teamfight is explosive. In other words, if there is silencing with the SIL perfect ultimate, your lineup teamfight will be very passive.
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I'll analyze your lineup first SF Fishman Dual-Core Lion Gank vs Support The last one is the mystery SF single vs + Fishman Disadvantage lane Lion Advantage Lane Enigma Own Wild Area Online Multi-Support Outfit Shadow Demon Out DPS Equipment Give Up the Jumping Knife The Black Emperor is better to play the doppelganger axe butterfly Fishman Vanguard Shield Black Emperor is crazy and doesn't jump The mystery has a big team Mystery Lion jumps is enough 20 minutes later The team battle is won Just 2 towers I think it's best to replace Lion with Ice Girl.
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You start 4 inside.
SF belongs to AOE and Burst has late-stage abilities and high equipment requirements for the core.
vs Point Control Assist.
Fish-man group control half meat has the ability to play late half core.
It mainly depends on the usage of lion.
It is not recommended to go to the insurance because there is vs Fishman, and it is not recommended to ask for another push tower.
It is not recommended to have another control, it is best to have aoe flesh output, spell output, and later play the core.
Lion plays the core of the single way to drive the rhythm.
You need to output an AOE Necromancer to go solo vs Fishman to swim.
But the SF let him get some equipment first.
Zeus can do it too. Core Necrosaurus Fishman Plus vs Protect Him.
SF Single: The need for VS responses.
Core Doomsday Single vs Fishman Swim Away.
Flesh output Dragoon is enough meat enough output.
The other late Naga, Trolls, UG need vs Fishman Protection.
The lion semi-core needs to be matched.
Lion vs Fishman all the way, good to kill, good to support, you can also leave one person to play money.
Suggested by the Great Naga of Doom Necromancer.
They can all be single, they all hit the core, they all have meat, and the damage is also high.
And the units we support are good enough to recommend SF midlaner.
Of course, depending on the opposing lineup, what is lacking on our side is output and meat.
A better fight gank like sven water man alchemy.
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